Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sounds like they need to fix something with day/night cycle as right now I've gone most of the game without needing to do anything with critters. Only experimented because I thought it was an unlock like thing in the beginning.
For each Nest you fully feed in a Region one day, the more resources will spawn in that region the next day.
It's not something you *have* to do, though - a small amount of resources will always respawn in each Region every day, even if you haven't fed any Critters or Nests.
Thanks for the feedback. I am wondering if there could be improvements to this system to make it useful outside of just respawning resources? It feels just okay as it, but kinda an afterthought overall in the game, begging the question why it is exists in current state.
Two key suggestions here...
1) Gatekeep tech advancement in some way by finding all artifacts, resource types and feeding nests in region. Doing so may unlock either a key tech advancement or continue to allow progression in some major way.
2) Would be nice if once you've found the nests and fed them once, they can appear on the map in the future. 100% okay with not showing them before found, but for ease and if they provide value post-initial feeding, it would be good to have a location for them on map.