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For example
5 Polyberry seeds = 1 Spliced Polyberry seed
1 Spliced Polyberry had a maybe 1/5 chance of being a mutated Polyberry
Harvesting gives 1 Mutated Polyberry and 1 Polyberry seed
The payout is not worth the investment, maybe if we got more seeds back it might be worth it.
Category one: rewards for turning in the first mutated crop. I was so surprised when I turned in the last mutated crop and got nothing. I think every other mutated crop you turn in should grant a decoration or something, and turning in the last one should reward you with something meaningful. I would be a fan of this game rewarding you with more speed boosts. It could be in the form of faster attachment swapping, it caould be that your boost on the car making you go faster or boosts for longer. Currently this game really suffers from your mech being unpleasantly slow/clunky for quite a while. Stuff to mitigate "slowness" would be HUGE in general.
Similarly it would be cool if we could get meaningful rewards for turning in the rare animals.
Category two: rewards for mutating the crops. I think this part of the game can rightfully be used as a time sink, but it needs to feel like its worth it. Currently you don't even get mutated seeds back, that's a problem because for me it makes the experience feel like so much more of an unfun black hole.
A suggestion for this could be that maybe 1 in 5 mutated crops yields a "true seed" or something (name it whatever) but those true seeds could let you get a mutated crop and a true seed back every time. I think that's enough of a thing to work for, thats approximately 25 seeds per true seed. Given how much the mutants sell for having a steady flow of those is probably enough of a reward, but you could also have the botanist give you cool stuff in exchange for true seeds.
After that you're definitely going to need a few money sinks. Solid gold mech plating? Golden paint so the body matches???
Love you're game! Excited to see it be its best self.
I hope the seed mechanic goes similar to this
-Ordinary seeds have a very small chance of the regular seed becoming a mutated seed.
-Mutated seeds have a very good chance of the regular seed becoming a mutated seed.
Kinda like having a crit when farming lots of plants.
Although for balancing the mutated fruit/vegetable drop might need to be lowered or with in game setting.
And please add more items to buy and customize :)
Personaly i dont sell them for money for that i just use wheat it gets the job done
You would then have a drive to do this enough to get a plot worth of mutated seeds so you can start truly farming mutated crops. That's rather the point of mutations according to your buddy, isn't it?
Right now, it's just a grindy time sink with no real sense of reward.
As it stands, the mutated fruit would need to reward at least ~20/21 seeds just to break even (5 seeds per attempt, only 1/5 attempts actually mutates, each failed mutation gives a standard 1 seed). Anything less, and it's a net seed loss with each rotation, while anything more, and the player will slowly overload themselves with seeds.
I'd suggest having them act differently when planted with fertiliser or in their preferred locations. So for example:
Planting a mutated seed with water in non-preferred location ignoring bonus nets 1 plant with a low chance of mutation and 1 seed.
With fertiliser or preferred location nets 1 plant with a medium chance of mutation and 3-5 seeds.
With fertiliser and preferred location nets high chance of mutation and 4-6 seeds.