Lightyear Frontier

Lightyear Frontier

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Can you get out of the mech? Please make it so.
As the title says.

Can you also walk around on foot.
Not only for when you go into your "home-stead" but also, just for the massive immersion factor, of not being restricted to being in the mech.

This may already be in the game.
but seeing how you can build house, if its not, can you implement it.

Thanks. 🥽
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Showing 1-14 of 14 comments
💎 Andy 💎 Aug 25, 2023 @ 9:19am 
I realise this wasn't answered as there are other threads asking it.

But after seeing devs say, we are considering getting out.

Would still say, what is the point of building a house, if you are stuck in a mech?
AMP_Sebastian Sep 1, 2023 @ 2:26pm 
Originally posted by 💎 Andy 💎:
I realise this wasn't answered as there are other threads asking it.

But after seeing devs say, we are considering getting out.

Would still say, what is the point of building a house, if you are stuck in a mech?
Hey there! We actually recently showcased as a part of our Gamescom demo that you can not only get out of your mech, but that it's a key aspect of how you do certain things, like customize your mech! We'll have more info on that soon, though, so stay tuned!
💎 Andy 💎 Sep 1, 2023 @ 3:22pm 
Originally posted by AMP_Sebastian:
Originally posted by 💎 Andy 💎:
I realise this wasn't answered as there are other threads asking it.

But after seeing devs say, we are considering getting out.

Would still say, what is the point of building a house, if you are stuck in a mech?
Hey there! We actually recently showcased as a part of our Gamescom demo that you can not only get out of your mech, but that it's a key aspect of how you do certain things, like customize your mech! We'll have more info on that soon, though, so stay tuned!


Hey AMP_Sebastian.

And thank you for the feedback. Sounds great.

Also being able to go into your home, and do things in there, etc, will absolutely add massive immersion.

Really appreciate the feedback.
Last edited by 💎 Andy 💎; Sep 1, 2023 @ 3:23pm
eagardh Feb 5, 2024 @ 11:00am 
I just played demo for first time, I haven't got a clue what to do or how, been learning by trial and error..... an initial objective is to build a place to sleep... why do that if we can't get out of the Mech? I look forward to future content updates. Also, if possible, can we get a tutorial please? Thanks.
Last edited by eagardh; Feb 5, 2024 @ 11:05am
💎 Andy 💎 Feb 5, 2024 @ 11:20am 
Originally posted by eagardh:
an initial objective is to build a place to sleep... why do that if we can't get out of the Mech? Thanks.

100% agree.
Fuhrer_51[RUS] Feb 5, 2024 @ 11:30am 
  What do you mean by "we can't get out of the Mech"? You can press the interaction key (E) and exit it. ¯\_(•—•)_/¯
  If are talking about the fact that the game simply does not implement Mechs at the level of ideas, then I completely agree with this. In fact, they are just a visual replacement for the classic multi-tool character for the genre. Therefore, yes, the character in the game is as irrelevant as possible and feels superfluous, because we are playing as robots.
hef Feb 5, 2024 @ 11:37am 
Originally posted by Fuhrer_51RUS:
What do you mean by "we can't get out of the Mech"? You can press the interaction key (E) and exit it. ¯\_(•—•)_/¯
  If are talking about the fact that the game simply does not implement Mechs at the level of ideas, then I completely agree with this. In fact, they are just a visual replacement for the classic multi-tool character for the genre. Therefore, yes, the character in the game is as irrelevant as possible and feels superfluous, because we are playing as robots.

Brother its been a good minute since this was posted.
Brandemihl Feb 5, 2024 @ 1:34pm 
hold the e button when not facing something.
Fuhrer_51[RUS] Feb 5, 2024 @ 2:02pm 
Originally posted by hef:
Brother its been a good minute since this was posted.
I'm not sure I understood what you meant. 😥
Sorry... I'm not good at English figures of speech. >_<"
Fuhrer_51[RUS] Feb 5, 2024 @ 2:13pm 
Originally posted by Brandemihl:
hold the e button when not facing something.
OR "park" at the upgrade station. XD
Aunt Jemima Feb 5, 2024 @ 4:35pm 
Originally posted by Fuhrer_51RUS:
If are talking about the fact that the game simply does not implement Mechs at the level of ideas, then I completely agree with this. In fact, they are just a visual replacement for the classic multi-tool character for the genre. Therefore, yes, the character in the game is as irrelevant as possible and feels superfluous, because we are playing as robots.
This part struck me too. The art is nice and the game seems well-made, but what purpose does the mech serve other than to act as a replacement for the typical set of tools otherwise used to manage plots and objects on foot as in other cozy farming games? I'd like to see the mech design reflected somehow in the scope and scale of the core gameplay, but at a glance it doesn't seem much more than an aesthetic choice for your character's set of farming tools.
Last edited by Aunt Jemima; Feb 5, 2024 @ 4:38pm
Fuhrer_51[RUS] Feb 6, 2024 @ 8:55am 
Originally posted by Aunt Jemima:
This part struck me too. The art is nice and the game seems well-made, but what purpose does the mech serve other than to act as a replacement for the typical set of tools otherwise used to manage plots and objects on foot as in other cozy farming games? I'd like to see the mech design reflected somehow in the scope and scale of the core gameplay, but at a glance it doesn't seem much more than an aesthetic choice for your character's set of farming tools.
If interested topic: https://steamcommunity.com/app/1677110/discussions/0/4202490257582985180/
Kexlar Feb 6, 2024 @ 9:48am 
Originally posted by Aunt Jemima:
Originally posted by Fuhrer_51RUS:
If are talking about the fact that the game simply does not implement Mechs at the level of ideas, then I completely agree with this. In fact, they are just a visual replacement for the classic multi-tool character for the genre. Therefore, yes, the character in the game is as irrelevant as possible and feels superfluous, because we are playing as robots.
This part struck me too. The art is nice and the game seems well-made, but what purpose does the mech serve other than to act as a replacement for the typical set of tools otherwise used to manage plots and objects on foot as in other cozy farming games? I'd like to see the mech design reflected somehow in the scope and scale of the core gameplay, but at a glance it doesn't seem much more than an aesthetic choice for your character's set of farming tools.

Why can't people just accept a game that wants to be different some how? We pilot Mechs, plenty of games have that also, just enjoy it, there are more than enough " Cozy " farming games without mechs, so why make this one just like those? if you don't like the game because it is different then don't buy/play it, it really is that easy. I myself love the game have around 7 hours in the demo, yes there is nothing left for me to do now other than harvest and plant, feed the animals, but release is soon.
Fuhrer_51[RUS] Feb 6, 2024 @ 10:09am 
Originally posted by Kexlar:
Why can't people just accept a game that wants to be different some how?
  Because game . . . has no differences?._.
  Simply replacing a visual component and model with something else does not change the game itself from a bunch of exactly the same analogues. And that's a problem! Nobody is asking for a Farming Simulator from a game, but if the game strives to become another copy of hundreds of thousands of games with the same structure that many of us have already played, then what’s the point?
  The problem is that the game isn't "different", it's just trying to LOOK different.

  Please note that this is not about your preferences. They don't matter at all in this matter. Specifically, I'm talking about the concept itself, regardless of whether you like it or not. In its current form, which was shown to us in the demo version, the game does not realize its own idea in any way. The only global difference that was shown to us was that they simply made a matryoshka character. ¯\_(•—•)_/¯

  If the goal of the developers is precisely to present the genre in a different setting, without any changes, then in that case my words are not relevant. But if they want to present something truly interesting, then I think it makes sense for them to significantly reconsider the implementation of their idea. Otherwise, this game is not suitable for me and I am not its audience. -_-

  However, I dare say that this discussion is no longer on topic. You can discuss this here.
Last edited by Fuhrer_51[RUS]; Feb 6, 2024 @ 10:12am
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Date Posted: Aug 23, 2023 @ 3:42am
Posts: 14