For The King II

For The King II

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GBR Warrior Nov 11, 2023 @ 10:35am
Bandit King and Warden Fraybee
If you start a campaign and one (Or both god help you) of these are the first bosses that spawn, the game gets exponentially harder for the wrong reasons.

I'm not saying it's unbeatable, but just very unfun. These two by far have the worst haunt debuffs especially at the beginning of the game. Warden Fraybee destroys all sanctums before you can even reach her, and if you get the bandit King at the start you can barely afford anything to progress.

I got both of these on act 4 at the start, they both spawned on the other end of the map. My whole game was a painful slog of scraping together enough money (Like 150 gold just for a raft) just so I could rush to the Bandit king (Fraybee was pointless as she already destroyed all the sanctums in like 6 turns)

Pair this with barely enough money for Godsbeard or equipment because of the Bandit King, and it's just tedious.

Both of these bosses are easier to manage if they spawn later, when you can teleport, already have some good equipment and money etc.
I would say they need a slight tweak to their debuffs to make them less tedious to play against

What do you guys think?
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King Banhammer Nov 11, 2023 @ 6:36pm 
Hit the Bandit King as a level 5 haunt in chapter 3 with my level 6 party. He kept putting down an AOE stun on the whole party who was cheerily lined up from him to hit my whole party, from the beginning. Then he spammed that attack over multiple rounds.

I basically never got a turn, and don't know what I could have done differently, short of having somehow gotten stun protection on everyone preemptively (hope for item luck?) I can't choose my formation going in, which makes setting up one that is not vulnerable to this something of a pipe dream.

Can't speak to his actual haunt debuff, as it was not active, but I feel like a haunt I'm a level up on should probably not chain-stun my party to death from a speed so high that I don't get to, y'know, act about it.
Last edited by King Banhammer; Nov 11, 2023 @ 6:39pm
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