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I'm deeply sorry to hear that you encounter a black screen on launch. Could you please provide us with your log files? They are in C:\Users\<your username>\AppData\LocalLow\IronOak Games\For The King II
They are named Player.log and Player-prev.log, please post them both in your reply. You can open them with a notepad to copy their contents
Mono path[0] = 'F:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/Managed'
Mono config path = 'F:/SteamLibrary/steamapps/common/For The King II/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8072 MB
Driver: 31.0.15.3758
Begin MonoManager ReloadAssembly
- Completed reload, in 5.903 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Initialized touch support.
UnloadTime: 0.672400 ms
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[RouterMono.Start] AppConfig Loaded.
[AppConfigManager]
{
"RobustLogInput": false,
"RobustLogNavigation": false,
"RobustLogOnScreenKeyboard": false,
"RobustLogChat": false,
"RobustLogAdventureDirector": false,
"RobustLogMemory": false,
"BlockNetworkUnsafeCheats": true,
"RestartSteamAppIfNecessary": true,
"GenerateMockLobbies": false,
"SkipSplashScreens": false,
"SkipIntroCinematic": false,
"SkipOutroCinematic": false,
"EncryptFiles": true,
"LongPressChatDelay": 1,
"LongPressPlayerSummary": 1,
"RightStickAxisDeadZone": 0.200000003,
"StartAppWithInputDebugging": false,
"HideCursorTimeout": 10,
"ForceOnscreenKeyboardInput": false,
"HideUnjoinableLobbies": false,
"LogMissingLoc": false
}
[RouterMono.Start] Loading Env Configs.
File: F:\SteamLibrary\steamapps\common\For The King II\FTK2Config.json Changed
Initialising SaveGameHelper.
User is present.
Creating user data at C:\Users\KC\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
User data created at C:\Users\KC\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
Listing game runs at C:\Users\KC\AppData\LocalLow\IronOak Games\For The King II\GameRuns\
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Core helpers initialized.
Steam failed to initialise!
Router (RouterMono) ->
[Router] FATAL ERROR INITIALIZING PUBLISH PLATFORM STEAM
Failed to Init discord.
[RouterMono.Start] PublishPlatformHelper Steam Starting.
[Router] Checking for steam invite code on launch!
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x0001d] in <f5c2f1f8a00e47a687273b7e5c3295a8>:0
at Steamworks.SteamApps.GetLaunchCommandLine (System.String& pszCommandLine, System.Int32 cubCommandLine) [0x00000] in <f5c2f1f8a00e47a687273b7e5c3295a8>:0
at RouterMono.Start () [0x00275] in <9036a1e80a2f41a7b21118dc688a82d0>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <39284ffc1a024620800ee216902b908c>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00056] in <39284ffc1a024620800ee216902b908c>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <39284ffc1a024620800ee216902b908c>:0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
AudioConfig.LoadAddressables() succeeded!
Setting up 4 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 848 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 8.0 MB
Peak Allocated Bytes 7.8 MB
Overflow Count 9446
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 303 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 201.9 KB
Overflow Count 4
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 44.0 KB
Peak Allocated Bytes 41.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 112 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 2
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 144 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 15.0 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_HIDInput]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 10.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 17849
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 3098
80B: 33 Subsections = 6758 buckets. Failed count: 4092
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [64.0 MB-128.0 MB]: 850 frames
Requested Block Size 16.0 MB
Peak Block count 5
Peak Allocated memory 123.0 MB
Peak Large allocation bytes 56.5 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 843 frames, [32.0 MB-64.0 MB]: 7 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 32.6 MB
Peak Large allocation bytes 23.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 3
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 3
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 3098
80B: 33 Subsections = 6758 buckets. Failed count: 4092
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_GFX_MAIN]
Peak usage frame count: [4.0 MB-8.0 MB]: 849 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 10.5 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [128.0 MB-256.0 MB]: 850 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 162.0 MB
Peak Large allocation bytes 144.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 3098
80B: 33 Subsections = 6758 buckets. Failed count: 4092
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 850 frames
Requested Block Size 4.0 MB
Peak Block count 10
Peak Allocated memory 40.2 MB
Peak Large allocation bytes 18.3 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 818 frames, [64.0 MB-128.0 MB]: 32 frames
Requested Block Size 4.0 MB
Peak Block count 9
Peak Allocated memory 127.3 MB
Peak Large allocation bytes 102.2 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 3098
80B: 33 Subsections = 6758 buckets. Failed count: 4092
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [16.0 KB-32.0 KB]: 850 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 21.2 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 816 frames, [0.5 MB-1.0 MB]: 31 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 0.9 MB
Peak Large allocation bytes 0 B
Mono path[0] = 'F:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/Managed'
Mono config path = 'F:/SteamLibrary/steamapps/common/For The King II/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8072 MB
Driver: 31.0.15.3758
Begin MonoManager ReloadAssembly
- Completed reload, in 0.269 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Initialized touch support.
UnloadTime: 0.857600 ms
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[RouterMono.Start] AppConfig Loaded.
[AppConfigManager]
{
"RobustLogInput": false,
"RobustLogNavigation": false,
"RobustLogOnScreenKeyboard": false,
"RobustLogChat": false,
"RobustLogAdventureDirector": false,
"RobustLogMemory": false,
"BlockNetworkUnsafeCheats": true,
"RestartSteamAppIfNecessary": true,
"GenerateMockLobbies": false,
"SkipSplashScreens": false,
"SkipIntroCinematic": false,
"SkipOutroCinematic": false,
"EncryptFiles": true,
"LongPressChatDelay": 1,
"LongPressPlayerSummary": 1,
"RightStickAxisDeadZone": 0.200000003,
"StartAppWithInputDebugging": false,
"HideCursorTimeout": 10,
"ForceOnscreenKeyboardInput": false,
"HideUnjoinableLobbies": false,
"LogMissingLoc": false
}
[RouterMono.Start] Loading Env Configs.
File: F:\SteamLibrary\steamapps\common\For The King II\FTK2Config.json Changed
Initialising SaveGameHelper.
User is present.
Creating user data at C:\Users\KC\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
User data created at C:\Users\KC\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
Listing game runs at C:\Users\KC\AppData\LocalLow\IronOak Games\For The King II\GameRuns\
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Core helpers initialized.
Steam failed to initialise!
Router (RouterMono) ->
[Router] FATAL ERROR INITIALIZING PUBLISH PLATFORM STEAM
Failed to Init discord.
[RouterMono.Start] PublishPlatformHelper Steam Starting.
[Router] Checking for steam invite code on launch!
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x0001d] in <f5c2f1f8a00e47a687273b7e5c3295a8>:0
at Steamworks.SteamApps.GetLaunchCommandLine (System.String& pszCommandLine, System.Int32 cubCommandLine) [0x00000] in <f5c2f1f8a00e47a687273b7e5c3295a8>:0
at RouterMono.Start () [0x00275] in <9036a1e80a2f41a7b21118dc688a82d0>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <39284ffc1a024620800ee216902b908c>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00056] in <39284ffc1a024620800ee216902b908c>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <39284ffc1a024620800ee216902b908c>:0
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
AudioConfig.LoadAddressables() succeeded!
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
Setting up 4 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 4780 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 4 frames, [4.0 MB-8.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 8.0 MB
Peak Allocated Bytes 7.8 MB
Overflow Count 9446
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 303 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 201.4 KB
Overflow Count 4
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 128 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 15.0 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 44.0 KB
Peak Allocated Bytes 41.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 144 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 2
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_HIDInput]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 10.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 17851
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 7071
80B: 33 Subsections = 6758 buckets. Failed count: 8079
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [64.0 MB-128.0 MB]: 4786 frames
Requested Block Size 16.0 MB
Peak Block count 5
Peak Allocated memory 123.0 MB
Peak Large allocation bytes 56.5 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 890 frames, [32.0 MB-64.0 MB]: 3896 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 32.8 MB
Peak Large allocation bytes 23.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 3
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 3
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 7071
80B: 33 Subsections = 6758 buckets. Failed count: 8079
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_GFX_MAIN]
Peak usage frame count: [4.0 MB-8.0 MB]: 4785 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 10.5 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [128.0 MB-256.0 MB]: 4786 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 162.0 MB
Peak Large allocation bytes 144.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 7071
80B: 33 Subsections = 6758 buckets. Failed count: 8079
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 4786 frames
Requested Block Size 4.0 MB
Peak Block count 10
Peak Allocated memory 40.2 MB
Peak Large allocation bytes 18.3 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 863 frames, [64.0 MB-128.0 MB]: 3923 frames
Requested Block Size 4.0 MB
Peak Block count 9
Peak Allocated memory 127.3 MB
Peak Large allocation bytes 102.2 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 18 Subsections = 18432 buckets. Failed count: 107
32B: 47 Subsections = 24064 buckets. Failed count: 0
48B: 36 Subsections = 12288 buckets. Failed count: 934
64B: 38 Subsections = 9728 buckets. Failed count: 7071
80B: 33 Subsections = 6758 buckets. Failed count: 8079
96B: 47 Subsections = 8021 buckets. Failed count: 12856
112B: 19 Subsections = 2779 buckets. Failed count: 1081
128B: 18 Subsections = 2304 buckets. Failed count: 286
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [16.0 KB-32.0 KB]: 4786 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 21.2 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 861 frames, [0.5 MB-1.0 MB]: 3923 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 0.9 MB
Peak Large allocation bytes 0 B
Player.log
Mono path[0] = 'D:/Steam/steamapps/common/For The King II/For The King II_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/For The King II/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 4017 MB
Driver: 31.0.15.3179
Begin MonoManager ReloadAssembly
- Completed reload, in 0.188 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Initialized touch support.
UnloadTime: 1047.717900 ms
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[RouterMono.Start] AppConfig Loaded.
[AppConfigManager]
{
"RobustLogInput": false,
"RobustLogNavigation": false,
"RobustLogOnScreenKeyboard": false,
"RobustLogChat": false,
"RobustLogAdventureDirector": false,
"RobustLogMemory": false,
"BlockNetworkUnsafeCheats": true,
"RestartSteamAppIfNecessary": true,
"GenerateMockLobbies": false,
"SkipSplashScreens": false,
"SkipIntroCinematic": false,
"SkipOutroCinematic": false,
"EncryptFiles": true,
"LongPressChatDelay": 1,
"LongPressPlayerSummary": 1,
"RightStickAxisDeadZone": 0.200000003,
"StartAppWithInputDebugging": false,
"HideCursorTimeout": 10,
"ForceOnscreenKeyboardInput": false,
"HideUnjoinableLobbies": false,
"LogMissingLoc": false
}
[RouterMono.Start] Loading Env Configs.
File: D:\Steam\steamapps\common\For The King II\FTK2Config.json Changed
Initialising SaveGameHelper.
User is present.
Creating user data at C:\Users\rober\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
User data created at C:\Users\rober\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
Listing game runs at C:\Users\rober\AppData\LocalLow\IronOak Games\For The King II\GameRuns\
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Core helpers initialized.
Steam initialised OK!
[RouterMono.Start] PublishPlatformHelper Successful.
[RouterMono.Start] PublishPlatformHelper Steam Starting.
Router (RouterMono) ->
[Router] Checking for steam invite code on launch!
[Router] steam launch command line value:
[RouterMono.Start] PublishPlatformHelper Steam Successful.
[RouterMono.Start] Setting UI Layout DontDestroy.
[RouterMono.Start] Setting Network.
[RouterMono.Start] Starting LoadLaunchAssetsAsync.
[RouterMono.Start] Starting Localization of UI Documents.
Login success: PlayfabId: 8C8E4C5A124217C0, NewlyCreated?: False
76561198131352371
[Router] LGS version 1.0.13+c92b3c14e454+STEAM
[Router] PLATFORM STEAM
[Router] PLATFORM USER zena71, 76561198131352371
photon username is zena71
_orderedGameActionMessageCount being reset
CommandBuffer: temporary render texture not found while executing (Blit source)
{"StoneHeroesOfTheWeek":"[{\"Guid\":\"f6bd7922-4fba-4c94-b528-16480b1de39b\",\"CharacterConfig\":\"HUNTER\",\"Equipment\":[\"BOW_HUNTER_BASIC_00\"],\"SkinColor\":\"98654CFF\",\"PrimaryColor\":\"376D76FF\",\"SecondaryColor\":\"726280FF\",\"HairColor\":\"4C897AFF\",\"BodyType\":\"M\",\"AdventureConfigId\":\"STORY_1_1\",\"ZoneName\":\"FOREST_LEVEL_0_GUARDHOUSE\",\"DateTime\":\"2023-06-09T12:10:59.8808479-07:00\",\"Platform\":\"NONE\",\"PlatformUserId\":\"EDITOR_ryanm\",\"DisplayName\":\"Ryan\",\"CharacterLevel\":0,\"Difficulty\":\"APPRENTICE_STORY_1_1\",\"CustomData\":\"\"}]"}
[RouterMono.Start] Splash Completed.
Splash complete!
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
AudioConfig.LoadAddressables() succeeded!
Time elapsed loading all gTables 247646
Time elapsed loading all gTables 0
Time elapsed loading common assets 115
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
Player-Prev.log:
Mono path[0] = 'D:/Steam/steamapps/common/For The King II/For The King II_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/For The King II/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 4017 MB
Driver: 31.0.15.3179
Begin MonoManager ReloadAssembly
- Completed reload, in 0.178 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Initialized touch support.
UnloadTime: 346.039800 ms
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[RouterMono.Start] AppConfig Loaded.
[AppConfigManager]
{
"RobustLogInput": false,
"RobustLogNavigation": false,
"RobustLogOnScreenKeyboard": false,
"RobustLogChat": false,
"RobustLogAdventureDirector": false,
"RobustLogMemory": false,
"BlockNetworkUnsafeCheats": true,
"RestartSteamAppIfNecessary": true,
"GenerateMockLobbies": false,
"SkipSplashScreens": false,
"SkipIntroCinematic": false,
"SkipOutroCinematic": false,
"EncryptFiles": true,
"LongPressChatDelay": 1,
"LongPressPlayerSummary": 1,
"RightStickAxisDeadZone": 0.200000003,
"StartAppWithInputDebugging": false,
"HideCursorTimeout": 10,
"ForceOnscreenKeyboardInput": false,
"HideUnjoinableLobbies": false,
"LogMissingLoc": false
}
[RouterMono.Start] Loading Env Configs.
File: D:\Steam\steamapps\common\For The King II\FTK2Config.json Changed
Initialising SaveGameHelper.
User is present.
Creating user data at C:\Users\rober\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
User data created at C:\Users\rober\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
Listing game runs at C:\Users\rober\AppData\LocalLow\IronOak Games\For The King II\GameRuns\
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Core helpers initialized.
Steam initialised OK!
[RouterMono.Start] PublishPlatformHelper Successful.
[RouterMono.Start] PublishPlatformHelper Steam Starting.
Router (RouterMono) ->
[Router] Checking for steam invite code on launch!
[Router] steam launch command line value:
[RouterMono.Start] PublishPlatformHelper Steam Successful.
[RouterMono.Start] Setting UI Layout DontDestroy.
[RouterMono.Start] Setting Network.
[RouterMono.Start] Starting LoadLaunchAssetsAsync.
[RouterMono.Start] Starting Localization of UI Documents.
Login success: PlayfabId: 8C8E4C5A124217C0, NewlyCreated?: False
76561198131352371
[Router] LGS version 1.0.13+c92b3c14e454+STEAM
[Router] PLATFORM STEAM
[Router] PLATFORM USER zena71, 76561198131352371
photon username is zena71
_orderedGameActionMessageCount being reset
CommandBuffer: temporary render texture not found while executing (Blit source)
{"StoneHeroesOfTheWeek":"[{\"Guid\":\"f6bd7922-4fba-4c94-b528-16480b1de39b\",\"CharacterConfig\":\"HUNTER\",\"Equipment\":[\"BOW_HUNTER_BASIC_00\"],\"SkinColor\":\"98654CFF\",\"PrimaryColor\":\"376D76FF\",\"SecondaryColor\":\"726280FF\",\"HairColor\":\"4C897AFF\",\"BodyType\":\"M\",\"AdventureConfigId\":\"STORY_1_1\",\"ZoneName\":\"FOREST_LEVEL_0_GUARDHOUSE\",\"DateTime\":\"2023-06-09T12:10:59.8808479-07:00\",\"Platform\":\"NONE\",\"PlatformUserId\":\"EDITOR_ryanm\",\"DisplayName\":\"Ryan\",\"CharacterLevel\":0,\"Difficulty\":\"APPRENTICE_STORY_1_1\",\"CustomData\":\"\"}]"}
[RouterMono.Start] Splash Completed.
Splash complete!
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
Setting up 6 worker threads for Enlighten.
Delete this folder: C:\Users\{username}\AppData\LocalLow\IronOak Games\For The King II, then disable Steam Cloud saves. Relaunch the game, then close it again. Re-enable Steam Cloud Saves and when prompted, choose to use local files.
This issue was being caused from the Beta files being loaded from the cloud.
You're welcome :)
Here are my logs:
Mono path[0] = 'D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/For The King II/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
Vendor: NVIDIA
VRAM: 5969 MB
Driver: 31.0.15.4601
Begin MonoManager ReloadAssembly
- Completed reload, in 0.190 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Initialized touch support.
UnloadTime: 0.938900 ms
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
[RouterMono.Start] AppConfig Loaded.
[AppConfigManager]
{
"RobustLogInput": false,
"RobustLogNavigation": false,
"RobustLogOnScreenKeyboard": false,
"RobustLogChat": false,
"RobustLogAdventureDirector": false,
"RobustLogMemory": true,
"BlockNetworkUnsafeCheats": true,
"RestartSteamAppIfNecessary": true,
"GenerateMockLobbies": false,
"SkipSplashScreens": false,
"SkipIntroCinematic": false,
"SkipOutroCinematic": false,
"EncryptFiles": true,
"LongPressChatDelay": 1,
"LongPressPlayerSummary": 1,
"RightStickAxisDeadZone": 0.200000003,
"StartAppWithInputDebugging": false,
"HideCursorTimeout": 10,
"ForceOnscreenKeyboardInput": false,
"HideUnjoinableLobbies": false,
"LogMissingLoc": false,
"OverrideGraphicsSettings": false,
"OverrideGraphicsQuality": 0,
"OverrideDisplayMode": false,
"OverrideDisplayModeSetting": "Windowed",
"OverrideThreadPriority": false,
"OverrideThreadPriorityValue": "Normal"
}
[RouterMono.Start] Loading Env Configs.
File: D:\SteamLibrary\steamapps\common\For The King II\FTK2Config.json Changed
Initialising SaveGameHelper.
User is present.
Creating user data at C:\Users\joey2\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
User data created at C:\Users\joey2\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
Listing game runs at C:\Users\joey2\AppData\LocalLow\IronOak Games\For The King II\GameRuns\
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Env Loaded.
ADDING TO RENDERTEXTURE(590,512) POOL!
ADDING TO RENDERTEXTURE(590,512) POOL!
ADDING TO RENDERTEXTURE(590,512) POOL!
ADDING TO RENDERTEXTURE(590,512) POOL!
ADDING TO RENDERTEXTURE(590,590) POOL!
ADDING TO RENDERTEXTURE(590,590) POOL!
ADDING TO RENDERTEXTURE(590,590) POOL!
ADDING TO RENDERTEXTURE(590,590) POOL!
ADDING TO RENDERTEXTURE(1600,1100) POOL!
ADDING TO RENDERTEXTURE(1600,1100) POOL!
ADDING TO RENDERTEXTURE(1600,1100) POOL!
ADDING TO RENDERTEXTURE(1600,1100) POOL!
[RouterMono.Start] Core helpers initialized.
Steam initialised OK!
[RouterMono.Start] PublishPlatformHelper Successful.
[RouterMono.Start] PublishPlatformHelper Steam Starting.
Router (RouterMono) ->
[Router] Checking for steam invite code on launch!
[Router] steam launch command line value:
[RouterMono.Start] PublishPlatformHelper Steam Successful.
[RouterMono.Start] Setting UI Layout DontDestroy.
[RouterMono.Start] Setting Network.
[RouterMono.Start] Starting LoadLaunchAssetsAsync.
[RouterMono.Start] Starting Localization of UI Documents.
CommandBuffer: temporary render texture not found while executing (Blit source)
[RouterMono.Start] Splash Completed.
Splash complete!
Playfab login error: Error: /Client/LoginWithCustomID: HTTP/1.1 502 Bad Gateway, ErrorMessage?: HTTP/1.1 502 Bad Gateway
76561197960505920
[Router] LGS version 1.0.15+7f4011c1a7f8+STEAM
[Router] PLATFORM STEAM
[Router] PLATFORM USER Turnschuhfriseuse, 76561197960505920
NullReferenceException: Object reference not set to an instance of an object
at BugReportViewHelper.Hide () [0x00000] in <1d656c2ce96641359191342630f99e58>:0
at RouterMono.OnConnectionChanged (System.Boolean pInIsConnected) [0x00003] in <1d656c2ce96641359191342630f99e58>:0
at PhotonConnectionAdapter.UpdateIsConnected (System.Boolean pInIsConnected) [0x0000a] in <1d656c2ce96641359191342630f99e58>:0
at NetworkHelper.SetConnectionStatus (NetworkData+eConnectionStatus pInConnectionStatus, IConnectionAdapter pConnection) [0x00024] in <1d656c2ce96641359191342630f99e58>:0
at RouterMono+<>c__DisplayClass55_0.<Start>g___onPlayfabComplete|19 (System.Boolean pSuccess) [0x000a7] in <1d656c2ce96641359191342630f99e58>:0
at RouterMono+<>c__DisplayClass55_0.<Start>b__20 (System.Boolean pSuccess) [0x00000] in <1d656c2ce96641359191342630f99e58>:0
at PlayfabHelper+<>c__DisplayClass9_0.<Initialize>b__0 (System.Boolean pSuccess, PlayFab.ClientModels.LoginResult pLoginResult) [0x0003d] in <1d656c2ce96641359191342630f99e58>:0
at PlayfabHelper+<>c__DisplayClass14_0.<_loginWithCustomID>g__responseHandlerError|1 (PlayFab.PlayFabError pError) [0x00020] in <1d656c2ce96641359191342630f99e58>:0
at PlayFab.Internal.PlayFabUnityHttp.OnError (System.String error, PlayFab.Internal.CallRequestContainer reqContainer) [0x0003d] in <f82d494546e74290b39cf49f342148a4>:0
at PlayFab.Internal.PlayFabUnityHttp+<Post>d__12.MoveNext () [0x00143] in <f82d494546e74290b39cf49f342148a4>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <39284ffc1a024620800ee216902b908c>:0
CRC Mismatch. Provided a3b34b3f, calculated b663fb8f from data. Will not load AssetBundle 'aa\StandaloneWindows64\defaultlocalgroup_assets_all_1038b2972041693bfb1bf5af0e6d0150.bundle'
RemoteProviderException : Invalid path in AssetBundleProvider: 'D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/StreamingAssets/aa\StandaloneWindows64\defaultlocalgroup_assets_all_1038b2972041693bfb1bf5af0e6d0150.bundle'.
OperationException : GroupOperation failed because one of its dependencies failed
RemoteProviderException : Invalid path in AssetBundleProvider: 'D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/StreamingAssets/aa\StandaloneWindows64\defaultlocalgroup_assets_all_1038b2972041693bfb1bf5af0e6d0150.bundle'.
System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed ---> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: RemoteProviderException : Invalid path in AssetBundleProvider: 'D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/StreamingAssets/aa\StandaloneWindows64\defaultlocalgroup_assets_all_1038b2972041693bfb1bf5af0e6d0150.bundle'.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed ---> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: RemoteProviderException : Invalid path in AssetBundleProvider: 'D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/StreamingAssets/aa\StandaloneWindows64\defaultlocalgroup_assets_all_1038b2972041693bfb1bf5af0e6d0150.bundle'.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed ---> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: RemoteProviderException : Invalid path in AssetBundleProvider: 'D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/StreamingAssets/aa\StandaloneWindows64\defaultlocalgroup_assets_all_1038b2972041693bfb1bf5af0e6d0150.bundle'.
/*....the upper message comes loike a hundred times, always the same one, so i dleeted it for not exploding the post...*/
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
AudioConfig.LoadAddressables() failed!
Time elapsed loading all gTables 17748
Time elapsed loading all gTables 0
NullReferenceException: Object reference not set to an instance of an object
at GridEditor.GridEditorManager.Initialize () [0x000f7] in <1d656c2ce96641359191342630f99e58>:0
at MemoryManagementHelper.LoadLaunchAssetsAsync (UnityEngine.ThreadPriority pLoadThreadPriority) [0x00101] in <1d656c2ce96641359191342630f99e58>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <39284ffc1a024620800ee216902b908c>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00056] in <39284ffc1a024620800ee216902b908c>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <39284ffc1a024620800ee216902b908c>:0
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 8610 frames, [1.0 KB-2.0 KB]: 2 frames, [2.0 KB-4.0 KB]: 3 frames, [4.0 KB-8.0 KB]: 3101 frames, [8.0 KB-16.0 KB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 8.0 MB
Peak Allocated Bytes 7.8 MB
Overflow Count 9446
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 303 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 201.4 KB
Overflow Count 8
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 96 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 372 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 128 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 1.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 15.0 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.2 KB
Overflow Count 2
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_HIDInput]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 10.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 44.0 KB
Peak Allocated Bytes 41.0 KB
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 17868
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [64.0 MB-128.0 MB]: 11718 frames
Requested Block Size 16.0 MB
Peak Block count 5
Peak Allocated memory 90.8 MB
Peak Large allocation bytes 24.2 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 8615 frames, [128.0 MB-256.0 MB]: 3103 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 215.4 MB
Peak Large allocation bytes 23.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 3
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 7
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 11717 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 18.9 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [128.0 MB-256.0 MB]: 11718 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 162.0 MB
Peak Large allocation bytes 144.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 11718 frames
Requested Block Size 4.0 MB
Peak Block count 10
Peak Allocated memory 40.2 MB
Peak Large allocation bytes 18.3 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 11718 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 59.3 MB
Peak Large allocation bytes 52.1 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [16.0 KB-32.0 KB]: 11718 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 21.7 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 8063 frames, [64.0 KB-128.0 KB]: 3655 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 117.0 KB
Peak Large allocation bytes 0 B
thx for help!
Mono config path = 'D:/SteamLibrary/steamapps/common/For The King II/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 3 workers.
Initialize engine version: 2022.3.15f1 (b58023a2b463)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 5500 (ID=0x1616)
Vendor: Intel
VRAM: 8137 MB
Driver: 20.19.15.4835
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.446 seconds
- Finished resetting the current domain, in 0.005 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
dxgi: swapchain SetFullscreenState failed (887a0022).
<RI> Initialized touch support.
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing!
UnloadTime: 2.294900 ms
Setting up 2 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Initial Block Size 4.0 MB
Current Block Size 7.1 MB
Peak Allocated Bytes 5.7 MB
Overflow Count 1
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 217.1 KB
Overflow Count 4
[ALLOC_TEMP_Background Job.worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 112 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 2
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 199 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 270 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_HIDInput]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 10.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 303 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 20576
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.9 MB
Failed Allocations. Bucket layout:
16B: 22 Subsections = 22528 buckets. Failed count: 0
32B: 49 Subsections = 25088 buckets. Failed count: 477
48B: 38 Subsections = 12970 buckets. Failed count: 0
64B: 35 Subsections = 8960 buckets. Failed count: 0
80B: 46 Subsections = 9420 buckets. Failed count: 0
96B: 38 Subsections = 6485 buckets. Failed count: 0
112B: 17 Subsections = 2486 buckets. Failed count: 0
128B: 11 Subsections = 1408 buckets. Failed count: 0
[ALLOC_DEFAULT_MAIN]
Requested Block Size 16.0 MB
Peak Block count 8
Peak Allocated memory 120.2 MB
Peak Large allocation bytes 8.0 MB
[ALLOC_DEFAULT_THREAD]
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 28.9 MB
Peak Large allocation bytes 23.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 3
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.9 MB
Failed Allocations. Bucket layout:
16B: 22 Subsections = 22528 buckets. Failed count: 0
32B: 49 Subsections = 25088 buckets. Failed count: 477
48B: 38 Subsections = 12970 buckets. Failed count: 0
64B: 35 Subsections = 8960 buckets. Failed count: 0
80B: 46 Subsections = 9420 buckets. Failed count: 0
96B: 38 Subsections = 6485 buckets. Failed count: 0
112B: 17 Subsections = 2486 buckets. Failed count: 0
128B: 11 Subsections = 1408 buckets. Failed count: 0
[ALLOC_GFX_MAIN]
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 8.1 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 162.0 MB
Peak Large allocation bytes 144.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 1
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.9 MB
Failed Allocations. Bucket layout:
16B: 22 Subsections = 22528 buckets. Failed count: 0
32B: 49 Subsections = 25088 buckets. Failed count: 477
48B: 38 Subsections = 12970 buckets. Failed count: 0
64B: 35 Subsections = 8960 buckets. Failed count: 0
80B: 46 Subsections = 9420 buckets. Failed count: 0
96B: 38 Subsections = 6485 buckets. Failed count: 0
112B: 17 Subsections = 2486 buckets. Failed count: 0
128B: 11 Subsections = 1408 buckets. Failed count: 0
[ALLOC_CACHEOBJECTS_MAIN]
Requested Block Size 4.0 MB
Peak Block count 10
Peak Allocated memory 51.9 MB
Peak Large allocation bytes 30.4 MB
[ALLOC_CACHEOBJECTS_THREAD]
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 57.1 MB
Peak Large allocation bytes 52.1 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.9 MB
Failed Allocations. Bucket layout:
16B: 22 Subsections = 22528 buckets. Failed count: 0
32B: 49 Subsections = 25088 buckets. Failed count: 477
48B: 38 Subsections = 12970 buckets. Failed count: 0
64B: 35 Subsections = 8960 buckets. Failed count: 0
80B: 46 Subsections = 9420 buckets. Failed count: 0
96B: 38 Subsections = 6485 buckets. Failed count: 0
112B: 17 Subsections = 2486 buckets. Failed count: 0
128B: 11 Subsections = 1408 buckets. Failed count: 0
[ALLOC_TYPETREE_MAIN]
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 28.5 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 44.3 KB
Peak Large allocation bytes 0 B
Mono config path = 'D:/SteamLibrary/steamapps/common/For The King II/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 3 workers.
Initialize engine version: 2022.3.15f1 (b58023a2b463)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 5500 (ID=0x1616)
Vendor: Intel
VRAM: 8137 MB
Driver: 20.19.15.4835
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.346 seconds
- Finished resetting the current domain, in 0.003 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Initialized touch support.
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing!
UnloadTime: 0.870300 ms
[RouterMono.Start] AppConfig Loaded.
[AppConfigManager]
{
"RobustLogInput": false,
"RobustLogNavigation": false,
"RobustLogOnScreenKeyboard": false,
"RobustLogChat": false,
"RobustLogAdventureDirector": false,
"RobustLogMemory": false,
"RobustLogCombat": false,
"RobustLogDungeon": false,
"RobustLogSteamStats": false,
"RobustLogTextFieldWrapper": false,
"RobustLogAI": false,
"EnableConsole": false,
"BlockNetworkUnsafeCheats": false,
"RestartSteamAppIfNecessary": true,
"GenerateMockLobbies": false,
"SkipSplashScreens": false,
"SkipOutroCinematic": false,
"EncryptFiles": true,
"ShowDesyncNotification": false,
"LongPressChatDelay": 1,
"LongPressPlayerSummary": 1,
"LongPressFocusRefund": 1,
"RightStickAxisDeadZone": 0.200000003,
"StartAppWithInputDebugging": false,
"HideCursorTimeout": 10,
"MarkerCooldownDelay": 1000,
"ForceOnscreenKeyboardInput": false,
"HideUnjoinableLobbies": false,
"LogMissingLoc": false,
"TimedContentTitleData": "TimedContent",
"UseGDIOAgent": false,
"GDIOPlayerNumber": 0,
"OverrideGraphicsSettings": false,
"OverrideGraphicsQuality": 0,
"OverrideDisplayMode": false,
"OverrideDisplayModeSetting": "Windowed",
"OverrideThreadPriority": false,
"OverrideThreadPriorityValue": "Normal"
}
[RouterMono.Start] Loading Env Configs.
File: D:\SteamLibrary\steamapps\common\For The King II\FTK2Config.json Changed
Initialising SaveGameHelper.
[SaveGameHelper.isABetaPlayer] Checking beta conditions: isJson'False', isNullOrEmpty'False', startsWithI'True'
User is present.
Reading user data at C:\Users\evgen\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
Backed up C:\Users\evgen\AppData\LocalLow\IronOak Games\For The King II\User.ftk2 to C:\Users\evgen\AppData\LocalLow\IronOak Games\For The King II\Backups\User-backup-7bf38eb9-6ec3-4299-9aa7-b150c27fb9ac.ftk2
Deleted old backup C:\Users\evgen\AppData\LocalLow\IronOak Games\For The King II\Backups\User-backup-36e275d8-6601-4748-851e-6487d84d4525.ftk2
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Env Loaded.
[RouterMono.Start] Core helpers initialized.
Steam initialised OK!
[RouterMono.Start] PublishPlatformHelper Successful.
PlayFab API calls will likely fail because you have not set up a HttpWebRequest certificate validation mechanism
Please set a validation callback into PlayFab.Internal.PlayFabWebRequest.CustomCertValidationHook, or set PlayFab.Internal.PlayFabWebRequest.SkipCertificateValidation()
Failed to Init discord.
[RouterMono.Start] PublishPlatformHelper Steam Starting.
Router (RouterMono) ->
[Router] Checking for steam invite code on launch!
[Router] steam launch command line value:
[RouterMono.Start] PublishPlatformHelper Steam Successful.
[RouterMono.Start] Setting UI Layout DontDestroy.
[RouterMono.Start] Setting Network.
[RouterMono.Start] Starting LoadLaunchAssetsAsync.
[RouterMono.Start] Starting Localization of UI Documents.
Login success: PlayfabId: AA923C7CC19788C1, NewlyCreated?: False
76561199029942777
[Router] LGS version 1.1.88+a3c62ffeeac6+STEAM
[Router] PLATFORM STEAM
[Router] PLATFORM USER リムル・テンペスト, 76561199029942777
photon username is リムル・テンペスト
_orderedGameActionMessageCount being reset
CommandBuffer: temporary render texture not found while executing (Blit source)
{"StoneHeroesOfTheWeek":"[{\"Guid\":\"f6bd7922-4fba-4c94-b528-16480b1de39b\",\"CharacterConfig\":\"HUNTER\",\"Equipment\":[\"BOW_HUNTER_BASIC_00\"],\"SkinColor\":\"98654CFF\",\"PrimaryColor\":\"376D76FF\",\"SecondaryColor\":\"726280FF\",\"HairColor\":\"4C897AFF\",\"BodyType\":\"M\",\"AdventureConfigId\":\"STORY_1_1\",\"ZoneName\":\"FOREST_LEVEL_0_GUARDHOUSE\",\"DateTime\":\"2023-06-09T12:10:59.8808479-07:00\",\"Platform\":\"NONE\",\"PlatformUserId\":\"EDITOR_ryanm\",\"DisplayName\":\"Ryan\",\"CharacterLevel\":0,\"Difficulty\":\"APPRENTICE_STORY_1_1\",\"CustomData\":\"\"}]"}
[RouterMono.Start] Splash Completed.
Splash complete!
AudioConfig.LoadAddressables() succeeded!
Time elapsed loading all gTables 42468
Time elapsed loading all gTables 0
Time elapsed loading common assets 191
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
CINEMATIC COMPLETE!
[RouterMono.Start] Initializing Viewhelpers.
[StatsHelper] Uploading 50 stats to Third Party at 04/27/2024 16:05:47
[StatsHelper] Uploading 50 stats to Third Party at 04/27/2024 16:05:47
[StatsHelper] Uploading 50 stats to Third Party at 04/27/2024 16:05:47
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[BugReportViewHelper._navigationId] changing from 0 => 0
[BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
[RouterMono.Start] Initializing Directors and Controllers.
Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
[Router]
[RouterMono.Start] Registering command line.
Unloading 84192 unused Assets to reduce memory usage. Loaded Objects now: 40330.
Total: 212.646600 ms (FindLiveObjects: 9.784300 ms CreateObjectMapping: 15.534300 ms MarkObjects: 120.274200 ms DeleteObjects: 67.053200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40330.
Total: 211.812600 ms (FindLiveObjects: 3.889500 ms CreateObjectMapping: 5.951400 ms MarkObjects: 201.572300 ms DeleteObjects: 0.399300 ms)
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
Created Portrait Camera
Initialization after addressables took 2755 ms
[InputController.RequestDisable] <color=#cf2828>DISABLED</color> by ROUTE_CHANGE MAIN_MENU
[Router] New Route: MAIN_MENU
[Router] Initializing Route MAIN_MENU
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
Unloading 1757 unused Assets to reduce memory usage. Loaded Objects now: 42286.
Total: 141.785000 ms (FindLiveObjects: 4.166500 ms CreateObjectMapping: 5.618200 ms MarkObjects: 127.226100 ms DeleteObjects: 4.773600 ms)
[SettingsViewHelper._onFocusSettingsRow] Could not find an input...
[SettingsViewHelper._onFocusSettingsRow] Could not find an input...
[InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: ROUTE_CHANGE MainMenuDirector
CONFIG HASH: 4y1m0gGl2rUM4crQLXCjDQ==
[RouterMono] Found Timed Stat: SKIN_HELMET_SEASONAL_CNY_DRAGON and set value to 0
[RouterMono] Found Timed Stat: SKIN_BACKPACK_SEASONAL_VAL_WINGS and set value to 0
[RouterMono] Found Timed Stat: SKIN_ARMOR_SEASONAL_STP_SUIT and set value to 0
[RouterMono] Found Timed Stat: SKIN_HELMET_SEASONAL_EAS_EARS and set value to 0
[RouterMono] Found Timed Stat: SKIN_CHARACTER_SEASONAL_APR_MERLING and set value to 0
[MainMenuDirector.Initialize] Do we have an invite code: ''. Are we connected? True
PLS help ;(