Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, he has 3 Bandit buddies! Their damage isn't nothing!
And when you damage him down to about 1/2 HP, he summons 3-4 more Bandits for free!
To beat him:
+ Have some level advantage. We were 2 L4 + 2 L3, fully healed, while he was only L3.
+ Setup RNG luck. We were decently spread out, so that he couldn't T-stun all 4 of us.
+ Round 1 Dodge luck. You can, in fact, (partially) Dodge his 1st attack.
+ 1-2 heroes can use Stun Immunity.
Seriously consider "downgrading" to a Helm with that buff for this fight only.
+ Party Heal. Shrug and pay at least -1 Godsbeard during the fight.
+ Lose a Sanctum. He did one-shot my Herbalist, which destroyed her Sanctum of Wealth.
That's better than losing -1 Life Pool and -1 Primary Action on a Revive.
+ Shock him anyways. It won't stop his round 1 perfect, but thereafter he loses his Stun.
+ Go big in your Round 1. Decent Talent guys throw 1 Bomb each and attack, etc.
+ Interrupt works very well against him because his Speed is so high.
Usually, he's already acted, so he's no longer in this round's timeline.
When you Interrupt him, it moves his next round's action to the end of that round.
Then you can nearly 2-for-1 him, where your full party acts twice in a row before his next.
This trick generally works vs. all high-Speed monsters, for the same reason.
~~~~
Every Scourge fight is meant to be unfair against you.
All 30k+ players face the same problem. We're not all asking for devs to rescue us.
Most of us just get on with it, kill the Scourges ourselves, and move on.
There are other Scourges.
Lucky is much easier than Bandit King.
Disciple is a bit easier, because he's alone.
Warden Fraybee is a bit harder, because her goons are all faster than you, too.
All of them have free retaliations (not on their turn, not using their Actions),
scripted to trigger when you damage them past certain HP thresholds.
None of these rescue them as you're killing them dead
I think all Scourges are fine as-is.
They're meant to be formidable threats. You Shall Not Stroll to an Easy Win.
All of them are already beatable by a fully prepared human party. Get better.
Also, you can ignore most of them and just tolerate their active effects.
None of them are answer-me-or-lose threats.
If you can't beat them, play around them, and Go Win the Chapter Anyways.
N.B. the end-of-chapter dungeon, and the final boss fight, are harder than Bandit King.
Already you must (re)calibrate your sense of progress to go win that.
Every time we fought the Bandit king so far he was lv 5 to 7 so even at max lvl hes a pain in the bumm.
The furthest we*ve got so far was when he casted reflect 3 turns in a row(still lv7 tho)
Shock is always a must and im definitly aware of most of your tip, big thanks tho :D.
Its just frustrating when you start next to each other and instantly get wipped by anti armor and stun. That heavy is having one hell of a time smacking us into oblivion.^^
Its just that first turn to spread out properly. The rest is definitly doable.
And this is another example of the major flaw with this game: the overall lack of information.
Really, are we supposed to memorize what every ♥♥♥♥♥♥♥ enemy in this game does?
Yeah, sort of. Just like every other game, you learn and do better next time with more knowledge.
No, it's not like other games, because in other games, the UI or the encyclopedia tells you what abilities the enemy possess.
i dont mind that fact at all. im just frustrated that i cant beat him and all shop items start at 400ish gold.
Well, then it can remain user-unfriendly and unpopular.
Thats roguelites/roguelikes. Even older games. You play. You learn something new. And you improve for the next run.
Games that add encyclopedias into their game are just asking for the game to be made trivial. Theres no reason to learn the game, the game tells me everything i could want. Why am i playing the game then? Theres no challenge.
While the game certainly has some UI issues that make it user-unfriendly and an issue with content I wouldn't say the fact it's a bloody roguelite means it's user-unfriendly. Ftk1 did the exact same thing and had the same expectations of the player.
In a previous run we had a fight in which he managed to stun all 4 of us round 1 before we even got to move.
Stun immunity while super common on enemies also is fairly rare, definitely not something you should be expected to have by the time you have to fight him.
Unlike the other scourge bosses the bandit king also doesn't talk to us and therefor does not grant extra turns - unsure whether this is intended. Definitely the hardest scourge boss, even more so then the necromancer.
All heroes and monsters can repeat the same ability, 5 times in 5 rounds if you feel like it.
You have no cooldown on tail-recursive Rush Group that includes yourself