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So far, the tile colors and art is the only way to distinguish them. Most are unique enough.
Acid = icky green, with small green bubbles rising?
Burn = red flames
Shock = white jagged lightning bolts
Wet = blue, with bubbles rising
Confuse = changes color from green to red, has bubbling '?' symbols
There's one positive tile flag:
Purified = gold floor, '+' symbols, dispels corruption, immune to corruption, gives Purified buff
To dispel a corrupted tile is to purify it. Hence there exist 2 ways:
1. Purify Scroll. That's what its text says.
It's surreptitiously a T-splash, and flags those 4 tiles with Purified.
Heroes who end turn in a Purified tile get Purified buff (for 2 rounds):
Purified (buff) = dispels all Ailments, immune to all Ailments (identical to Aralia)
An Ailment is a persistent negative effect, which most other game call a debuff.
(Here in FtK II, "debuff" is a verb, meaning to dispel positive effects.)
2. Spellbook/Tome of Water and similar, with Purify action
This is also a "Target Party", i.e. a T-splash. I think it's identical to a scroll's effect.
[no] Panax: Cures all Ailments on self
[_] Aralia: Purifies and gives temporary immunity
[_] Slippery Nibbler: Purifies and gives temporary immunity, and Debuffs self
Not sure whether these 2 give the Purified debuff directly, or Purify the tile.
Well, that's what I'll test.
Thanks!
Please let us know the results!
This part I'm less sure about: but it's possible that some effects can stack on some tiles? I'm fairly certain the last time I beat ch5 the boss made one tile acid/poison and shock. I could certainly be wrong about that since there is no combat log or any other way of knowing for sure, but it still looked like that was what was going on.
Speaking of acid btw, it really needs a grace period of 1 turn before it starts destroying things. Currently if an enemy effects you with acid, and your turn is next.. as soon as your turn starts something is destroyed before you can do a single thing ( panax etc) to cure it. ... I'm fairly certain FTK1 you got a 1 round buffer before it started eating stuff.
Amen. Horrible dev decision.
Thanks for the clarification! Hmm, maybe I shouldn't get rid of the Scholar for the Alchemist, when I unlock the latter.
I do that with Imp Wand's 1-Int Fire Storm and Spellbook of Lightning's Shock Storm.
Disciple (Scourge) will do it to you, when you first damage him below 150, then 100.
Purify, both the scroll and Tome of Water, dispels all corruptions on its affected tiles.
And those tiles are immune to all further corruptions, for its 2-round duration.
i.e. it's a Tome of Screw You, Disciple
You still take the area damage from all of his retaliatory Storms.
Stack all of your Resist (instead of Armor, he doesn't do Physical), and hit him a lot.
Not that you can really do anything tactical about it besides purify. When 6 tiles are effected on an 8 tile map there is really nowhere to go and even if there is 50% chance turn order will block the guy that needs to move with another guy that goes after he does.
There needs to be a delay action instead of act or skip so you can handle that problem, or the maps need to be 10 tiles instead of 8. Or they could let you set positions instead of every fight being random positions.
You're not debuffed until after you shoot once!
Your entire team could all roll perfect once each, and win before the debuffs matter!