Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I got told it does. Hopefully som1 can clarify
Some monsters could 4-for-3 your slowest guy.
Fergus the Mad could 2-for-1 your whole party.
~~~~
In FtK II, Speed seems to be only Initiative, and only part of it.
I also haven't seen any monster gain (or lose) an extra attack out of sequence.
Anyways, since Speed is a weapon stat, I don't mind that it does nothing most of the time.
All other stats also do nothing if you're not using their weapon.
Initiative also has a random component to it.
Your highest-Speed guy might be #3 in Init order, for any given fight.
I think of it as (Speed + 1d10), shrug, and win anyways. It doesn't really change anything.
Don't get me wrong, it is indeed a fun stat.
But Speed and Luck are the most inpactful map bonuses, one for movement and one for rare rewards.
If they where top tire in combat as well it woulden't really be a point to play anything else.
Speed as is seems solid since it effects turn order/initiative yes? which is kinda huge on it's own. Especially when the groups of enemies start getting larger.