For The King II

For The King II

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Kmaxx Nov 9, 2023 @ 1:30pm
Shepherd's Skill Useless?
Summons a 1 HP Sheep that doesn't attack, doesn't shield, doesn't taunt. It's just a much much worse Scarecrow from what I can tell. Am I missing something?
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Showing 1-15 of 35 comments
Slowbrew'd [IOG]  [developer] Nov 9, 2023 @ 1:32pm 
2
There's a chance for it to spawn a Big Bad Wolf instead, the Sheep will also follow between combat, where as the Scarecrow will fade at the end of combat.
Enju Nov 9, 2023 @ 1:42pm 
Aside from the above, the chance for the Wolf is really low. MAYBE 5% if I'm being generous. So you often just get a worthless sheep that blocks your melee from moving out of bad or even worse, forces them to lose a turn to get out of said bad.
Last edited by Enju; Nov 9, 2023 @ 1:43pm
Originally posted by Slowbrew'd IOG:
There's a chance for it to spawn a Big Bad Wolf instead, the Sheep will also follow between combat, where as the Scarecrow will fade at the end of combat.

But noone knows that :P You might want to put in the description, that sometimes it might attract something else, if you want to keep it mysterious...

I've written off the shepard totally because the sheep just seems useless...
The scarecrows at least have defend and only take one damage when hit.

I get the aestetics of it, I really do - and it is fun - but at least make the sheep somewhat useful.

Maybe if it buffed with cuteness or something... or confused an enemy each round... or did something :D
kory Nov 9, 2023 @ 2:48pm 
Certainly keeping something a secret is a bad idea, especially when the existence of it is used as a logic that some element is balanced.
Originally posted by kory:
Certainly keeping something a secret is a bad idea, especially when the existence of it is used as a logic that some element is balanced.

It would actually be cooler, come to think of it, if a sheep died it could respawn as a Big Bad Wolf... Then the flavour text could be something like: Sometimes summons a sheep... but you never know who is wearing the clothes... or something :P
Ray Nov 9, 2023 @ 5:30pm 
The wolf seems rare to get though and sheep have limited value. Perhaps it would be better if the death of each sheep could increase the chance for a wolf to spawn or even drop an item like fur, meat, or bone that attracts the wolf. Maybe being able to sell these drops for early gold or the death of a sheep enrages the shepherd would make the class better.
Kmaxx Nov 9, 2023 @ 8:40pm 
We haven't had the Wolf spawn yet, but the Sheep seems quite literally useless. It more often than not just gets killed off with an enemy's AoE attack, and rarely it'll be useful and be the actual target of an attack. Aside from that it just takes up a spot on the board.

As it is, I feel like there's really no point in running a Shepherd when you can run a Hunter or Pathfinder or something. I'd love to see a rework or buff for the Shepherd of some sort. Maybe increased Wolf chance, or actually have them attack.
Kmaxx Nov 9, 2023 @ 8:55pm 
Quick update, we got the wolf spawn literally 2-3 minutes after I made my last post lol. It started 1 level higher than us and had solid HP, and did pretty good chunks of damage. It would be nice to see the Wolf added to the skill's description, along with the odds of it happening.
Włóczykij Nov 11, 2023 @ 9:03am 
2
Hey guys. Overall the shepherd class is unbalanced, by 80
% of the game is only sheep, the wolf is a real companion. In my humble opinion, I would rename the Shepherd to a Druid and give him a chance to summon basic creatures such as sheep, wolves, birds, spiders, or Fairies . This way, the class would be interesting and the game tactics would have to be adapted to the current familiar.
I played 4 shepherds and in 55 turns 1 wolf appeared.
Last edited by Włóczykij; Nov 11, 2023 @ 9:22am
Butcher Nov 11, 2023 @ 9:45am 
Originally posted by Włóczykij:
Hey guys. Overall the shepherd class is unbalanced, by 80
% of the game is only sheep, the wolf is a real companion. In my humble opinion, I would rename the Shepherd to a Druid and give him a chance to summon basic creatures such as sheep, wolves, birds, spiders, or Fairies . This way, the class would be interesting and the game tactics would have to be adapted to the current familiar.
I played 4 shepherds and in 55 turns 1 wolf appeared.
Modify spawn chance by luck stat. This would make luck trait more desirable.
Dragoneer Nov 11, 2023 @ 10:00am 
shepard skill is amazing, the wolves that can spawn are actually crazy
VolOpt Nov 11, 2023 @ 10:43am 
I think the problem with the sheep is it is only really useful when it happens to draw an attack but they don't spawn frequently enough to be remotely reliable and even when they do spawn most of the time they die as a result of multi target splash damage.

The scarecrow does spawn infrequently but can potentially be spawned multiple times in a single battle. At its very base offers guard protection for the square behind it and I don't think it can be outright oneshot, but I could be wrong. I recall it usually taking multiple hits to take down even with it's automatic 1hp damage per round.


My three suggestions for the shepherd that I think might make it feel better as a class are

-When a sheep is killed the shepherd gets a free automatic retaliation against the target if there is no direct target (like a status effect) the shepherd gets an additional action on their next turn.

-different varieties of sheep that give different effect when they are on the field
Like giving a slightly watered down version of tactics to every square around it,

-making summon sheep an skill that can be used actively as well as the occasional random passive
DestinedLight Nov 11, 2023 @ 3:28pm 
Originally posted by Kmaxx:
We haven't had the Wolf spawn yet, but the Sheep seems quite literally useless. It more often than not just gets killed off with an enemy's AoE attack, and rarely it'll be useful and be the actual target of an attack. Aside from that it just takes up a spot on the board.

As it is, I feel like there's really no point in running a Shepherd when you can run a Hunter or Pathfinder or something. I'd love to see a rework or buff for the Shepherd of some sort. Maybe increased Wolf chance, or actually have them attack.
this sheep could just use taunt and i'd be happy at this rate. but it's a random % chance to summon sheep and then an additional random low chance to get a wolf, and the sheep just stand there and i had a sheep survive 3 combats because nothing would target it. just count it as a shield, give it taunt, maybe a whole 1 damage piercing attack, it's just awful.

Originally posted by Włóczykij:
Hey guys. Overall the shepherd class is unbalanced, by 80
% of the game is only sheep, the wolf is a real companion. In my humble opinion, I would rename the Shepherd to a Druid and give him a chance to summon basic creatures such as sheep, wolves, birds, spiders, or Fairies . This way, the class would be interesting and the game tactics would have to be adapted to the current familiar.
I played 4 shepherds and in 55 turns 1 wolf appeared.
Yes Please
Last edited by DestinedLight; Nov 11, 2023 @ 5:07pm
Serj Nov 17, 2023 @ 8:00am 
i just finished third mission by shepherd and Big Bad Wolf was never summoned
YOU Nov 17, 2023 @ 9:18am 
Yes. Literally ♥♥♥♥. Don't ever bring this hero.
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