For The King II

For The King II

View Stats:
qwert_44643 Nov 9, 2023 @ 10:32am
Tell me if i understand party heal right now.
The "Party Healer" has to have godsbeard n thier inventorty to heal...when you run out then thats it.

Is there anything else i should know bout this aability?
< >
Showing 1-15 of 16 comments
Butcher Nov 9, 2023 @ 10:34am 
In battle it can be aimed at any tile and heals in AoE T pattern.
VolOpt Nov 9, 2023 @ 10:35am 
I mean they can also heal multiple people in a T formation, the person you target is the one who receives the most healing of the group.

but yeah that's pretty much it, just keep feeding them godsbeard.
qwert_44643 Nov 9, 2023 @ 10:49am 
oh hell i thought party heal only kicked in after winning battles in the dungeons and the heal party button pops up.....
Butcher Nov 9, 2023 @ 10:50am 
Originally posted by qwert_44643:
oh hell i thought party heal only kicked in after winning battles in the dungeons and the heal party button pops up.....
It also heals on global map as AoE of 1 hex from healer.
VolOpt Nov 9, 2023 @ 10:53am 
Originally posted by qwert_44643:
oh hell i thought party heal only kicked in after winning battles in the dungeons and the heal party button pops up.....

It will let you heal a group of players mid battle the "Party heal" option is more of an "incase the battle ended before you could heal" sort of thing. That way you can pop it off before you enter the next dungeon area.
ajfusch Nov 9, 2023 @ 10:57am 
Oh, didn't know about global map. Neat. :-)

But yeah, there is no healing without godsbeard. But with party heal you get more healing out of it and can heal people out of their turn, which often is a livesaver.
It also seems to be the only way to heal mercenaries and followers.

So you give all godsbeard except 1 each for emergencies to the group healer.
Last edited by ajfusch; Nov 9, 2023 @ 10:58am
Gilmoy Nov 9, 2023 @ 11:26am 
Yes, Party Heal costs -1 Godsbeard per use.

In general, FtK I and II seem to have consciously chosen to not provide free healing.

+ you can restore Focus over time (via Skill: Refocus, and items that have it)
+ you can Cure DoTs tactically (via Cure on a weapon, and maybe Purify), or by -1 Panax
+ you can find Godsbeard and Firesilk over time :steamhappy: (via Skill: Find Herb)

* in FtK I, we could restore Focus tactically (via Restore Focus on a weapon, usually a lute)
- FtK II so far has no Restore Focus weapons, and no lute-playing musical classes.

You can't do these things for free:
- healing HP costs -1 Godsbeard, or Inn/Healer in town (or -1 Scholar's Wort to level up)
- removing Curses costs -1 Hag's Bane, or Priest in town
-- you cannot(?) remove Deathmark in any way (except by winning the fight) (or fleeing?)

In every other RPG/4X, if there's a free heal (possibly in tactical combat), we spam it and win.
So the deliberate lack of it here is a borderline genius game design decision.
It certainly makes FtK* unique, and teaches us to be thoughtful in our choices.
Leiraion Nov 9, 2023 @ 11:45am 
Party Heal from my experience:

During Combat:
You target in a T shape, meaning you could potentially heal 4 party members.
You need to be within 1 tile of the target. This is why I generally take Nimble as my trait on the Herbalist.

Dungeon, after each room:
This one sucks tbh. You can only primarily heal yourself... so it only splashes on the rest of the group.
Although, all 3 other heroes will get that splash heal.

Overworld:
It will heal within 1 tile of you. All members in those tiles get the healing.
ajfusch Nov 9, 2023 @ 12:22pm 
Originally posted by Leiraion:
Party Heal from my experience:


Dungeon, after each room:
This one sucks tbh. You can only primarily heal yourself... so it only splashes on the rest of the group.
Although, all 3 other heroes will get that splash heal.

I haven't looked at exact values but when you use group heal between rooms, doesn't it heal everybody equally (provided they need the same points)? I didn't notice that the group healer healed more points than the others ...
Leiraion Nov 9, 2023 @ 12:59pm 
Originally posted by ajfusch:
I haven't looked at exact values but when you use group heal between rooms, doesn't it heal everybody equally (provided they need the same points)? I didn't notice that the group healer healed more points than the others ...
In this dungeon I'm in right now, the herb description says it heals for 32 but when I party healed it only healed everyone else for 14. (The caster was full so IDK)
Last edited by Leiraion; Nov 9, 2023 @ 2:03pm
NegativeZero Nov 9, 2023 @ 2:45pm 
If you read the description for party healer, it says neighbors get partial healing. About half it seems.
ajfusch Nov 9, 2023 @ 3:28pm 
Yeah but between rooms you don't have neighbors, since you don't have any formation.
In fight the TARGET gets most healing, not the healer themselves. (Unless I'm very much mistaken). Again, no target between rooms. Will have to look for numbers on my next playthrough.

That party heal is less per character than healing a single char is normal, based on Ftk. It's still more when you add it together.
Last edited by ajfusch; Nov 9, 2023 @ 3:30pm
Abradolf Linkler Nov 9, 2023 @ 5:36pm 
Also don't forget to buy and equip a healing pipe from a town on the healer, it makes you heal twice for each herb used. ( seems to apply only in-combat).

There are other pipes that give you armor or experience or focus when you use herbs, but you want the healing one.
Leiraion Nov 9, 2023 @ 7:56pm 
Originally posted by Abradolf Linkler:
Also don't forget to buy and equip a healing pipe from a town on the healer, it makes you heal twice for each herb used. ( seems to apply only in-combat).

There are other pipes that give you armor or experience or focus when you use herbs, but you want the healing one.
This second heal doesn't seem to do anything.
The animation plays twice but I've never actually seen it heal a second time.
Very confusing...
Gilmoy Nov 9, 2023 @ 8:16pm 
Healing Pipe on a Party Heal caster does give the caster an extra +5 HP.
Watch carefully, and you'll see it.

I think Fine Healing Pipe gives +5 twice, so +10, to the caster only.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Nov 9, 2023 @ 10:32am
Posts: 16