For The King II

For The King II

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Multiplayer better?
Got friends all waiting to get the game till they know the game is in a better state for multiplayer, so wondering peoples opinions after some updates?
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Showing 1-9 of 9 comments
Crueler Nov 8, 2023 @ 8:25pm 
Played one game with 2 friends today and we had to save and load twice from bugs. Desync where one person was stuck in an event, and another where we couldn't move, regardless of going to the menu and saving.
Leiraion Nov 8, 2023 @ 8:40pm 
Soft-locks as mentioned in the previous post are not unique to multiplayer.
Honestly, I've been playing quite a bit, completed 4 multiplayer chapters and failed one for 5 total playthroughs.

So far, bugs have been pretty rare, soft-locks have happened 2-3 times, desync issues a couple of times as well.
Considering my playtime it's not all that bad.

I see the devs are pumping out patches as well to address issues so honestly even if you picked up playing right now you'd not have many issues.
Rianith Nov 8, 2023 @ 11:53pm 
Been playing two-player for 20+ hours since the hotfix patches, surprisingly bug free
apart from one crash in a dungeon, easily restarted.
No desyncs, though using same internet connection, which might help.
VolOpt Nov 9, 2023 @ 1:44am 
Games just worked for me pretty much out of the box since launch, I'm trying to think of anything super major but most of the issues I've personally stumbled into have been QoL and balance related.

I take that back there was a session that lasted for several hours and some ways into it the game did get laggy not network laggy but memory leak laggy. It had bloated to like ~6gb of RAM and did a bit of hitching for a second after loading every encounters. I want to say that was right at or around launch so several patches ago, not sure if that's even an issue anymore.

Having sufficiently jinxed myself, I'm sure I'm going to run into something but so far its been pretty darn stable launch on my end. Better than a lot of AAA games at least.
Estellese Nov 9, 2023 @ 6:30am 
Multiplayer issues will depend heavily on your PCs and connection.

Been playing on and off since launch, with about three games going. Two games we had were bug-free.
The third has hit three bugs, but the player who joined us for that one has a slow PC and internet.
PhoenixAscended Nov 9, 2023 @ 7:02am 
Load of patches, multiplayer works just fine aside from the singular bug you may get once in a blue moon, don't forget the thing saves per turn so you aren't gonna lose much progress if you must alt f4 or smth, they addressed lots of softlocking too.

I'd say multiplayer is a safe bet, most people who complain about it complain about the difficulty, so remember this, it's a rogue game, you are supposed to die over and over again till you get enough experience/know what to do, in order to win. that is how roguelite games work
Moonbeam_Rohse Nov 9, 2023 @ 2:54pm 
Honestly, I haven't had noticed any issues with multiplayer and I have been using it since launch.
Multiplayer is a lot more fun at least :)
Jack Nov 10, 2023 @ 9:32am 
Originally posted by Zyandr:
Got friends all waiting to get the game till they know the game is in a better state for multiplayer, so wondering peoples opinions after some updates?

Honestly I can't play this outside of multiplayer.
And I'm normally prefer soloing in other games.

Some tasks in this game just gets tedius to micromanage with 4 characters, like inv management etc.
You can opt to play with less, but imo the game don't scale well.
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Date Posted: Nov 8, 2023 @ 8:12pm
Posts: 9