For The King II

For The King II

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Queensguard Attack
This has to be the most stupidest mechanic ive ever seen in a game.

So, we have limited life pool hearts, which appear difficult to get in the game (currently ive only ever collected 1)

and even on the lowest settings you get a queensguard attack every 10 turns.

Now think on it like this; you cant move faster then your slowest person, you really need to be in a team for this. So the slowest person will likely only roll 5 for movement. In rain, thats only 4, if they get all the hits. That means you can move, if you hit all the rolls 40 tiles before meeting this Queensguard attack.

So, every 40 tiles, you are faced with an overwhelmingly difficult attack, with no ability to avoid, which is likely to lose you life points.

And the icing on the cake? you get no XP or items from these attacks.

It appears the only reason for this mechanic is too simply slow the player down and piss them off. I left a bad review for this game based solely on this mechanic.

If a dev reads this maybe have a look at how stupid this is.
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Showing 1-13 of 13 comments
Butcher Nov 5, 2023 @ 4:58am 
Classic case of "mad cuz bad". You can use focus to speed up (smoke grass or meditate for quick regen), you can take quests lowering chaos effectively removing next bad event, you can hire mercenaries for taking damage, you can use portal scroll...

You can even lower chaos speed to the point you will be able finish entire game without single chaos event.
bumbaclad Nov 5, 2023 @ 5:35am 
Chaos does seem a bit fast, even on easy, making it so every move must be nearly perfect. Fairly sure this event will pull your group from anywhere; pulled us much farther than a normal battle anyway.
Last edited by bumbaclad; Nov 5, 2023 @ 5:36am
Lagrossebête Nov 5, 2023 @ 5:45am 
You can swap equipement so everyone get speed, and smoke some grass indeed.
Kalrithus Nov 5, 2023 @ 6:04am 
There are many ways provided to get around it, and its meant to be a punishment or impetus to move along the main quest, while on high difficulty it may be extra punishing thats kind of in line with how FTK has always been. They already gave significantly more tools to tailor your gameplay experience so take advantage of it if you are having trouble.
Discotooth™ Nov 5, 2023 @ 9:47am 
Originally posted by bumbaclad:
Chaos does seem a bit fast, even on easy, making it so every move must be nearly perfect. Fairly sure this event will pull your group from anywhere; pulled us much farther than a normal battle anyway.
This is also the case in the first game. Every move needs to be planned and reasonabley perfect or you will lose. Not now, in the later game when you don't have the time to wander about and pick flowies
Enju Nov 5, 2023 @ 10:06am 
Originally posted by Lagrossebête:
You can swap equipement so everyone get speed, and smoke some grass indeed.
Unless there's a new grass item, you don't have grass to smoke for movement speed anymore unless you have a swift pipe, which only grants one.

I just finished chapter 1 with a friend on Journeyman, but it is a rough encounter every 3 rounds. We chose not to bother lowering chaos and instead take gear which helped just enough. If anything, you should stall getting to that point as much as possible, then stick to the road unless you find a town or encampment.

Mercs are amazing though. Would highly recommend them.
Last edited by Enju; Nov 5, 2023 @ 10:22am
Azael Ijima δ Nov 5, 2023 @ 10:17am 
The first chapter "timers" can be brutal on the first few runs, especialy on standard where you only have 15 turns to do the first part, then get a group of guard every 4 turns, some goes well, some goes horribly wrong because you eventually meet a Royal troll or multiplying wolves on the encounters.

But overall is still doable even in MP, that's why you have tools such as Resistance encounters to delay them, or can use high movement + find distance for exploration, then have your high intel character use a teleportation scroll before entering a faraway dungeon that move the whole team here, gain a lot of time. :MHRISE_OK:
Last edited by Azael Ijima δ; Nov 5, 2023 @ 10:18am
VolOpt Nov 5, 2023 @ 10:29am 
I dunno I think my only issue with the queensguard attack has been the lack of loot, I'm not even sure if we get XP from it? Cause the encounter closes to black so fast when it dumps you out to the map that I've never noticed if we do or not.

tho I guess it is nice that it draws the whole party in regardless of range.... so
Azael Ijima δ Nov 5, 2023 @ 12:06pm 
Originally posted by VolOpt:
I dunno I think my only issue with the queensguard attack has been the lack of loot, I'm not even sure if we get XP from it? Cause the encounter closes to black so fast when it dumps you out to the map that I've never noticed if we do or not.

tho I guess it is nice that it draws the whole party in regardless of range.... so

Not even XP, i agree that's rough, especially when the fight doesn't go well and cost you a life or a couple of godsbeard and you're suddenly remembering you're getting absolutly nothing once you emerge victorious.

That's chaos timer events for you. :torielsad:
Originally posted by Butcher:
Classic case of "mad cuz bad". You can use focus to speed up (smoke grass or meditate for quick regen), you can take quests lowering chaos effectively removing next bad event, you can hire mercenaries for taking damage, you can use portal scroll...

You can even lower chaos speed to the point you will be able finish entire game without single chaos event.

The lowest setting brings it down to 10 turns.

You can complete the game in 10 turns?

Yeah.....maybe next time engage brain before mouth.
Originally posted by Overtyrant™:
Originally posted by bumbaclad:
Chaos does seem a bit fast, even on easy, making it so every move must be nearly perfect. Fairly sure this event will pull your group from anywhere; pulled us much farther than a normal battle anyway.
This is also the case in the first game. Every move needs to be planned and reasonabley perfect or you will lose. Not now, in the later game when you don't have the time to wander about and pick flowies

Yes but in the first game you could live with at least one level of chaos.

It wasnt ideal, but you could do it. You could even live with 2 levels.

But in this version you get an automatic attack. Its a different overall mechanic.
Originally posted by VolOpt:
I dunno I think my only issue with the queensguard attack has been the lack of loot, I'm not even sure if we get XP from it? Cause the encounter closes to black so fast when it dumps you out to the map that I've never noticed if we do or not.

tho I guess it is nice that it draws the whole party in regardless of range.... so

You get no XP from it.
Butcher Nov 6, 2023 @ 5:29am 
Originally posted by Lion-O, Lord of the Thundercats:
Originally posted by Butcher:
Classic case of "mad cuz bad". You can use focus to speed up (smoke grass or meditate for quick regen), you can take quests lowering chaos effectively removing next bad event, you can hire mercenaries for taking damage, you can use portal scroll...

You can even lower chaos speed to the point you will be able finish entire game without single chaos event.

The lowest setting brings it down to 10 turns.

You can complete the game in 10 turns?

Yeah.....maybe next time engage brain before mouth.
You can, actually. Take quests to reduce chaos, get resistance camps. Second of all, 1st chapter divided in multiple parts, each parts has individual chaos counter. So yes, it is entirely possible to finish 1st chapter without a single chaos event.
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Date Posted: Nov 5, 2023 @ 4:48am
Posts: 13