For The King II

For The King II

View Stats:
Extremely tedious movement as solo player?
So disclaimer I only watched videos of this, but:

It seems the movement on the world map is super tedious if you want to play solo. Select character -> move -> end turn. Now do this 4 times.

Is this game simply not intended for solo play? Why is this so tedious? Is there an option to move the entire party at once? Why would you even want to be seperated? Fighting without your other characters is nerfing you so much anyway and stuff like dungeons pull in your entire party, so obviously the tech is there, but why not from the start? Will this be patched in?

As a solo player I see no reason to waste time with such tedious mechanics tbh and this has turned me off from buying it.
< >
Showing 1-15 of 43 comments
Pan Nov 4, 2023 @ 10:42am 
Chapter 2 gives you a landboat and you can move everyone at once. They just don't give you everything all at once in Chapter 1 considering how its set up.
Last edited by Pan; Nov 4, 2023 @ 10:42am
Chief Commandeur Nov 4, 2023 @ 10:45am 
Ugh, so it is there just unnecessarily hidden behind something. Please make this available from chapter 1 then. I have no desire to fail through the first chapter countless times (its a roguelite, right?) before I can get this. QoL like this should not be gated behind anything. You are just alienating solo players for no reason.
Butcher Nov 4, 2023 @ 10:53am 
Originally posted by Chief Commandeur:
As a solo player I see no reason to waste time with such tedious mechanics
On the contrary, it shines as solo player. Your party has support range which determines who participates in each battle. You have to decide carefully where to place your party members for the best benefits.

Say, you want to buy something or take quest. You give all your money to 1 dude who takes quest and buys something. Meanwhile the rest of the party keeps exploring, getting adventures and killing enemies.

It is like making 1 creature parties for quick resource grab in HoMM4. Why would you want to rob yourself of tactical options?
Pan Nov 4, 2023 @ 10:57am 
Originally posted by Chief Commandeur:
Ugh, so it is there just unnecessarily hidden behind something. Please make this available from chapter 1 then. I have no desire to fail through the first chapter countless times (its a roguelite, right?) before I can get this. QoL like this should not be gated behind anything. You are just alienating solo players for no reason.

I mean I like the independent player movement... it's not really alienating solo players. And no this isn't a rogue lite. You beat Chapter 1 and then you play Chapter 2 with a new party. You can play any chapter youve unlocked at any time.
Chief Commandeur Nov 4, 2023 @ 11:06am 
Originally posted by Butcher:
Why would you want to rob yourself of tactical options?

Exactly my point. You can do that if you want, but I should also just be able to put everyone in that boat and not bother with those min max strategies. More options is always good.
Abradolf Linkler Nov 4, 2023 @ 11:20am 
If you like the movement then don't use the boat, let people who don't like the movement have the option, problem solved.

The land-boat makes this game much much better if you do not like the single movement, but it takes like 6 hours to get it (if you don't die and have to start over) .

I know they will not change this though since it's written as part of ch2's story, which is a shame, going to lose a lot of players for no reason. The reason that's bad is because the rest of the game is pretty fun but quite a few people will never know because they will give up before it gets better.

I wish the creators of this nothing but the best, it is a pretty unique game and they did a lot of things right, but those things are overshadowed by frankly.. bizarre design choices. For another example, half the time I pick up a new piece of gear i'm afraid to open my inventory and give it to someone because 1) inventory is exceedingly tedious for no real gameplay reason ( there is no legitimate reason I should be forced to skip several turns just to get 2 people close enough to trade with each other.. while at the same time being on a time limit no less.. I get that it's more realistic but this is a video game and this aspect brings absolutely nothing positive to the experience ). and 2) messing with your inventory can softlock the game. Not a good combo of unnecessary things.

P.S. I have no horse in this race, I made it to chapter 3 soo... this is just feedback. I would like to play a for the king 3 someday but if they don't stop punishing players for no legitimate reason that's not gonna happen due to sales. On a more positive note though, I am quite impressed at how quickly they seem to be getting bug-fixes deployed.
Chief Commandeur Nov 4, 2023 @ 11:55am 
Hearing that the boat is 6 hours away turned me off completely tbh. Up to you devs, add it earlier and get sales from people like me or...don't. Will check back in some months time.
Butcher Nov 4, 2023 @ 12:00pm 
Originally posted by Chief Commandeur:
Originally posted by Butcher:
Why would you want to rob yourself of tactical options?

Exactly my point. You can do that if you want, but I should also just be able to put everyone in that boat and not bother with those min max strategies. More options is always good.
In that case I am overjoyed to inform that 1 boat directly leads to much less options.
Abradolf Linkler Nov 4, 2023 @ 12:20pm 
You lose ambush and sneak and that was it as far as I can tell? Small price to pay for always being together in every fight and being always close enough to trade with each other.

Btw I'm sorry to be the bearer of bad news, but I started ch3 and you get a raft right away, which is functionally the same as a land-boat so hooray... then almost immediately are forced off it to explore islands that are 30 tiles long of moving through a swamp and god help you if it rains while you are there reducing your movement to 1-3. Please tell me one thing that's fun about that situation, what does it bring to the table besides frustration? Why did such a thing need to be forced, ever?

Move 2 spaces, end turn, move 2 spaces, end turn, move 3 spaces end turn.. for like 15-20 straight turns in a row( x4 characters ) fun stuff. It would be annoying even if you had the land-boat at that point but without it, holy god.

I'm not trying to scare anyone away from the game by mentioning these things, it is my hope that they will listen to some feedback however and improve the experience. It really is a fun game underneath the BS.
Chief Commandeur Nov 4, 2023 @ 12:28pm 
Originally posted by Abradolf Linkler:
Move 2 spaces, end turn, move 2 spaces, end turn, move 3 spaces end turn.. for like 15-20 straight turns in a row( x4 characters ) fun stuff. It would be annoying even if you had the land-boat at that point but without it, holy god.

I'm not trying to scare anyone away from the game by mentioning these things, it is my hope that they will listen to some feedback however and improve the experience. It really is a fun game underneath the BS.

No, this is important information. Thanks for the heads up, just confirmed I will never get this game in its current state.
The movement system is designed around every character being an individual element. The amount of move isn't fixed; Every character gets 2 move base, plus extra every turn is rolled based on your Speed stat. On average, characters with high Speed like Hunters or Stablehands move faster than Scholars or Blacksmiths. Meaning that the fast characters tend to be your scouts or shop-runners.

The boat circumvents this by basing its movement off a different stat and giving your party a way to move as a group, but that's a huge advantage of having one. The downside is that your vehicles can take damage and break if you aren't careful, so it's one more thing to manage.

If you added a toggle that keeps the group together, they'd need to move at the speed of the slowest character and only once per turn instead of four individual moves to keep the scenarios balanced. Otherwise, your party would be moving roughly 3-4x faster than normal. An option to stick together would either end up with your party moving too fast and breaking the game, or it'd be a trap option that reduces your movement so much that you'd be overwhelmed by the Chaos Meter.

It's probably better to learn that separating the party is a good strategy and often required, especially if you want to beat the timed challenges.
TTV-Esty8nine Nov 4, 2023 @ 4:46pm 
agree the UI/ + over world stuff is extremely tiring and frustrating at the least
Tsuru Nov 4, 2023 @ 5:02pm 
It sounds.like this isn't your game. Your argument is against a core mechanic of the game. That's like saying, I don't like turn based RPGs cause I have to control three characters in a fight when I prefer something like ff12 when I control one and can switch.

Gamers now aday want games that fit everyone's needs and thus the games that come out aren't unique and then people come out and say it's basically an X clone.

The game has these systems. It's okay to not like the systems. It's okay I promise. But we shouldn't force devs to adjust their systems to accommodate your needs
Unless those needs are actual concerns like adapting to people with special needs.like colorblindness or button mapping, etc
Abradolf Linkler Nov 4, 2023 @ 9:20pm 
Look, I am still enjoying this game and want to see continued development and see another sequel in the future, this is mostly constructive feedback here. I don't understand why people always jump on steam forums to try and shut down feedback as if the game company is ruled by gods and you are a blasphemer if you question anything, what does that get you besides reduced sales and less to enjoy later.

Also, we are talking about a mechanic that already exists in the game, they just make you wait quite a while for it. So going into a spiel about core systems is kind of hilarious to me.

All you are going to get out of trying to shut down conversations about these issues is a worse time for everyone involved down the road.

For reference I had 100% achievements for for the king 1 ( but not the last 8 from the newest dlc). It certainly 100% is my kind of game, I and others are just giving feedback on how to make it better.

When you tell someone this game isn't for you... what benefit does that give you, personally.. or the game.. to do that? Can you give one example.

It's okay that you don't like or agree with what we are discussing, I promise.
We are also giving feedback. The movement system is fine and would require restructuring large parts of the game if it changed. If you don't like it so much that it ruins the game for you, you're probably better off finding a different game because it's highly unlikely that they'll change movement after two releases using the same mechanics.

Nobody's trying to shut down your conversation except you. You can't have a conversation with only one side speaking. That's a lecture.

I find it weird that you even have this issue if you 100%'d the first game. You went through the entire first game, got all the achievements after likely 100 hours or so, bought the sequel, and then decided you didn't like a core mechanic of the series?
< >
Showing 1-15 of 43 comments
Per page: 1530 50

Date Posted: Nov 4, 2023 @ 10:41am
Posts: 43