Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That means that for your average enemy, the cadence is to start your aoe, punch into the group so it detonates on everyone as you arrive, blast with your shotgun, then dash backwards to the ideal GNU+CLUSTER RANGE and unload. assuming you are prioritizing CDR you should be able to cycle this constantly to keep generating shields.
Additionally, jugg has HUGE skill power scaling on his abilities to the point where you can forgo guns entirely on him. I recomend checking out the discord. one of the users there plays jugg almost exclusively
hey all good! I've been doing studying stuff lately so haven't been around but glad it helped you