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I really like the Cyberpunk setting and the aesthetic of the shells, but it's quite preposterous how physically weak they are compared to cyborg humans. The gameplay isn't NOT fun, but when I am just endlessly repeating the first few encounters in order to get a tiny bit stronger, I can hardly recommend it to anyone. There needs to be a more reasonable difficulty setting with more heals, fewer and/or less damaging enemies.
This is why it's important that games release with accessable dev consoles, cheat codes, and support for player-created mods. There's no reason on god's green Earth anyone should be excluded from playing a roguelike game for lack of farming.
However eventually things started to click. I developed a way better understanding of the game mechanics. Most important were the various enemy/boss patterns.
Knowing the implants (and getting lucky with them) also helps a bunch.
I tried to rely on pure skill at the start and concluded much the same as you. give it a few more runs and really think about how all the pieces fit together. Your runs will go a lot better once you get a good feel for things.
Unfortunately people like to blame the game for their lack of skill. OP is even using age as a reason, and if he really believes that the game is too hard for him cause he's way too old, then wtf is he doing playing Deadlink? Should a 40 year old dad go in a basketball court being played by 18 year olds and complain that he can't keep up with their athleticism and speed? If you're an aged unathletic 40 year old, know your capabilities and limits, play Basketball with fellow people who is the same age as you. Main point is to stay in your lane, if you're going to complain about a game being too hard and wiling to blame age as the reason, then play games that aren't as intense or as difficult as what this game is. "Too many hitscans, sumo enemies sticks to you, I'm bad" Well you got tools for that mate, you can infinitely refill your shields, you get mobility abilities, you get upgrades for your guns, for your combat shell, and attributes, enemies behave predictably, use your brain to strategize. He then complains about the CEO boss, what? You want the 4th boss to be easier than the 3rd? If you actually use your brain, you'd realize that each boss is actually one upping the previous ones, Spider boss is barely mobile, shoots with a ♥♥♥♥ ton of missles and. 2nd boss is very mobile and defensive, but barely any ranged attacks. 3rd boss combines both, instead of movign around, the boss got area of denial attacks to force you to move, combines with multiple ranged attacks. Then the 4th boss combines and ups it even more. As it should be, Your complains are exactly why people love this game, that should tell you about what this game is and that you're just bad.
That would quite literally defeat the purpose of this game, or any roguelike in general.
Great post, not condescending nor sprinkled with insults between the elitism at all.
Boss 3 is the best boss fight in the game, you're just bad. Maybe take a look around? See that everyone else aside from you people who suck and complain at the game are beating the 3rd boss, and finding it enjoyable, fun, challenging and fair? If you're nearing 40 and you think you can't keep up, then that's on you, that's not the game's fault now is it? Not only can everyone else keep up, everyone else is dancing on the 3rd boss.
No, we acknowledge our lack of skill. We're also able to assess whether we can ever gain the degree of skill that's necessary to enjoy the game at the current state it is in. That's why we want things tuned down a notch.
What are you even talking about here? We're perfectly willing to play basketball with fellow people our age. Again, THAT'S WHY WE'RE ASKING FOR A LOWER DIFFICULTY SETTING THAT WE CAN PLAY AT. What you're ACTUALLY telling us is that we shouldn't play basketball AT ALL just because we can't compete with 18-year-olds on the court. That's just perfectly obnoxious.
And really, maybe take a step back and look at why you're so defensive about other people asking for additional difficulty options in a single-player game. You say the difficulty is fine, great. So why would it matter to you as long as the higher difficulties still exist? Isn't it better all around if more people are able to play the game than fewer people are? It's pretty clear you're less concerned with how the game does than your ego that you've somehow tied to how well you're able to play difficult games, as if that's somehow a medal that anyone other than you inherently cares about.
But there's already the easy difficulty? You don't have to go to Deep Dive and Neuromancy if you don't want to. Optimize your builds, put implants in good slots and select good upgrades, the first one, VR Orientation isn't really that hard