Deadlink

Deadlink

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How replayable is the game?
Title. I'm on the fence about grabbing this game, but i value replayability a lot in roguelikes and roguelites, especially with weapon variety...how is the game in this aspect?
Originally posted by 0li0li:
Very replayable. Rooms are hand-crafted, but like Quake, they are open arenas and you move so much, it's not repetitive. Here's a comment I just wrote on another thread:

"I have played a lot and enemy placement is either randomized or it 100% feels like it. I have a VERY low tolerance for repetition in games (same story, same unlocks, same parkour fillers, same enemy placement, etc.). You have a bunch of enemies in an arena, where you move a lot and fast, and they move accordingly. They may technically share spawn points between them, and you will not have enemies from biome X in biome Y, evidently. No 2 runs of the same level feels the same. In fact, besides the yellow armour pickup which I kind of feel I should to learn its location for next run, combat is very varied and encounters always unique.

I have a very memorable run in a particular room with a ton of drones and I could actually stay in the air killing them and grappling to the next for minutes (cause it was fun, I had to finish of the last ground enemy for them to stop spawning). Otherwise, each time I'm in that same room, something different happens. I have steamrolled it, and I have been killed in it.

You know, if you have played RoboQuest, it might be the same thing. Are enemies the same in all rooms? Probably yeah, with the occasional elite or other small variations, and yet it surely does not get repetitive like a slower, non-roguelite, campaign game would."
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Showing 1-5 of 5 comments
King Beef!!!! Jul 28, 2023 @ 7:17am 
As it is a rogue-lite, you're always unlocking different things, having new ways to try out your classes, 4 classes in total as well and a decent amount of ways to figure out your run as you get the rewards. I'd say you can get a decent amount of gameplay time as long as you like rogue-lite gameplay cycle.
Originally posted by King Beef!!!!:
As it is a rogue-lite, you're always unlocking different things, having new ways to try out your classes, 4 classes in total as well and a decent amount of ways to figure out your run as you get the rewards. I'd say you can get a decent amount of gameplay time as long as you like rogue-lite gameplay cycle.

Can you shed more light on the levels generation. Is it procedurally generated rooms or hand made? If hand made is there good variety or is it lacking? Do enemy placement feel random or hand placed as well?
namenotgiven Jul 28, 2023 @ 5:05pm 
Originally posted by EFG.Wenex ヽ(´ー`)ノ:
Originally posted by King Beef!!!!:
As it is a rogue-lite, you're always unlocking different things, having new ways to try out your classes, 4 classes in total as well and a decent amount of ways to figure out your run as you get the rewards. I'd say you can get a decent amount of gameplay time as long as you like rogue-lite gameplay cycle.

Can you shed more light on the levels generation. Is it procedurally generated rooms or hand made? If hand made is there good variety or is it lacking? Do enemy placement feel random or hand placed as well?
I've played a good bit and it feels fairly randomized, rooms are probably hand made from what I can tell. Enemies are randomized for sure.
A developer of this app has indicated that this post answers the original topic.
0li0li Jul 28, 2023 @ 5:19pm 
Very replayable. Rooms are hand-crafted, but like Quake, they are open arenas and you move so much, it's not repetitive. Here's a comment I just wrote on another thread:

"I have played a lot and enemy placement is either randomized or it 100% feels like it. I have a VERY low tolerance for repetition in games (same story, same unlocks, same parkour fillers, same enemy placement, etc.). You have a bunch of enemies in an arena, where you move a lot and fast, and they move accordingly. They may technically share spawn points between them, and you will not have enemies from biome X in biome Y, evidently. No 2 runs of the same level feels the same. In fact, besides the yellow armour pickup which I kind of feel I should to learn its location for next run, combat is very varied and encounters always unique.

I have a very memorable run in a particular room with a ton of drones and I could actually stay in the air killing them and grappling to the next for minutes (cause it was fun, I had to finish of the last ground enemy for them to stop spawning). Otherwise, each time I'm in that same room, something different happens. I have steamrolled it, and I have been killed in it.

You know, if you have played RoboQuest, it might be the same thing. Are enemies the same in all rooms? Probably yeah, with the occasional elite or other small variations, and yet it surely does not get repetitive like a slower, non-roguelite, campaign game would."
Mjp11 Jul 28, 2023 @ 6:29pm 
I would say its moderately replayable. You aren't going to be playing out builds for dozens of hours like gunfire reborn. Its around the same as roboquest so I no doubt you will get your monies worth for this price.
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