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If the Warrior is bad and the Cleric is really good it is possible to win, yes, but if the Clerics makes one mistake usually their are a goner unlike Warrior that can eat 2-3 Cleric full critical combos without dieing.
Only newbie Warriors use Powerbomb at the very start, most will combo you with normal atacks, weakining you and before the last atack that will send the Cleric flying away they just Powerbomb the Cleric and finish them before they can stand in case they somehow managed to endure.
Dont think that anyone thinks that a Cleric should be on par with a Warrior, but at least not being a walking piñata to both Warriors AND Mages(a good Mage will just CC/teleport on back of the Cleric then blast them in case the Cleric knows how to use their shield) unless they really suck or the place benefits the Cleric and is able to send the warrior down to a pit with a jump atack/critical or in the Mage's case, getting cocky and getting too close to the Cleric while their atack is reloading leaving themselves open. Damage in this game is really overtuned compared to healing, specially considering Clerics cant self heal besides Protection/Area Heal and the relatively high CDs so they are prone to be nuked easily, unless there are several Clerics chain healing and even so their healing will be overcome against similar numbers easily
cleric shield bash is faster than the warrior one. its their one actual "combat" ability, that is, the quick one (melee + bash) is faster than warrior quick bash. I main cleric and unless lag is involved (as in i stagger the warrior but he end up hitting me while i see him staggered) losing 1v1 vs a warrior is excessively rare.
Mages could def use a slight nerf - a good mage that is geared well is far more oppressive than either cleric or warrior. It's not any one thing but they have some of the best options for just about any situation, coupled with high damage and crowd control. They also have one of the best escape abilities if used well.
I'm not saying they are op, just may need a thing or two toned down.
I meant the Smash skill that is insanely fast and has a deceptive range ignoring shield. Also is a very useful skill to throw enemies out of ledges unlike Rushdown on which the inertia and the distance can make the Warrior miss. Rushdown is sometimes extremely good in certain moments but really bad on others, while Smash is usually good all around
Cleric left+right is really good, but to use it you need to be atacking or the enemy guarding and lets be honest besides specific atacks like the jump one Warrior doesnt need to even guard and can focus on agression since their normal atacks are faster than cleric's which combined with the higher damage and HP makes it worth to trade blows on the worst case, in the best case the Warrior normal atack will land a tiiiny bit faster allowing a chain stagger combo that can easily 100-0 almost anyone but another Warrior if the Warrior knows what its doing. We are not talking about a Powerbomb only atack, but a Powerbomb chained with normal atacks and other skills in a single deadly combo.
About the Cleric being the most OP thanks for the laughs, at best Cleric makes the true OP classes to shine even more but once they fall and only the Clerics are left they are like bonus valor points for the enemy unless the Clerics outnumber the enemy by a considerable ammount and/or the enemy atacks the Clerics alone which allows the Clerics to gank on the lone idiot. Most of the time the Clerics have no choice but to flee or die even on equal numbers if theres no Warrior or a Mage left to help since they will be focused and killed one by one
Robin might help Batman but at the end of the day is still Robin doesnt make him another Batman
I think the Mage was the "arms race" answer to the Warrior, if they deal less, you would only see Warriors because they would be even harder to kill, but at the same time once they get their strong skills the Mages become extremely adept to one shot any character around 200-300 HP without too much effort. So in a sense, Mages become extremely powerful as an atempt to keep Warriors in check
If the Warriors get a nerf the Mages probably would be toned down a bit next to keep them in the role of glass cannons but lessening the increased dominance they would have in the big fights if that happened
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