Warlander

Warlander

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Delriel 25 ENE 2023 a las 14:56
Warriors too strong compared to the rest of classes
I mean they got ♥♥♥♥♥♥♥♥ of HP, tons of dashes to kill squishies and have also huge CC options. Add to that the best shield and the best melee damage in game, and I find impossible to stop a melee train unless theres a TON of mages having the upper ground spamming aoes so they dont get deleted instantly and mind you they can use any bowgun so they are basicaly the second best range character as well.

Mages are a pain but at least they can die when looking at em, clerics are basically free fodder unless they stay at the back or in the zerg due to their low HP despite being a melee unit, but Warriors are ridiculous how hard they hit and how much they endure. Its a Tank and Dps rolled in one while the rest are glass canon or support unit. They are really overperforming
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Delriel 2 FEB 2023 a las 7:57 
Warriors can just Shield Bash the Cleric breaking their shield then dash atack and either crit the Cleric and sending them even further or just transitioning to a normal combo then powerbomb their asses mid combo so theres no chance to escape. Even with a mediocre weapon that combo move removes around 400 HP, good luck surviving that as a Cleric unless you were padded as hell with armor beforehand and the Warrior still has 2 skills ready. Shield Bash+ dash atack+ critical hit will deal less damage overall, but now the cleric is far away from the Area Heal and at best will have time to use protection once before the Warrior is on top of them once again, this time using shield break move

If the Warrior is bad and the Cleric is really good it is possible to win, yes, but if the Clerics makes one mistake usually their are a goner unlike Warrior that can eat 2-3 Cleric full critical combos without dieing.

Only newbie Warriors use Powerbomb at the very start, most will combo you with normal atacks, weakining you and before the last atack that will send the Cleric flying away they just Powerbomb the Cleric and finish them before they can stand in case they somehow managed to endure.

Dont think that anyone thinks that a Cleric should be on par with a Warrior, but at least not being a walking piñata to both Warriors AND Mages(a good Mage will just CC/teleport on back of the Cleric then blast them in case the Cleric knows how to use their shield) unless they really suck or the place benefits the Cleric and is able to send the warrior down to a pit with a jump atack/critical or in the Mage's case, getting cocky and getting too close to the Cleric while their atack is reloading leaving themselves open. Damage in this game is really overtuned compared to healing, specially considering Clerics cant self heal besides Protection/Area Heal and the relatively high CDs so they are prone to be nuked easily, unless there are several Clerics chain healing and even so their healing will be overcome against similar numbers easily
jey123456 2 FEB 2023 a las 8:13 
Publicado originalmente por Delriel:
Warriors can just Shield Bash the Cleric breaking their shield then dash atack and either crit the Cleric and sending them even further or just transitioning to a normal combo then powerbomb their asses mid combo so theres no chance to escape. Even with a mediocre weapon that combo move removes around 400 HP, good luck surviving that as a Cleric unless you were padded as hell with armor beforehand and the Warrior still has 2 skills ready. Shield Bash+ dash atack+ critical hit will deal less damage overall, but now the cleric is far away from the Area Heal and at best will have time to use protection once before the Warrior is on top of them once again, this time using shield break move

If the Warrior is bad and the Cleric is really good it is possible to win, yes, but if the Clerics makes one mistake usually their are a goner unlike Warrior that can eat 2-3 Cleric full critical combos without dieing.

Only newbie Warriors use Powerbomb at the very start, most will combo you with normal atacks, weakining you and before the last atack that will send the Cleric flying away they just Powerbomb the Cleric and finish them before they can stand in case they somehow managed to endure.

Dont think that anyone thinks that a Cleric should be on par with a Warrior, but at least not being a walking piñata to both Warriors AND Mages(a good Mage will just CC/teleport on back of the Cleric then blast them in case the Cleric knows how to use their shield) unless they really suck or the place benefits the Cleric and is able to send the warrior down to a pit with a jump atack/critical or in the Mage's case, getting cocky and getting too close to the Cleric while their atack is reloading leaving themselves open. Damage in this game is really overtuned compared to healing, specially considering Clerics cant self heal besides Protection/Area Heal and the relatively high CDs so they are prone to be nuked easily, unless there are several Clerics chain healing and even so their healing will be overcome against similar numbers easily

cleric shield bash is faster than the warrior one. its their one actual "combat" ability, that is, the quick one (melee + bash) is faster than warrior quick bash. I main cleric and unless lag is involved (as in i stagger the warrior but he end up hitting me while i see him staggered) losing 1v1 vs a warrior is excessively rare.
Listless 2 FEB 2023 a las 8:29 
You know what really needs nerfing, Mage weapon lightning, there is literally zero reason a mage should be good at close range.
Seiren 2 FEB 2023 a las 8:39 
Publicado originalmente por Listless:
You know what really needs nerfing, Mage weapon lightning, there is literally zero reason a mage should be good at close range.

Mages could def use a slight nerf - a good mage that is geared well is far more oppressive than either cleric or warrior. It's not any one thing but they have some of the best options for just about any situation, coupled with high damage and crowd control. They also have one of the best escape abilities if used well.

I'm not saying they are op, just may need a thing or two toned down.
Delriel 2 FEB 2023 a las 8:58 
Publicado originalmente por glaphen:
Publicado originalmente por Delriel:
Warriors can just Shield Bash the Cleric breaking their shield then dash atack and either crit the Cleric and sending them even further or just transitioning to a normal combo then powerbomb their asses mid combo so theres no chance to escape. Even with a mediocre weapon that combo move removes around 400 HP, good luck surviving that as a Cleric unless you were padded as hell with armor beforehand and the Warrior still has 2 skills ready. Shield Bash+ dash atack+ critical hit will deal less damage overall, but now the cleric is far away from the Area Heal and at best will have time to use protection once before the Warrior is on top of them once again, this time using shield break move

If the Warrior is bad and the Cleric is really good it is possible to win, yes, but if the Clerics makes one mistake usually their are a goner unlike Warrior that can eat 2-3 Cleric full critical combos without dieing.

Only newbie Warriors use Powerbomb at the very start, most will combo you with normal atacks, weakining you and before the last atack that will send the Cleric flying away they just Powerbomb the Cleric and finish them before they can stand in case they somehow managed to endure.

Dont think that anyone thinks that a Cleric should be on par with a Warrior, but at least not being a walking piñata to both Warriors AND Mages(a good Mage will just CC/teleport on back of the Cleric then blast them in case the Cleric knows how to use their shield) unless they really suck or the place benefits the Cleric and is able to send the warrior down to a pit with a jump atack/critical or in the Mage's case, getting cocky and getting too close to the Cleric while their atack is reloading leaving themselves open. Damage in this game is really overtuned compared to healing, specially considering Clerics cant self heal besides Protection/Area Heal and the relatively high CDs so they are prone to be nuked easily, unless there are several Clerics chain healing and even so their healing will be overcome against similar numbers easily
I mean you are just assuming that the Warrior gets the shield bash first when Cleric has the better one.
My tier 2 Cleric with default hammer and 3 orange speed on hit taken gear and 3 white HP, 1 HP Up with 3 Area Heal and 2 Protection has 380 + 200 for 580, also using orange guard speed shield with HP recover. But it can still do 100 damage a crit combo, assuming you get 20% damage from default to orange, that's 120 crit damage, with 3 crit damage mods, 192 damage plus the white damage a combo, probably almost doubling the DPS, can probably just use purple though. I would use them in a combo video, but the game has never given me more than a blue with ♥♥♥♥ rolls, still rolling in 0 orange Cleric drops.
https://litter.catbox.moe/xxll6e.webm
But Cleric isn't even supposed to be better at melee in the first place, it's the support, it's the most OP class because of it's utility alone.

I meant the Smash skill that is insanely fast and has a deceptive range ignoring shield. Also is a very useful skill to throw enemies out of ledges unlike Rushdown on which the inertia and the distance can make the Warrior miss. Rushdown is sometimes extremely good in certain moments but really bad on others, while Smash is usually good all around

Cleric left+right is really good, but to use it you need to be atacking or the enemy guarding and lets be honest besides specific atacks like the jump one Warrior doesnt need to even guard and can focus on agression since their normal atacks are faster than cleric's which combined with the higher damage and HP makes it worth to trade blows on the worst case, in the best case the Warrior normal atack will land a tiiiny bit faster allowing a chain stagger combo that can easily 100-0 almost anyone but another Warrior if the Warrior knows what its doing. We are not talking about a Powerbomb only atack, but a Powerbomb chained with normal atacks and other skills in a single deadly combo.

About the Cleric being the most OP thanks for the laughs, at best Cleric makes the true OP classes to shine even more but once they fall and only the Clerics are left they are like bonus valor points for the enemy unless the Clerics outnumber the enemy by a considerable ammount and/or the enemy atacks the Clerics alone which allows the Clerics to gank on the lone idiot. Most of the time the Clerics have no choice but to flee or die even on equal numbers if theres no Warrior or a Mage left to help since they will be focused and killed one by one

Robin might help Batman but at the end of the day is still Robin doesnt make him another Batman

Publicado originalmente por Seîren:
Publicado originalmente por Listless:
You know what really needs nerfing, Mage weapon lightning, there is literally zero reason a mage should be good at close range.

Mages could def use a slight nerf - a good mage that is geared well is far more oppressive than either cleric or warrior. It's not any one thing but they have some of the best options for just about any situation, coupled with high damage and crowd control. They also have one of the best escape abilities if used well.

I'm not saying they are op, just may need a thing or two toned down.

I think the Mage was the "arms race" answer to the Warrior, if they deal less, you would only see Warriors because they would be even harder to kill, but at the same time once they get their strong skills the Mages become extremely adept to one shot any character around 200-300 HP without too much effort. So in a sense, Mages become extremely powerful as an atempt to keep Warriors in check

If the Warriors get a nerf the Mages probably would be toned down a bit next to keep them in the role of glass cannons but lessening the increased dominance they would have in the big fights if that happened
Última edición por Delriel; 2 FEB 2023 a las 9:10
Super Slowed 2 FEB 2023 a las 9:40 
the reason Warriors are like that at the start is because Range always has an Advantage over Melee. that is an issue that i have seen in so many games, as people tend to say range is op and indeed they are, range is dangerous as hell broken loose but when you close that gap and you catch its over-for them.
Isilith 2 FEB 2023 a las 19:03 
They need to give base mage 20CP more plus 5 CP per next tier title. 45CP more at max.
Isilith 2 FEB 2023 a las 19:21 
Publicado originalmente por smokratez:
Publicado originalmente por Listless:
You know what really needs nerfing, Mage weapon lightning, there is literally zero reason a mage should be good at close range.
now that makes sense
Game would only be warriors then, but hey at least your class won't be nerfed.
Publicado originalmente por smokratez:
Publicado originalmente por Listless:
You know what really needs nerfing, Mage weapon lightning, there is literally zero reason a mage should be good at close range.
now that makes sense

UNLIMITED POWAH
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Publicado el: 25 ENE 2023 a las 14:56
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