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and sorry but if you think EAC has a lot of cheaters I'd love to hear the other anti cheat providers you know of that reduce hackers by a lot without being intrusive.
edit: thanks for the free steam points. i can buy something pretty with that <3
And as far as i have seen by dev comments they are relying on people reporting with video evidence if possible, this gets real old real quick, the reason dev's do this tact is because they know that type of anti-cheat is not even worth putting it in and a 5 year old could bypass it, all this leads to is mass reporting players a team does not like as well, this game might as well already be put in the digital toilet.
Looking at all your viewed stuff on google, looking at what programs you have running in the background, looking through other files on your pc, yeah i do actually, thing is people who do not cheat and generally do bad stuff do not care because they have nothing to hide.
Why anyone, hacker or not would want to spread their proverbial legs and allow themselves to be intimately examined and spied on is beyond me.
The invasive programs that do it work though dont they lol, and then you have the slew of wanna cheat muppets flooding the forums crying and stamping their feet as per usual, they should add anti-cheat to windows and such so you do not need them, your operating system would catch you and this would kill the trade for selling cheats as well, multiple birds with 1 stone.
Good points tho. Intrusive as always will = bad.
That is different and so would the outcome be.
The single best anticheat in existence is either player-run dedicated servers with votekicking and community admins, on the good side, or pure-streaming games where the game literally isn't even on your HDD and thus the only way to cheat is to somehow get into the company offices and do a hardware hack for the bad side. Basically either let the community moderate itself, or make the game not exist on any HDD except your company's servers such that literally no code of it exists outside of there, ala Stadia.
Companies can't stand the former sadly any more, and consumers quite obviously hate the latter more than anything else in the world, so most devs go for the cheap-ish solution of putting a band-aid on (EAC, VAC, BattlEye, some combination thereof) that ultimately breaks legit users' games more than it actually stops cheaters, but does at least make the barrier to cheating require a step up from "trollololol cheatengine go brrr".
Honestly though, the lack of community-run servers for most games and the abundance of anticheats that break most competitive multiplayer games on Steam Deck makes me prefer just playing singleplayer games, or LAN-based multiplayer games that I can play easily with friends and family without being concerned about randoms ruining my sessions with them.
MAN those were the days... back when there were actual in-game moderators/admins.
stuff like Gunz Online, and MapleStory etc. i miss those days dearly, where you could actually just start a /votekick as well.
but also wait.. "hacking" would still exist even if games weren't on an HDD/SSD still.
ever heard of color bots? and also for shooters there are recoil macros.
You are aware that Genshin Impact's anti-cheat is currently being used as an attack vector for ransomware? It gets through as it's pretty much a whitelisted module. Not to mention you also had Riot's Vanguard which was disabling programs on the user's PC.
The argument that "if you're innocent you have nothing to hide", doesn't hold up in any context. I don't broadcast my steam password, does this mean I'm hiding something? No, it means I don't want my account stolen.