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Lets break down this stupidity one by one.
1) "Adhoc" connections are "to this" connection, meaning DEVICE > TO THIS SERVER directly without any other additional details, meaning the device connected directly to a server. What you're talking about has absolutely nothing to do with nearby device connectivity.
Stop trying to sound smart by using words you don't understand, it makes you sound incapable of thinking.
2) LAN multiplayer exists on any device that has internet connection. You can project the Steam Decks wireless network and make it show up as a local wireless adapter, just like with any other wireless device such as a laptop. You seem to not know how wireless adapters work, or how local area networks operate. LAN networks, by default, require a form of routing, it is physically impossible for peer-based connections to not have a routing system.
3) Your post literally is incomprehensible. You talk about "basically anywhere provided each device has a copy of the game", what the living ♥♥♥♥ are you trying to even convey with this? Each Steam Deck device can download a game, if you download Left 4 Dead 2, it's not like your friend who is sitting next to you is impossible to also have Left 4 Dead 2.
4) If you're talking about connected play by having two consoles next to each other, such as a Nintendo Switch, or Playstation Portable, and having both devices be able to play together without the need to connect to a LAN network, this is already a feature that is literally built into Steam. Maybe look around, get a basic education, and learn what the Steamworks API has to offer.
The idea is LAN without being forced to go into the Deck's desktop UI and turning on hotspotting.
Should be done via the SteamUI.
The following line sums the idea up in a very weird way:
Your idea, namely LAN without a router, IS ALREADY FULFILLED AND GAMES RELEASED IN THE LAST 30 YEARS ALREADY SUPPORT IT! Or rather, games don't give two ♥♥♥♥♥ about how this stuff is done. It's the operating system that does those things and operating systems have in fact been supporting this for 30-something years.
And, as intelligent as moderate linux users are, those solutions will over time organically coalesce into a community managed repo of howtos. Their solutions will probably also keep in mind folks don't want to mess up their Deck OR have to re-install their selection after every OS update. -- You can put it in DEV mode, but the primary OS & Steam Partition will default to read-only. Games are usually stored in a separate /home/steam/ partition for Steam OS.
Just sit back and wait until Steam OS 3.x drops and first decks start to ship. The power-users will be hot on the trail of missing creature-features & quality of life improvements.
Recently. ANY PC with WiFi can do it, and the Steam Deck will as well I presume
The way to do it is fairly simple. You just need to share your WiFi on one of the PCs, and the other PCs connect to that. That's it, now you're in a WLAN network without a router or other extra requirements.
I can confirm that this works because I've played Skyrim Together on two GPD Wins with a friend on long train rides this way before. It's a pretty rare use case after all
Why tho :p
Worst case, a phone's WiFi hotspot feature could also work.