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They already have a team working on things like this. You would need to be an employee of Valve or work with a contractor if they outsourced it. I hate to say it but you are probably stuck waiting like the rest of us.
Even if they do have a team, it's only natural that there will be some things that they miss. Casting a broader net will help catch more problems so they can be fixed before release.
I think it would be especially advantageous to reach out to some people who have lots of experience with the software and who have contributed to bug reports over the last several years, helping others with controller configuration questions, etc.
After all, some of these issues may only be identified through the creation of complex or novel configurations, some of which would beyond what the average user is doing.
So, people like devs?
Developing for a specific game is very different than creating configurations for a multitude of games and identifying bugs with Steam Input. Both roles have value and would benefit people using the Steam Deck.
That, and devs can actually tweak their games to support Steam input (or gamepads). Which you can't. Tweaking Steam input settings for a game until you get it just perfect is all fine & dandy, but it's an afterthought. The primary goal is for this stuff to just work without tweaking.
Both roles have value, but one of those roles has more value and with limited hardware supply, I think you get the point.
For example, if you're mode shifting the right joystick to a horizontal only relative mouse and using a left trigger soft pull to activate the shift, there is a bug that activates the mode shift after the config has loaded, but prior to the left trigger being pulled. That's obviously a problem if the default mouse is set to vertical and horizontal, but the cursor only moves horizontally because the mode shift loads instead of the default joystick setting.
This behavior doesn't exhibit when the activation button is changed to a full pull on the trigger. But switching the button to a full pull has it own limitations as it increases the distance the trigger must travel before the mode shift is activated, so that workaround isn't ideal.
Move cursor position with a horizontal mouse can be a great way to reach inventories and taskbars. And it could be especially useful on the Deck with the smaller screen size. But it's not something that I've ever seen in a config created by a developer. Unless they've tried to do this in a configuration, they likely wouldn't know this bug exists.
1. We have a hardware shortage
2. Henceforth the number of units is severely limited
3. Henceforth priorities have to be set
4. Devs have higher priority than you
What I'm asking for is a Deck to do that which I stated in my original post.
It's not like I don't get YOUR point. I'm a software engineer and a gaming nerd (the kind who likes dissecting things, not spending hours grinding) so I'm at least as qualified as you to find such things. We both have to deal with reality on reality's terms.
Most likely, but we shall see. :)
Before I go, I really suggest to not paint yourself as the expect finding things no one else will.
I never claimed that I can find things that no one else could. Only that based on my knowledge and experience that I can help.