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And no, Disco Elysium is not an RPG LOL. You play a role in 100% of games, that's NOT what defines an RPG. The style and type of combat is what defines it. People trying to deceive people into buying this thinking it's Baldur's Gate or Shawdowrun is just going to hurt sales, not help them.
In any case, Steam tags are pretty much useless regardless of what they are, particularly given the amount of troll-tagging that goes on.
D&D is pretty much the forefather of all RPGs, but WHATEVER you pick, they all have combat.
I agree with you that the tagging is bad, but it's never been as bad as the last few years. I really wish they would just go to Developers providing the tags.
I disagree about RPGs not being inherently fixated on combat. They absolutely are, which is why a game can't possibly be an RPG without combat mechanics. Sure there are other elements, but the defining nature of an RPG is what style of comabat (turn-based, grid-based strategic, etc.)
So by excluding videogames/computergames from being rpgs that don't have one 'core' element that every pen&paper rpgs has you will be left with a very limited number of rpgs left.
Now people have the tools to make games more easily and we have a wider selection of games. You tell me, does "role playing game" make you think of combat to a new player wanting to experience what its about? Or is it about assuming a fantasy role?
That core element is usually 70% of the gameplay, so...
People had tools to not use combat since the beginning of video games. I'd love to see your "source" about it being easier to code violence. Um, seriously, what? That doesn't even make sense. Whether to include combat was a stylistic choice. What separated RPGs is they ALL had combat. Wrong argument, sorry.
Combat is absolutely close to 70% of the gameplay in an average JRPG or CRPG, and actually more than that for tactical RPGs like Triangle Strategy. The point is, there's a TON of combat in your average RPG.
Beyond that, the CRPG label has often been slapped on fighting or tactics or pure action games simply as a marketing tool, which further muddies the waters. (Taking it fully to the absurd, I've seen entirely-serious arguments that things like DOOM are RPGs because they have character stats in the form of health and ammo counts.)
However, RPGs as a broader genre (which covers tabletop systems along with digital ones) do have conflict resolution systems but only some of them are combat-focused and a few don't have any set-apart combat mechanics as such. (And I can think of a couple where combat isn't even an option or results in an immediate character retirement.)
That's what this game is going for. It has a conflict resolution system and that system is sometimes used to resolve a fight but fighting isn't the game's focus. It's entirely within the wheelhouse of the RPG genre, even if it's different from the sort of CRPGs-and-relatives that you're used to.
The thing is, I'd probably like this game and might re-buy it if I'm in the mood for a point n click adventure because it might scratch that itch. I was just in the mood for a new CRPG, and then realized, "No combat... NOOOOO!"
rpg usually means a game where you can choose character stats, which you can later alter in exchange for time and effort spent exploring a world where the outcome of certain events is determined by an equation where at least one variable is one of your stats and another is a random number generated by the game
why does it matter whether this happens when you shoot an arrow or when you choose a dialogue option? that's just an aesthetic choice - it doesn't change the rules
It matters because it's a core tenet of the genre. You could have a horror film with no violence and no killing, sure. But fans of the genre would hate it. That's the point.
LOL Name one.