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Sorry, but I don't need a developer to tell me "there's nothing wrong" with me not enjoying their game. Of course there's nothing wrong with it. That is completely besides the point, and came off as needlessly condescending.
Why don't you tell me instead the reasons for forcing the player to constantly switch their protagonists? You have three characters, great; why not allow the player to choose between them, and play that character to the end? Yours is not a complex game (to put it very mildly), I'm sure it could handle three distinct paths for each of the characters.
Or, why not choose one and make that your main character, with others as NPC companions?
Either way, there would have been much more "role-playing" and immersion, than having to be torn between three completely different characters all the time.
It seems to me that developers who do things like this, either don't respect the players and believe them to have extremely short attention span, or want to force the players to play a specific character, but hide it behind a veneer of "options" or "choices" (while in reality the player doesn't have any other choice except to play as that character for a significant part of the game). Sometimes, it's even straight-out false advertising (like in Alan Wake 2, where you spend less than half of the game playing as the eponymous hero, and the rest as an entirely different character).
So, what's your reason for using this mechanic in your game?
I spent so long running around as the lady when I first got to play her to finish the open sidequests telling me to do things that by the log seemed to suggest that it was available to do now. Slowly running around trying to see if there was anything new or new conversations. I got extremely sick of that area by the end and decided to just progress.
Then I'm to play the dwarf, and not only am I dumped in the same area, with the same things to click and look at for his slightly different spin on things. But I also learn he has a special mechanic where he uses the gears you've been encouraged to collect and sell as the other two characters to do various tech stuff.
And since it was the same area I had hoovered up all the gears that wasn't in areas specific to him at that point.
So I'm sat there having just left a half finished quest log, not able to find out if I failed all the unfinished ones until it loops back to the lady much later. But I'm also being punished for not leaving gears around for him with the previous character, something I had no way of knowing at that point since they're not involved with eachother.
I just got exhausted and annoyed and have not played since.
Actually, you're being a jerk, dude. The guy was polite and just suggested that this game might not be for you. You are the one turning it into something more.
Games have mechanics. Some of those mechanics you will not like. Not all games can be the thing you want most, or play the way you have decided is best. Variety and trying new things is the spice of gaming.
Totally understand some people are put off by needing to switch characters and the intentional choice we made to do that in order to tell the story from multiple perspectives. I actually really like that about our game.
When I played Disco Elysium I wondered what it would have been like to be able to experience that story from other characters perspectives. What would the game feel like to Ruby, or Titus, or Klassje? How would their inner voices differ?
So we decided to approach this story from that perspective to allow the player to see the world and it's characters from different perspectives and to allow the NPC's in the world to react differently to these characters, have different relationships, to make the player think about how they might be perceived differently because of who they are and how they're dressed for example. Showing how different characters can experience the same places and people differently because of who they are and what their motivations are.
Saying "there is nothing wrong" with something implies that there COULD be something wrong with it. Of course there's nothing wrong with not enjoying a particular game, it's a thing that never needs to be said. And coming from a developer, it sounded entirely condescending, as if I was conflicted and confused about not liking their game, and they patted me on the head and said "Now, now, it's OK not to like our game". It simply shifts the focus of the discussion away from the rational questions that I was asking, towards an entirely emotional field.
That is all trite and doesn't need to be said either. Nobody ever claimed that all games should be the same. Please read my original post for a list of very concrete issues regarding this particular mechanic.
The point of my post was to express my own opinion about this mechanic and its implementation in this game - to which I am entitled as a Steam user and potential buyer - as well as raise a wider issue of developers using this mechanic in various games.
Attempting to shut down the discussion by saying "You don't like it, so shut up and go away" does nothing for both the player community and the developer community.
The best and the simplest answer to your questions is: because it is the creative way the devs decided to tell the story. Full stop. It's obvious.
Very true. Unless it's done the way The Iron Tower did with Age of Decadence or Larian with Original Sin 2 or Baldur's Gate 3 where you can play as a prepared character with a deep background and yet you are left with the freedom to shape your character during the actual gameplay RP-wise.
I actually also didn't like the Ciri sections but I like it a lot in this game. I think the difference for me is that if I have a character that has a classical build with many different playstyles it takes me out of the game. In this game you don't have builds really just branching paths so for me it is very enjoyable to have these little interactions like one character leaving a gun behind and the other being able to pick it up. In my opinion this is a rather good use of the mechanic for once.
I only got this game for attitcus, none of the others. Its how i played GTA5 and other character focused games so when they switch characters without my say-so [especially without enough time with the initial character]. My motivation dries up.