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Some of these are small relic re-balances
That 10 spell tutorial room explaining advanced spell tech is something I was thinking about too and will be adding in!
I defintively wanna improve the fast travel issues and the game doing a better job of hinting towards those upgrades. My idea right now is perhaps add minor statues who mark positions of the hidden keys, maybe. I have not decided yet. More gold shrines will be coming likely too.
That parry feedback made me think of an idea which I'll try implementing tomorrow maybe, a feature allows players to parry when hit. (Or atleast a small window in the beginning of getting hit).
Overall I'm very much dedicated towards improving this game further.
I am also very likely doing a free DLC sized update at some point featuring a boss rush mode :).
Thanks so much for playing my game!!
I'd also love to have a tutorial for some of the extra uses for spells. I think I've pulled some stuff off accidentally, but having a tutorial to show how it's done correctly and practice with would be really helpful. There's a lot of cool tech I've seen mention in passing and it feels like I'm just scratching the surface of what the game offers in terms of movement options
Same. It feels like trial and error where you make a little progress, learn the timing of the next jump, make a little more progress and keep repeating that.