Feudal Baron: King's Land

Feudal Baron: King's Land

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Biotoxin Nov 1, 2024 @ 3:04pm
A few things that bother me
Dear Developer’s,

I hope this message finds you well. I would like to provide some feedback regarding my experience with Feudal Baron Kings Land. While I greatly enjoy the game, I have encountered a few issues that impact the gameplay experience, especially as my city expands. Here are some observations that I believe could enhance the game:

Manual Range Adjustment for Buildings: Having to set the range for each building manually becomes overwhelming in large cities. It would be helpful if there were an option to automate this, as it would improve management efficiency.

Performance Drops in Large Cities: Even on a high-end PC, I experience noticeable performance lags in larger cities. Optimizing for better performance in these situations would significantly enhance gameplay.

Building Demolition Issues: At times, I’ve encountered issues where buildings do not delete even after issuing the command, which forces me to reload the game to resolve the issue.

Wall Construction Problems: Surrounding buildings with walls sometimes fails to work as intended. A fix here would be appreciated, as it’s challenging to effectively fortify certain areas.

Debris Removal Delays: The removal of debris from destroyed buildings can be excessively slow, which disrupts city planning and hinders smooth progression.

High Food Consumption: Citizens seem to consume food at an unusually high rate. Over time, this becomes difficult to manage and detracts from other aspects of city growth and development.

Warehouse Staffing: Warehouses and other storage facilities sometimes struggle to meet the demands of food producers. Perhaps an additional staff member could help maintain better supply flow.

Thank you for considering these suggestions. I look forward to seeing how the game evolves, and I appreciate the hard work that has gone into making Feudal Baron Kings Land so enjoyable.
Last edited by Biotoxin; Nov 1, 2024 @ 3:51pm
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Showing 1-11 of 11 comments
AoKo Nov 2, 2024 @ 10:22am 
Uuuhh I wanna dance too!! :P
Sometimes fires become unestinguishable (Needed a reload)
The alerts on the left, like "No storage" or "no chapel" etc, need to be silenced for mental sanity.
The city counts, at the time, 1098 citizen.
Overall is a great gestional city builder. Personally I've preferred a bit of rts for the battles but is a minor complain, the current system has his charm :)

Edit: The effect volume is 0 everytime I load a saved game
Last edited by AoKo; Nov 2, 2024 @ 10:30am
Rafał  [developer] Nov 2, 2024 @ 10:40am 
Wow, great! Thank you. We will take closer look to those ideas. Could we count for your review? ;)
Biotoxin Nov 2, 2024 @ 2:39pm 
Originally posted by Rafał:
Wow, great! Thank you. We will take closer look to those ideas. Could we count for your review? ;)

Once the first patch is out, I’ll definitely write a review.

P.S. I agree with AoKo. The battles also need some improvement :)
Biotoxin Nov 3, 2024 @ 11:56am 
- I’d like to add a request shared by many players: please bring in new maps.

Thank you :)
Rafał  [developer] Nov 10, 2024 @ 9:13am 
Originally posted by Biotoxin:
Originally posted by Rafał:
Wow, great! Thank you. We will take closer look to those ideas. Could we count for your review? ;)

Once the first patch is out, I’ll definitely write a review.

P.S. I agree with AoKo. The battles also need some improvement :)
Sure:) First patch is out xD
zespri Nov 11, 2024 @ 8:02pm 
Originally posted by Rafał:
Sure:) First patch is out xD
Where is the change log / patch notes?
Rafał  [developer] Nov 12, 2024 @ 11:18am 
Originally posted by zespri:
Originally posted by Rafał:
Sure:) First patch is out xD
Where is the change log / patch notes?
https://store.steampowered.com/news/app/1674530/view/4455842634828611635?l=english
tivaber Nov 15, 2024 @ 12:21pm 
Before taking a decision whether to buy this game immediately, I watched a long gameplay series of this game (in German) yesterday at YT, consisting of many parts, published about 10 days ago.
These problems happened there:

- Facilities, e.g. markets and warehouses, for no obvious reason tend to fail to provide goods, although there are plenty of these goods and there were no long ways (=adjacent buildings). No clear explanation was found why this tends to happen.

- Facilities were sometimes unexpectedly found to be understaffed without obvious reason.
It was assumed maybe sometimes workers do not get replaced automatically after they died, but this remained a guess.
And when they were replaced automatically, sometimes not by workers who live nearby but who live far away. So it was an ever ongoing task to always check and correct this.

- The long gameplay series ended prematurely because a building caught fire and this time it was impossible to fight this fire. So the fire spread to more and more buildings without anything could be done about it. This was the unexpected, premature end. In the comments somebody wrote, when this issue happens, it could be solved by saving and reloading the game, but this comment was too late of course.

I'm just telling this because I think it might be helpful for you for further developement. I think it is a very nice game, I put it on my wishlist and will follow it.

Finally I'd like to ask: Does it have a 'peaceful mode' so it can be played as a city builder without being forced into combats? I didn't see this within that gameplay.
Last edited by tivaber; Nov 15, 2024 @ 12:22pm
zespri Nov 15, 2024 @ 1:27pm 
@tivaber, thank you for that, I know these issue would frustrate me to no end. I will hold off purchasing for now, hopefully it will get fixed. Btw, you probably should have linked the videos, I'm sure at least some readers speak german
tivaber Nov 15, 2024 @ 2:52pm 
Originally posted by zespri:
you probably should have linked the videos, I'm sure at least some readers speak german

https://www.youtube.com/watch?v=lGl78Xboa3Q&list=PLER5yyu2A9Grae99hc3tbrDyxU-ixBVXQ

(I have no connection at all with the maker of these gameplay videos.
I always look at some reviews or a gameplay video before I purchase a game.
His attention clearly was to try and promote this game because he liked it.
Before the devastating fire bug happened, he asked his viewers to write some positive reviews about this game because the existing bad reviews don't do it justice.

I guess it will become a great game soon, after some fixes and adding some information about a few unusual game mechanics which are not self-explaining, eg. https://steamcommunity.com/app/1674530/discussions/0/4693406768754105642/ .)
Last edited by tivaber; Nov 15, 2024 @ 3:46pm
Biotoxin Nov 18, 2024 @ 12:25pm 
Originally posted by tivaber:
Before taking a decision whether to buy this game immediately, I watched a long gameplay series of this game (in German) yesterday at YT, consisting of many parts, published about 10 days ago.
These problems happened there:

- Facilities, e.g. markets and warehouses, for no obvious reason tend to fail to provide goods, although there are plenty of these goods and there were no long ways (=adjacent buildings). No clear explanation was found why this tends to happen.

- Facilities were sometimes unexpectedly found to be understaffed without obvious reason.
It was assumed maybe sometimes workers do not get replaced automatically after they died, but this remained a guess.
And when they were replaced automatically, sometimes not by workers who live nearby but who live far away. So it was an ever ongoing task to always check and correct this.

- The long gameplay series ended prematurely because a building caught fire and this time it was impossible to fight this fire. So the fire spread to more and more buildings without anything could be done about it. This was the unexpected, premature end. In the comments somebody wrote, when this issue happens, it could be solved by saving and reloading the game, but this comment was too late of course.

I'm just telling this because I think it might be helpful for you for further developement. I think it is a very nice game, I put it on my wishlist and will follow it.

Finally I'd like to ask: Does it have a 'peaceful mode' so it can be played as a city builder without being forced into combats? I didn't see this within that gameplay.


I completely agree with your statements. HOWEVER: The comment about reloading the game save was actually mine, and I had written it to him under a different video three days earlier. He even liked the comment. I think he deliberately wanted to end the series to focus on other games.
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