Sprocket

Sprocket

10. led. 2023 v 12.01
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Where we're going #2 (Roadmap Update)
Another look at the game's roadmap and what's in store.

Podrobné informace o události naleznete zde:
https://steamcommunity.com/ogg/1674170/announcements/detail/3637251250270860680
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Zobrazeno 3145 z 291 komentářů
I understand being more sensible but I have to admit I would love to see the shell designer sooner specifically. The penetration values atm are very wacky and I think a lot of people are specifically looking forward to designing ammunition.
e. 10. led. 2023 v 17.44 
Traslogan původně napsal:
I understand being more sensible but I have to admit I would love to see the shell designer sooner specifically. The penetration values atm are very wacky and I think a lot of people are specifically looking forward to designing ammunition.
Yeah... with Ammo types that are very, very old. I'm pretty sure by WWII just "AP" was already being pushed out with other things like APHE, APDS, APCBC, APCR, etc. APHE I guess is also in the game and was used quite a lot during the war, but I find the penetration annoying, because it takes away a lot of max pen, which in some cases, mostly on american WWII vehicles, APHE had more pentration capabilities then plain AP
multiplayer... 2025..? cmoonnnn broooo
e. 10. led. 2023 v 18.01 
OnE gRuMpY bOi původně napsal:
multiplayer... 2025..? cmoonnnn broooo
At least its planned
Anyone notice guns having more pen than the designer says they should have? Is that some sort of mechanic in the game?
The Mind Castle původně napsal:
How about fixing AI tanks sniping you with infallible aim way before you're able to see them?
Also the game really needs a tutorial, expecially regarding engines and propulsion in general. I know it's on the list, but really, it should have been there already.

Comments like yours urk me. It's one guy alone making a game, have some patience.
Naposledy upravil imtoslow_exe; 10. led. 2023 v 18.23
Traslogan původně napsal:
I understand being more sensible but I have to admit I would love to see the shell designer sooner specifically. The penetration values atm are very wacky and I think a lot of people are specifically looking forward to designing ammunition.
have you noticed guns having more pen than what the designer tells you?
Naposledy upravil imtoslow_exe; 10. led. 2023 v 18.24
would be cool if there was vr support for this game
e. 10. led. 2023 v 18.36 
Combat monkey původně napsal:
would be cool if there was vr support for this game
That seems utterly useless in a game like this
got any plans on implementing stabilized gun/cannons?
While I don't *hate* the new roadmap, can I comment on the irony that hydropneumatic suspensions are getting canned for "bloat" when the game has gone through tremendous scope creep from V1 - V2 - V3 roadmaps?

The entirety of the freeform and upcoming "advanced" editors as your transcription of the new roadmap calls it didn't exist in the early months of post-release planning at all.
LETS ♥♥♥♥♥♥♥ GOOOOOOO
Languages hurry up pls
Why is there no plans for any variety of campaign, or conquest mode type?

Leaving the game as effectively just a designer and tester - basically a tech demo, is extremely disappointing and automatically turns me from optimistic about the prospects of sprocket, to probably a negative review now.
AI aircraft is great, looks great. Very sad about the Strv 103 suspension loss though.
Naposledy upravil Ziflock; 10. led. 2023 v 20.18
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