Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did have one situation where a face got completely glitched, and it needed to be deleted to have all the faces corrected.
idk why the ivert option exists in the first place
Far as I can tell it attempts to turn the face outwards, which sucks cus sometimes whatever smarts it has can't work out how to do that. Would be better if it were more simple.
More in depth: in 3D modelling faces have "normals" which you can think of as the outside facing face of a... face, otherwise you'd be rendering the inside of a model as well as the outside which is not great, but in 3D modelling faces can be turned the wrong way for whatever reason, maybe you even want it to be turned inwards, so there's usually an "invert" or "flip" option for this.
So for now, if you can't select a face from the outside I THINK that hitting A and then Invert should fix it as it'll attempt to turn all faces out. Though I haven't had a lot of opportunities to test this.