Sprocket

Sprocket

AUTO CANNON! AND MORE ITEMS!
AUTO CANNON! AND MORE ITEMS!
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Showing 1-9 of 9 comments
Salesman Jan 22 @ 5:10pm 
it will come eventually, hopefully
you can make it by just modifying the blueprint file.
but if you straight up mean an autocannon gun variant, then yea, i'd love that
Originally posted by Projekt Pleasure:
you can make it by just modifying the blueprint file.
but if you straight up mean an autocannon gun variant, then yea, i'd love that
yeah........ we want one added directly to the game. i don't trust myself to edit a file
And editing the file doesn't give clip size, it just makes it fire faster. (but that's the best we have for now)
e. Jan 24 @ 5:14pm 
Snowflake.
Originally posted by e.:
Snowflake.
?
He is absolutely right tho. The autocannon had been delayed for years, and was taken out entirely from file edit since 2.0 alpha.

Just because we understand this is a one-man-army dev does not mean we also cannot simultaneously be upset about lengthy delays on features that might not be everyone's cup of tea. (ofc that can be said too for autocannons, but how does that explain it being taken away from file edit?)
Originally posted by e.:
Snowflake.

Woah hold off that anger kiddo.
Originally posted by JackieNing:
He is absolutely right tho. The autocannon had been delayed for years, and was taken out entirely from file edit since 2.0 alpha.

Just because we understand this is a one-man-army dev does not mean we also cannot simultaneously be upset about lengthy delays on features that might not be everyone's cup of tea. (ofc that can be said too for autocannons, but how does that explain it being taken away from file edit?)

Hi, Jackie. You can still file edit it in .2 by going to the loader and increasing (or decreasing, if you had reason to, which in one case I have) his efficiency value. 1.0 is the default. Above that is faster, below is slower. For slower, for example, I had a tiny coaxial spotting cannon that I would just hold down to get on target, but it would fire the next one before the first had hit, even with unmodified values. I went in and slowed it so that the first would hit just before the next fired. I made a 12mm autocannon (or slow HMG, if you prefer) by modifying the WW1 minimum down to 10mm, and increasing the loader efficiency to maybe 1.9, which gave about 72 RPM, full auto (faster is possible, but I wanted it slow). But what we are missing is the magazine size and long reload between, and that I would very much like to have.

Hope this helps!
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