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see the 1, 2, 3, 4, 5 buttons in the gun designer's tab? they're firegroups. highlighted buttons are the firegroups the gun is tied to.
in combat, you get the active firegroup with the F1, F2, F3, F4, F5 keys. if you use a laptop, remember to press the fn key as well.
whichever sight's used is a mess in 0.2. idk how it works. there was a way to force a sight before but i don't see it anymore.
note regardless of the firegroup you use, other cannons will still track your mouse. only thing they do is not fire upon left click. there is no ai gunner, there is no actual "lock inactive guns".