Sprocket

Sprocket

Some Recommended bug fixes and additions (Geometric)
Some bugs i have found:
- Keybinding, Keybinding does not work at all, which is a bit bothersome if i want to put out a fire in the engine because both fire extinguisher and throttle have the same keybind, please fix this
- Victory Screen, Not a massive issue but whenever i am fighting in custom battles and win, it either doesnt show up or shows a defeat screen.
- Armour, Sometimes when i have armour at certain angles, especially on the front turret, the front of the turrets armour bugs a bit, giving too much armour in some places and leaving other places with absolutely no armour.
- Powertrain connection, When switching between powertrain types, like clutch and twin transmission, the connection components goes to the centre of the tank instead of where the sprocket wheel is, not a major issue as it can simply be fixed with tapping frontal transmission on and off though.

Some changes/additions i would like to see in the game:
- Engine types, Things like inline/v8/gas turbine engine selection types, each with different buffs like more power and debuffs like weight and fuel consumption
- Crew replacement, Switching spare crew or giving certain crew the ability to switch places when one of the crew has been knocked out, like a loader being able to do both a gunner/turret and gun traverse, and loading job, with the debuffs included of course.
- External ammunition/Blowout pannels, I feel it would be nice being able to separate the ammo from the hull with armour and blowout pannels, maybe like moddeling the ammo explosion as a high explosive with pellets shooting out everywhere that bounce around if unable to exit the tank through air or weaker armour.
- Shell types, Like APHE, HE, AP and APFSDS, each having their own traits, like pen, explosive capabilities and shell velocity.
- Field Repair, For repairs of basic modules like engines and tracks, i would like the ability to repair a completely non-functional part to be able to be repaired slightly to where it is barely functional.

Sprocket is a great game and it is coming together so well.
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Can't agree with that more. Also if special armor configuration is applied the thickness of the armor can be calculated in a very weird way sometimes (e.g. a shell with a penetration of 267 mm was able to penetrate an armor module configured as 65 mm/47.2° steel+60 mm air+45 mm/47.2° steel+40 mm air+85 mm/47.2° steel+20 mm/90°, but according to simulation system provided in the sandbox this shouldn't be happening). I'm pretty concerned of this problem because if cold-war technologies are introduced in the future (I'm looking forward to that as by then we can use composite armor and APFSDS/HEAT shells), calculating the performance of composite armor can be much more difficult than steel&air combination at present. The game has great potential to become a War Thunder that can be customized according to the player's imagination, but apparently a lot has to be corrected.
Racsis Apr 29 @ 1:58am 
Originally posted by ChevalGrand47:

Absolutely, there is so much potential
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