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I'm thinking like a custom game setup where the leader will select what tanks each is equipped with, but the weight scaling would balance it out so that you can't just have 20 KVs vs 20 Tankette, but more like 2 KVs vs 20 Tankettes.
Maybe even have tanks you can select from reserve when you spawn/respawn, the reserve list selected by the match leader.
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As for the game modes, maybe just simple elimination, or a "Destroy this" push mode would be cool,
or one where it's a free for all, but you design a tank from scratch and compete complete an objective while shooting your opponents.
theory crafting some ideal trade-off dynamic does not prevent the game from playing terribly in pvp.
even if this prediction about fullmetal pyramids on tracks proves itself as accurate, that will not stop the game's balance to be rather rubbish and uninteresting for reasons more subtle than some generic uniform meta. fun is just that much more complex than making sure nothing is "omg blatantly op unbeatable".
point not being to shoot down any hope of pvp, on the contrary. if anything, i want people to be fully aware that good game balance is not remotely close to that level of convenience, so they have an actual understanding of the possible issues and therefore actual solutions.
now if that was already acknowledged, then w/e guess there was just nothing to say.