Sprocket

Sprocket

About multiplayer.
I always hear a bunch of people saying that extremely angled and heavily armored tanks will be to OP and impossible to kill, But theirs 1 thing that fixes this problem... no not rules, Big maps. When i say big maps, I MEAN BIG MAPS.

so for example if you make a extremely angled and armored tank good luck fitting a good enough engine to get to the fight, Being able to get to the fight, and getting over a bunch of hills, along with trying to not get flanked bye light tanks. And once you do get to the battlefield, If derp guns work in the shell designer. some 152MM KV2 will just knock you out instantly with a HE shell bye aiming at your roof.

if you make a light tank your fast and have a good enough gun to pen the sides of most tanks while having almost no armor yourself.

If you make a medium tank you are decently mobile, have decent armor, and a decent gun, enough to have a good fighting chance on the battlefield,

If you make a heavy tank your not going to be too mobile but your armor is enough to stop shells from penning the front of the tank and your sides are decent with rear being not so good, and your gun is very good. A breakthrough tank basically.

If you make one of those highly angled and heavily armored tanks you will not only have to deal with 1 threat, you will have to deal with hills, trenches, mine fields, tank traps, and flanking light tanks, along with being completely defenseless from derp guns, Along with artillery, And 1 huge threat that completely makes these tanks obsolete is AI aircraft, good luck dodging there bombs!

AA: you are just to shoot down AI aircraft.
Last edited by W-I-L-D W-E-A-S-E-L; Oct 17, 2021 @ 7:13pm
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Showing 1-6 of 6 comments
Shy Oct 17, 2021 @ 7:53pm 
I'm wondering how multiplayer will be handled though, hopefully similar to how it is with the scenarios where lighter tanks can be more numerous, while a big heavy expensive tank is usually all alone.

I'm thinking like a custom game setup where the leader will select what tanks each is equipped with, but the weight scaling would balance it out so that you can't just have 20 KVs vs 20 Tankette, but more like 2 KVs vs 20 Tankettes.


Maybe even have tanks you can select from reserve when you spawn/respawn, the reserve list selected by the match leader.

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As for the game modes, maybe just simple elimination, or a "Destroy this" push mode would be cool,

or one where it's a free for all, but you design a tank from scratch and compete complete an objective while shooting your opponents.



Like this!
calembredaine Oct 18, 2021 @ 10:11am 
boy i feel like jumping the gun tonight, so sorry.

theory crafting some ideal trade-off dynamic does not prevent the game from playing terribly in pvp.
even if this prediction about fullmetal pyramids on tracks proves itself as accurate, that will not stop the game's balance to be rather rubbish and uninteresting for reasons more subtle than some generic uniform meta. fun is just that much more complex than making sure nothing is "omg blatantly op unbeatable".
point not being to shoot down any hope of pvp, on the contrary. if anything, i want people to be fully aware that good game balance is not remotely close to that level of convenience, so they have an actual understanding of the possible issues and therefore actual solutions.

now if that was already acknowledged, then w/e guess there was just nothing to say.
bep Apr 17, 2024 @ 12:43pm 
is multiplayer out? or is it not
Mark Llamaton Sep 26, 2024 @ 6:06am 
"so for example if you make a extremely angled and armored tank good luck fitting a good enough engine to get to the fight" Sir, my HT here has the mobility of a MBT, I fit the good engine, I could improve the transmission.
CantStopTheComf Sep 26, 2024 @ 1:06pm 
I'll just build an extremely angled, well armored tank and don't care about the engine. Who said I'll drive to the fight, I'll just sit here and wait for light tanks with my small caliber gun and fast rotating turret.
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Showing 1-6 of 6 comments
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