Sprocket

Sprocket

FrankFeng Oct 16, 2021 @ 5:16pm
Discouraging Mobile design
This game is currently discouraging mobile tank design, for example, there are no requirement on how much distance this tank should be able to travel. So most player regards the fuel as a unwelcome element in design.
Could you just simply add a "require XXX KM distance traveling" function in the game? So it will require a play to create a tank with a realistic fuel capacity in the game. Not whole bunch of 20km travel range mobile bunker.
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Showing 1-5 of 5 comments
Notzerg Oct 16, 2021 @ 9:58pm 
If there was ever something like a campaign I would presume it would be very helpful there on a strategic map. Probably something for the far far future.
calembredaine Oct 16, 2021 @ 9:59pm 
that is worth looking into but just slaping a minimal fuel capacity sounds arbitrary to a lame point imo. the need should be conveyed through more grounded game design like say a multi-map scenario, although that too has its hurdles from my experience.

for now you should also free yourself from that kind of discouragement. i naturally put lotta fuel in my designs yet that does not prevent me from clearing scenarios. even hard limits like insane ai aim, unfavorable map design and questionable physics have not prevented lotsa players from making speed demon designs.
Shy Oct 17, 2021 @ 5:05am 
I think once the Scenarios get an update, or something like trials or commissions are added fuel will be more important, but having a "you need X amount of fuel" check in sandbox would be annoying.
spoon66 Oct 17, 2021 @ 5:25am 
I am sure such Limits will be implemented in the future road map.
Sgt Neo Oct 17, 2021 @ 11:38am 
Same for armor if you want to get to the buttom of this. 80t tanks with 5mm armor in the entire rear are no problem, cause the only thing you have to watch are tank rounds.
Its fair to say that its a bit hard to see a "overall reliabilty" of community tanks because of that.
I usually (building 10-20t) have fuel down to 500l but with external tanks and tend to put about 8mm-15mm on the non-important sides for immersion sake. So it isn't much of a problem in personal play. Same for the "ERA" which i don't mind if constructed in a way it fits in the design.
Again: The problem is really to see if other people builds are actually superior to yours if corrected for immersive values.
Having a copy&paste spreadsheet of your tanks characteristics would be great to solve it in part, as you can just dump them under your design, without the pain of hunting down each value for your own design.
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Showing 1-5 of 5 comments
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Date Posted: Oct 16, 2021 @ 5:16pm
Posts: 5