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Повідомити про проблему з перекладом
at worst you meet super heavies but they can't pen you either. in which case you micro manage them by having a decoy tanking all shots eternally, then you sneak in a flanking tank.
if you still find your tanks to be too few, increase budget in the options. it also affects the enemy number but it seems to even the odds, actually.
Introductory levels should be just that. This level is too difficult for a new player.
You can win Taiga by making an MBT beast with lots of armor and immediately camping the bottom right corner of the map.
It doesnt teach you exactly how to accomplish these things though.
I've beat Taiga through three different approaches, neither was perfect or consistent. Rating worst to best:
1) a medium tank. 3 or 4 of slightly up-gunned and up-armored midwar machines can do the job, but mostly through dumb luck. The most inconsistent approach and one I fealt most powerless trying, but did beat it a couple times.
2) a sole supertank. Made a thing with maxed out front and 150mm+screens on the sides, minimized the scale of the mantlet since you can't get it above 150mm and a flat vertical 150 on the front is not good, took a 105mm cannon with very good pen and decent reload and a monster of an engine to push this gal 35+km/h uphill almost instantly. The tactic is to take to the far right ASAP, hope you don't encounter the french tank destroyers, and use the hill there as cover to take on the enemies one by one, angling to ignore the fire from the two that push far to the left flank. Fun to try, but nowhere near reliable, and getting tracked is a death sentence.
3) the most reliable: a defensive turreted tank destroyer build, something like a waffentrager with heavily sloped armor that only has any thickness on the front, slow turret rotation as a compromise for internal space (and for realism), but very low profile and a beast of a gun. You should also get a total of 3 of those, but it's usually enough, it's my most consistent approach with a winrate of about 60%.
So this mf thinks the hardest level in a video game should be the first? No. You dont get the point, and you have the process completely backward. The game is less fun after you have practically conquered it. Once you have mastered effectively this tutorial level, the subsequent ones are a breeze. Its not well thought out.
given the difficulty difference between no man's land and any of the interwar-era levels, I'd argue No Man's Land is a hurdle you should more return to after succeeding at the other levels, as the ultimate challenge
the main issue is that levels are not sorted by difficulty and so by which level is the first one to start with, but rather purely by chronological order, from ww1 to late ww2
I don't really think the dev thought it out as an order of levels with the top being meant for new players as a "tutorial", and rather they just sorted by era instead, which is a mistake tbh, as this kind of conversation is a direct result of the dev not taking level difficulty into account when sorting levels
I mean many of the other levels are genuinely far easier; I beat all other levels multiple times before I even came close to beating no man's land
never got past the first trench until I was done with the rest and played through the interwar levels dozens of times each
the other levels don't just FEEL easier, they ARE easier, because they don't require as much time painstakingly done adjusting the dimensions, suspensions, engine and gear ratio of the tank to be able to cross the trenches, where for other levels, there's a lot more room for a more suboptimal solution
it's my fav scenario by far but no, it is not some necessary rite of passage to enjoy the rest of the game at all. if anything, the learning may even be way smoother and enjoyable to the average joe if you teach them the basics in a simple deathmatch, and leave ntl as an advanced level with its own spin.
I'm kinda shocked so many people just passed it by. Isn't the point of a design game to overcome challenges through ingenuity and trial-and-error?
If you itch for a heavy WW1 trench eater tank, make sure you had lots of road wheels.. don't mind spacing them for better ground contact. go for the heaviest engine and gap the RPM 200 less than the max to avoid burnout. the best gearing I find is at 3.6-4.8 at G1. if it still over rev turn down a little. got so much fun building and driving a Großkampfwagen K Wagon and Ishi Heavy Tank in this map. absolutely a fun map.
main criticism here is that it does not really sell well as a first scenario, not simply that it is hard. most people in here -even op if i read their later posts- do not have much flak to give about the level itself. else everyone seems to be on the same wavelength as yours.
btw, Documents\My Games\Sprocket\settings.json has a parameter called "battlesize" for you to toss more units if you want.
you also have custom battle on the experimental branch, if you have not tried already. probably the closest we can have to the kind of modding you want for now.