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I tried that, but it didn't turn the turret into a "fixed turret" (i.e., a casemate). You also can't reduce the turret torque to zero.
I made lots of vehicles without turrets in sprocket prior to Ver. 0.115, but they're all unusable now. The game no longer recognizes the concept of a "fixed turret".
its rather involved, you have to manually split the edges to get more surfaces to work with, and then you can merge them im pretty sure.
how do you make new points in the hull though?
go to edges and press j, then go back to points