Sprocket

Sprocket

Some Criticisms So Far.
With seven or so hours into Sprocket, I have had allot of fun creating tanks and testing them in battle and trying the different scenarios. I understand that Sprocket is in very early development so I figured I would voice some gripes I have with the game and give some feedback.

1. Terrain issues/ Traction issues.

Some of the maps in the game are unplayable due to how traction works in sprocket. Sliding around, randomly turning, and rolling down hills is very frustrating. It is especially frustrating if you are building fixed turret tanks where being able to control your tank accurately is a must.

2. Transmission stuck in gear/ Not downshifting.

I love the idea of having a tank with 23 forward gears and 10 reverse gears. But, what's the point if you can't downshift or up-shift on demand? The ability to manually shift your tank's transmission is a must. Leading to my next point, many times I have found my tank struggling to go up the most trivial of slopes due to the transmission being stuck in high gear. I've tried going into reverse and then forward again to see if it would kick down the transmission but it would not downshift. This is especially frustrating when you try to make a turn from a stop. Right track shifts into reverse 1, left track is stuck in 6th trying to turn a 70 ton tank with the RPMs below 1000. Again, even more frustrating when building fixed turret tanks.

3. Immobilization.

Spawning in and immediately getting your tracks snipped by an AI tank from across the map is not fun. I think that's enough said.

4. Engine designer.

To make it short, it sucks. Remove the target/min rpm and power @ stuff. Its confusing and frustrating. Just have a slider for max rpm and idle and that's it. Also, there needs to be a soft cut rev limiter. How it is now in the game, you set target rpm to whatever and the engine over-revs anyways and blows up and immobilizes your tank. Some type of auto-generated power band graft to set your max rpm to wherever the engine creates the most amount of torque/power would be perfect for fine tuning your gear ratios.

5. Armor Penetration Calculations.

Sometimes I can drive my tank that is built like a triangle and bounce every single shell from a King Tiger at any range. Sometimes an AI tank that essentially has a BB gun for a cannon penetrate my 200mm sloped armor at an 18 degree angle from across the map and one-shot me. ?????

To sum up my gripes, the game just needs time and love to be the ultimate tank designer we have all wished for. To the developer, I applaud what you have built and I hope that Sprocket becomes what you have envisioned.
< >
Showing 1-15 of 29 comments
Kay Sep 4, 2021 @ 12:59am 
The target min and max RPM are for telling the AI when to shift gear, they're kinda needed with the amount of configurations possible.

Maximum safe RPM is set by the engine, that needs to stay as is, but a rev limiter would be great.

The "power @" slider is useful for setting gears up, that's why it's there and I'd like it to stay for that reason.
boris.glevrk Sep 4, 2021 @ 1:00am 
The target rpm is exactly designed to prevent your "not downshifting" problem....
The game is definitely complicated, you need to take some time to understand it.

The breaking of track should've been largely addressed with the latest update which made tracks a lot more durable.
le_dede Sep 4, 2021 @ 2:30am 
Originally posted by Kay:
The target min and max RPM are for telling the AI when to shift gear, they're kinda needed with the amount of configurations possible.

Maximum safe RPM is set by the engine, that needs to stay as is, but a rev limiter would be great.

The "power @" slider is useful for setting gears up, that's why it's there and I'd like it to stay for that reason.

The speed limiter was invented in 1945 herefore historically inappropriate in the game.
Last edited by le_dede; Sep 4, 2021 @ 2:30am
le_dede Sep 4, 2021 @ 2:36am 
Otherwise I agree that points 1,2 and 3 need to be reworked
Kay Sep 4, 2021 @ 3:23am 
Originally posted by le_dede:
Originally posted by Kay:
The target min and max RPM are for telling the AI when to shift gear, they're kinda needed with the amount of configurations possible.

Maximum safe RPM is set by the engine, that needs to stay as is, but a rev limiter would be great.

The "power @" slider is useful for setting gears up, that's why it's there and I'd like it to stay for that reason.

The speed limiter was invented in 1945 herefore historically inappropriate in the game.

Speed governors for internal combustion engines were in use in the 1900s, so there isn't necessarily a reason they couldn't also be used on tanks.

It could also be seen as a "do not exceed" (with a checkbox to turn it on or off for designs) that the driver never puts the engine above that RPM by their own control (since we don't have adjustable throttles, but they were in use on tanks, I think this is a good option)
Sedrido Sep 4, 2021 @ 3:52am 
Originally posted by Xx_TonyJablonski_xX:
With seven or so hours into Sprocket, I have had allot of fun creating tanks and testing them in battle and trying the different scenarios. I understand that Sprocket is in very early development so I figured I would voice some gripes I have with the game and give some feedback.

1. Terrain issues/ Traction issues.

Some of the maps in the game are unplayable due to how traction works in sprocket. Sliding around, randomly turning, and rolling down hills is very frustrating. It is especially frustrating if you are building fixed turret tanks where being able to control your tank accurately is a must.

2. Transmission stuck in gear/ Not downshifting.

I love the idea of having a tank with 23 forward gears and 10 reverse gears. But, what's the point if you can't downshift or up-shift on demand? The ability to manually shift your tank's transmission is a must. Leading to my next point, many times I have found my tank struggling to go up the most trivial of slopes due to the transmission being stuck in high gear. I've tried going into reverse and then forward again to see if it would kick down the transmission but it would not downshift. This is especially frustrating when you try to make a turn from a stop. Right track shifts into reverse 1, left track is stuck in 6th trying to turn a 70 ton tank with the RPMs below 1000. Again, even more frustrating when building fixed turret tanks.

3. Immobilization.

Spawning in and immediately getting your tracks snipped by an AI tank from across the map is not fun. I think that's enough said.

4. Engine designer.

To make it short, it sucks. Remove the target/min rpm and power @ stuff. Its confusing and frustrating. Just have a slider for max rpm and idle and that's it. Also, there needs to be a soft cut rev limiter. How it is now in the game, you set target rpm to whatever and the engine over-revs anyways and blows up and immobilizes your tank. Some type of auto-generated power band graft to set your max rpm to wherever the engine creates the most amount of torque/power would be perfect for fine tuning your gear ratios.

5. Armor Penetration Calculations.

Sometimes I can drive my tank that is built like a triangle and bounce every single shell from a King Tiger at any range. Sometimes an AI tank that essentially has a BB gun for a cannon penetrate my 200mm sloped armor at an 18 degree angle from across the map and one-shot me. ?????

To sum up my gripes, the game just needs time and love to be the ultimate tank designer we have all wished for. To the developer, I applaud what you have built and I hope that Sprocket becomes what you have envisioned.
as far as i can tell for number 5 sometimes incomming shells seem to ignore angle and go through your turret roof much like the panther in that one movie
Last edited by Sedrido; Sep 4, 2021 @ 3:53am
CelestiaCollide Sep 11, 2021 @ 2:22pm 
Yeah and there is no way to protect the tracks :/
Notzerg Sep 11, 2021 @ 5:55pm 
2 and 4: You clearly have no idea how the engine and transmission design works right now. Its fairly realistic. You probably keep over-revving your engine with a badly mixed min, max RPM and transmission ratio.
5: Shells fall when fired at long distance which means some land in your roof. Use armor viewer to determine where.
Sedrido Sep 11, 2021 @ 6:36pm 
Originally posted by Notzerg:
2 and 4: You clearly have no idea how the engine and transmission design works right now. Its fairly realistic. You probably keep over-revving your engine with a badly mixed min, max RPM and transmission ratio.
5: Shells fall when fired at long distance which means some land in your roof. Use armor viewer to determine where.
that may be true but with some of those shells its a bit "much"
mammles Sep 12, 2021 @ 8:47pm 
1. You need to change your suspension type or adjust them properly. After playing for 30 hours now i have a fairly good grasp of how to avoid everything in this remark. Decrease your diameter, increase your length, and decrease or increase your damper. You can also try leaving your length and diameter near the middle on both. Also make sure your road wheels have space to flex. Never forget to set your rest angle, I like it around -30 or -45.

2. Others have pointed this out already (boris.glevrk)

3. Increase track thickness, I have found that it gives it a better fighting chance.

4. Same as 2, I haven't had any engine problems I haven't been able to solve yet.

5. I've had this same issue, and I think they are shooting through gunner port, driver ports, and stuff like that. OR the AI is getting a trap shot off on you. If it shoots at your gun, the round can bounce down, and into the roof of your tank. Making a 10mm roof a problem.
Sedrido Sep 12, 2021 @ 10:22pm 
Originally posted by mammles:
1. You need to change your suspension type or adjust them properly. After playing for 30 hours now i have a fairly good grasp of how to avoid everything in this remark. Decrease your diameter, increase your length, and decrease or increase your damper. You can also try leaving your length and diameter near the middle on both. Also make sure your road wheels have space to flex. Never forget to set your rest angle, I like it around -30 or -45.

2. Others have pointed this out already (boris.glevrk)

3. Increase track thickness, I have found that it gives it a better fighting chance.

4. Same as 2, I haven't had any engine problems I haven't been able to solve yet.

5. I've had this same issue, and I think they are shooting through gunner port, driver ports, and stuff like that. OR the AI is getting a trap shot off on you. If it shoots at your gun, the round can bounce down, and into the roof of your tank. Making a 10mm roof a problem.
ive made my roof 30mm thick and they just disregard it anyway i think its a bug .3.
le_dede Sep 13, 2021 @ 3:32am 
Were you always full face when this happened?
I say that because we often forget to concider the front of the lower side part of the hull which extends to behind the front axle and which is often hidden by the sprocket or the idler and which has this place there is not so resistant from certain angles.
Last edited by le_dede; Sep 13, 2021 @ 3:34am
Sedrido Sep 13, 2021 @ 4:59pm 
Originally posted by le_dede:
Were you always full face when this happened?
I say that because we often forget to concider the front of the lower side part of the hull which extends to behind the front axle and which is often hidden by the sprocket or the idler and which has this place there is not so resistant from certain angles.
yes i can see the holes in my roof and in many of these scenarios the lower plate isint even showing as im attempting to be hull down i e by the rails in the railroad scenario
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Sep 4, 2021 @ 12:48am
Posts: 29