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Maximum safe RPM is set by the engine, that needs to stay as is, but a rev limiter would be great.
The "power @" slider is useful for setting gears up, that's why it's there and I'd like it to stay for that reason.
The game is definitely complicated, you need to take some time to understand it.
The breaking of track should've been largely addressed with the latest update which made tracks a lot more durable.
The speed limiter was invented in 1945 herefore historically inappropriate in the game.
Speed governors for internal combustion engines were in use in the 1900s, so there isn't necessarily a reason they couldn't also be used on tanks.
It could also be seen as a "do not exceed" (with a checkbox to turn it on or off for designs) that the driver never puts the engine above that RPM by their own control (since we don't have adjustable throttles, but they were in use on tanks, I think this is a good option)
5: Shells fall when fired at long distance which means some land in your roof. Use armor viewer to determine where.
2. Others have pointed this out already (boris.glevrk)
3. Increase track thickness, I have found that it gives it a better fighting chance.
4. Same as 2, I haven't had any engine problems I haven't been able to solve yet.
5. I've had this same issue, and I think they are shooting through gunner port, driver ports, and stuff like that. OR the AI is getting a trap shot off on you. If it shoots at your gun, the round can bounce down, and into the roof of your tank. Making a 10mm roof a problem.
I say that because we often forget to concider the front of the lower side part of the hull which extends to behind the front axle and which is often hidden by the sprocket or the idler and which has this place there is not so resistant from certain angles.