Sprocket

Sprocket

Your Pal Skippy Sep 30, 2021 @ 7:09pm
What do you Really wanna see in this game?
I love this game but I feel like it's a bit sparse on content. (It's early access, I get it.), so I wanted to make a chat talking about we would like to see in the game.

I'd like to see some new primary weapons like autocanons and maybe a flamethrower? IDK, functional machine guns would be sick.

Also some different vehicle types like Armored Cars or APCs/Cavalry vehicles (think of the Bradley.), these would have different parameters and lighter armor limits.
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Showing 61-75 of 100 comments
Kami Oct 17, 2021 @ 7:56pm 
Hm, maybe a conquest mode on a strategy layer with different zones each representing a certain amount of resources, like Steel, Fuel, manpower, research, etc. Resources would be used up by building Tanks + Troops and moving (Fuel) units around. Research would be used to unlock the later eras. Maybe have some supply lines too as in territory needs to be connected to each other and if that breaks the units in the off territory can't resupply anymore making builds without proper fuel and ammo a bit more risky.

Which in turn goes into tactical combat when assaulting or defending a zone where you play with your units from the strategy layer.

Bonus points if the strategy layer can be filled with custom factions so one can play vs self-made or Workshop etc. constructions and can have that mode stay fresh for quite some time. Also to maybe have an option how divided the zones would be from relatively few different zones to a truly ridiculous amount for longer campaigns.

Though I feel that might be slightly too much and be more like a companion game to Sprocket or something like that, but would be great to have it as all-in-one package.
lorenzochisari81 Oct 18, 2021 @ 2:27pm 
it would be great if we could add round shapes for hull and turrets, and so on
Happyguy22 Oct 18, 2021 @ 2:41pm 
I'd like to see mods be on workshop specifically due to the ease of installing them.

That and more types of everything really - e.g shells and material types.
Last edited by Happyguy22; Oct 18, 2021 @ 2:42pm
Strom Oct 19, 2021 @ 10:11am 
Originally posted by Neurotic Panda:
The ability to add our own creations in scenarios so we could really customize the battles. I have 2 factions I make tanks for and would really enjoy setting up scenarios where they can battle more.

This - being able to spawn or create scenarios where you can fight against your tanks from the other factions you've made would be cool.

Dunno if this possible in it's current build but I kinda hardcore fan for round cast turret, like T34-85, Shermans, T55, or even T-72.
calembredaine Oct 23, 2021 @ 4:24am 
curved shapes are coming soon according to the road map.
the full map can be read in one of the pinned threads.
_DerKaiser_ Oct 25, 2021 @ 7:28am 
Originally posted by Neurotic Panda:
Some things I want added are already on the road map so no point in beating the dead horse. I.E. round turrets , multi turrets, etc..

Things I'd like would see...

Steam power. Like to add boilers and such to fit a more steam punk theme I have going. Steam was/is very powerful and would work in tank design for pre WW1 creations.

The ability to add our own creations in scenarios so we could really customize the battles. I have 2 factions I make tanks for and would really enjoy setting up scenarios where they can battle more.

Custom scenarios. The ability to completely create your own maps and scenarios. The replayability in this would be infinite at that point.

Different build materials or construction options. Be nice to make the hull of our tanks rivoted from the start or welded. It gets a little.. tedious having to add the rivot plating on after the fact.

Those are just some things off the top of my head.

Great game so far though.

:cozyspaceengineersc:


You can actually add your own designs to scenario missions. Sprocket's folder in steamapps has a huge blueprint section of AI tanks. Simply switch these out with your own designs.
Newagent007 Oct 25, 2021 @ 7:53am 
it would be neat if you could design your own ammunition where you could make a apfsds type of round or a round similar to heat, right now there is only a simple editor where you can chose the caliber and length of the round bu it would be amazing if you cult chose the ammo type a bit more specifically.
Armorist Oct 25, 2021 @ 2:08pm 
Flame throwers, laser cannons and additional functioning machineguns. Very unlikely at the laser bit, but I like to homebrew vehicles for 40K in this game.
Mango Oct 25, 2021 @ 4:04pm 
I'd love to see an offset option like kerbal space program, that,custom scenarios and more flexibility with body and turret shape,like make the turret look like the Flakpanzer from bf5
Yinyan Oct 27, 2021 @ 9:44am 
Devs definitely needs to make it possible to have multiple turrets and/or cannons. Making destroyer tanks with only one weapon is kind of difficult.

And if they make that possible, they'll also need to remove the maximum crew count of 5. It would definitely help a lot of higher caliber tank designs to have two loaders.

Although mod and workshop support would allow for both of those.
Strom Oct 27, 2021 @ 1:26pm 
An overlay/UI option that shows where your tank's been hit and/or penetrated would be useful.
Maybe a toggle option you can switch on once you've been knocked out, showing where the kill shot went through with a little red marker, or by highlighting the surface which has been penetrated.

Sometimes you can't find or see the hole if it's dark, or you've been hit in a weird position from a weird angle.
What i really want to see is people reading the ♥♥♥♥♥♥♥ Roadmap before commenting here. Oh and Rocket based weaponry
calembredaine Oct 28, 2021 @ 11:40am 
now that i think about it, a "zero cannon inaccuracy" cheat would be nice personally.
ngl i just want to practice my marksmanship and arc gauging with a potato launcher, and the poor accuracy from such a short barrel happens to play against it.
I'd really like fleshed out scenarios that have options for different classes of tanks, as well as a scenario builder. I like building light tanks with relatively smaller calibers but the way that the vast majority of the scenarios are, light tanks are worthless.
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