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报告翻译问题
Nations used to put out contracts where the companies had to fit specific parameters.
for example:
Contract for a light tank
requirements:
Weight: 20t
Speed: 35kmh
armament: 45mm
and you would get a grade from S,A,B,C,D,F depending on how close you get to the desired specs.
Afterward, your tank would move on to trials and would have to outshine a premade tank on an obstacle course.
and if it passes trials then you could press it into service (move on to a scenario stage)
where you have to fight enemy tanks!
I would also like to see a spraypaint feature to allow us to make our own camo paints.
As for the multi-player idea if it's co-op then it's fine to allow other players designs but for PvP I don't see how it will be viable without either using set tank designs or very heavy restrictions which will basically end up with players making very similar tanks anyways.
i can totally see the coherence in some campaign featuring contracts but dats not my cup of tea.
have a liberal enough take on modding and let the community develop a good base itself healthily.
you then have a more self-sustaining playerbase which in turns give more time for the lone dev to shape vanilla without the hurdles from team-based development or a pressure to keep people interested. at best the dev can even borrow some community made bug fixes after asking gently.
in the late future all that is in the roadmap plus something more like autocannons, infantry, spaced armour, addon armour and more shells like HE, HEAT, APCR and APDS (for late stages of war)
and the possibility to use weels instead of tracks or maybe halftrack vehicles
For any credible Multi player feature , rules and limits or more period specific limits.
like WW1 very basic Armor types and construction methods poor engine and manically fragile limited drive-trains a track types .
This must also stand for any solo campaign mods .
As one progress's through these periods new Tech and development is opened up ,
in the current form you just simple add enough armor and a good enough gun and all is fine. but that gets boring pretty quickly driving around in your Mobil bunker.
As the game stands it is still excellent and I am sure many more features will be added to flesh out the game given time and the fact at this point this is still a one person operation.
I would like to see a few different hull types same goes for Turrets .
from riveted construction Cast and welded types as a basic starting point.
So far I only see this as WW1 through to the end of WW2 tank game without getting into the complexity of post war tanks from the Cold war into 21st Century Tanks .
Because WW2 is still the High point of mass Tank Battles between major world powers.
Both Multiple main Gun armament and machine guns still need to be added.
more for WW1 and inter war and very early WW2.
For now see what the last part of 2021 brings to this gem of a game.
- Functional anti-infantry/anti-air weapons
- Infantry in scenarios
- More propulsion options such as halftrack setups and only wheels.
- Open-air turrets to facilitate the creation of vehicles like the USA's WW2-era Hellcat.
- Open-air hulls to facilitate the creation of WW2-era troop transports.
- Mounted infantry as part of the loadout of troop transports. (I guess the way to differentiate a transport from a tank would be to have "embarkment" modules where troops get in and out, such as swing-open rear doors for WW2 transports and deployed ramps for modern transports/IFVs.)
- Turret-fired guided missiles like what the USA's Vietnam-era Sheridan light tank used.
- Better track physics so that the tanks don't just feel like cars with lots of wheels.