Sprocket
Your Pal Skippy 2021 年 9 月 30 日 下午 7:09
What do you Really wanna see in this game?
I love this game but I feel like it's a bit sparse on content. (It's early access, I get it.), so I wanted to make a chat talking about we would like to see in the game.

I'd like to see some new primary weapons like autocanons and maybe a flamethrower? IDK, functional machine guns would be sick.

Also some different vehicle types like Armored Cars or APCs/Cavalry vehicles (think of the Bradley.), these would have different parameters and lighter armor limits.
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正在显示第 16 - 30 条,共 100 条留言
RoflTank 2021 年 10 月 1 日 下午 3:00 
引用自 LemonHeadManiac
If the game gets dedicated servers, then that problem could be easily solved just by having the owners of said server have a set of rules. If not, then that definitely could be a problem.

They could probably also allow server owners to only allow specific tanks. People seem to love making real life tanks more than custom tanks from what I see.

Or the developer can allow server owners to prohibit things like 170 degree sloped armor with 200mm armor.

Maybe the developer can make it to where server owners can force players to have armor somewhere on their tank that is at least 30mm so they can have a weakspot.

Maybe the developer can allow server owners to prohibit other things like super overpowered weaponry, or force players to have a taller turret ring that has very weak armor.

I mean, there's a lot of things the developer could do to fix problems like that in multiplayer. There could be many strict rules that server owners can enable to prohibit things like that. Orrrrr just dedicated servers with rules. I mean, that definitely would be the best solution. Warn, kick, or ban anybody that brings in that 200mm 170 degree sloped armor.

Ah, maybe a kicking system could be in place! Sure, some people will abuse it... But honestly, when will somebody not abuse a system like that? Just gotta go to the people that aren't... "special" like that.

Though I'm not sure if there will be competitive multiplayer... Unless it's one of those things where you don't do matchmaking but rather join a server that IS competitive, I don't see how that will happen.

Automatically detecting cheese is impossible, even if you could program it. Trying to algorithmically detect the difference between cheese armor and the flat plate of a German-style frontal offset or turret roof would basically require true AGI. Even giant megacorps with f*ckjillions of dollars can't make AGI yet, let alone get AI to figure out far simpler things.

Forcing design changes like weak turret rings solves absolutely nothing. Giant guns and high-velocity guns are naturally balanced by being huge, slow to reload, and requiring massive amounts of volume for the motors and ammo. Forcing turret rings to be tall and weak also just promotes a garbage meta of using super-fast turrets and guns with the bare minimum penetration. Same garbage, different bag.

Server rules and bans would be the only feasible option, both for the dev and the players. Have the server owners be able to watch the battles, admin-kill OP cheese tanks, then warn or kick the user if they don't stop.
最后由 RoflTank 编辑于; 2021 年 10 月 1 日 下午 3:01
RainJar 2021 年 10 月 1 日 下午 5:02 
Maybe some kinda sandbox mode with combat objectives, repair/rearm facilities and such?
rufusking345 2021 年 10 月 1 日 下午 5:17 
Currently, I would like to see if we can deploy multiple type of tanks and other AFVs to the field. I have many specialized designs like tank destroyer and "self-propelled artillery", which would probably perform better when these designs are paired with my MBTs and I can't wait to see it. Besides, the enemy AI can deploy different tanks, so why shouldn't we?
最后由 rufusking345 编辑于; 2021 年 10 月 1 日 下午 5:18
Sedrido 2021 年 10 月 1 日 下午 5:32 
引用自 ᴅᴀɴɢᴇʀ
id like to see more patches

Not very cool having most, if not, all of your designs broken by an update
such is the way of the beast known as early access
Sedrido 2021 年 10 月 1 日 下午 5:34 
they also said they would consider adding engineering vehicles perhaps this is the way that hamish would allow track repairs but what i would like to see most is a way to bring different designs on your team at one time much like the enemy does
RameyNoodles 2021 年 10 月 1 日 下午 6:07 
引用自 RoflTank
引用自 MicrosoftSean
Things I want in order of priority
1. Multiplayer. This game will be immensely more fun to play against real people with competing tank designs.

WRONG.

There is no "vehicle builder" competitive MP that isn't complete garbage. It always devolves in to gun-bricks or mechanic-exploiting cheese builds, which promptly kills the MP population because that crap is ♥♥♥♥♥♥♥ boring.

Just exactly how many competitive MP "vehicle builders" are there? Not very many. In fact, I can't even name a single one. I'm sure there's some out there, just none that I can think of, and definitely none with the mechanics of Sprocket. I think Sprocket has the potential because of the simulation where everything tends to balance out, plus, there can be different goals which promotes unique tank designs to meet the goal. Obviously, running private servers where admins can set the rules of their server is the ultimate "anti-cheat" because people can tell better than any computer program when somebody is abusing a mechanic, or straight up hacking.
RoflTank 2021 年 10 月 1 日 下午 7:30 
引用自 MicrosoftSean
Just exactly how many competitive MP "vehicle builders" are there? Not very many. In fact, I can't even name a single one. I'm sure there's some out there, just none that I can think of, and definitely none with the mechanics of Sprocket. I think Sprocket has the potential because of the simulation where everything tends to balance out, plus, there can be different goals which promotes unique tank designs to meet the goal. Obviously, running private servers where admins can set the rules of their server is the ultimate "anti-cheat" because people can tell better than any computer program when somebody is abusing a mechanic, or straight up hacking.

Starmade, From the Depths, Robocraft, etc. etc.

All have MP, all have competitive MP, and all of them have meta cheese MP builds that are the same crap in different bags. Hyperoptimization is the name of the game with MP.

Just because Sprocket has "different mechanics" doesn't mean it's not going to fall in to the pit. All of those games have radically different mechanics, didn't stop them. And FtD in particular simulates a LOT of things, didn't stop "frontsiders" from becoming the norm in MP. There is nothing the game can do mechanically or in simulation that will prevent players from hyperoptimizing, no game has ever accomplished that feat.

Even objective-based gameplay is overridden by "hurr gurr kill thing", since you can't complete objectives when you're dead, meaning every game turns in to "kill the other team before they do X objective". It's why the only worthwhile MP in games like this is cooperative PVE. PVP, unless a game is built from the ground up for it, will always turn to garbage. Well, even then most PVP games are garbage.

Like I said, the only solution is private servers with private rules and banlists. Admins would have to watch every design and kick the players running cheese.
LemonHeadManiac 2021 年 10 月 1 日 下午 8:11 
引用自 RoflTank
引用自 LemonHeadManiac
If the game gets dedicated servers, then that problem could be easily solved just by having the owners of said server have a set of rules. If not, then that definitely could be a problem.

They could probably also allow server owners to only allow specific tanks. People seem to love making real life tanks more than custom tanks from what I see.

Or the developer can allow server owners to prohibit things like 170 degree sloped armor with 200mm armor.

Maybe the developer can make it to where server owners can force players to have armor somewhere on their tank that is at least 30mm so they can have a weakspot.

Maybe the developer can allow server owners to prohibit other things like super overpowered weaponry, or force players to have a taller turret ring that has very weak armor.

I mean, there's a lot of things the developer could do to fix problems like that in multiplayer. There could be many strict rules that server owners can enable to prohibit things like that. Orrrrr just dedicated servers with rules. I mean, that definitely would be the best solution. Warn, kick, or ban anybody that brings in that 200mm 170 degree sloped armor.

Ah, maybe a kicking system could be in place! Sure, some people will abuse it... But honestly, when will somebody not abuse a system like that? Just gotta go to the people that aren't... "special" like that.

Though I'm not sure if there will be competitive multiplayer... Unless it's one of those things where you don't do matchmaking but rather join a server that IS competitive, I don't see how that will happen.

Automatically detecting cheese is impossible, even if you could program it. Trying to algorithmically detect the difference between cheese armor and the flat plate of a German-style frontal offset or turret roof would basically require true AGI. Even giant megacorps with f*ckjillions of dollars can't make AGI yet, let alone get AI to figure out far simpler things.

Forcing design changes like weak turret rings solves absolutely nothing. Giant guns and high-velocity guns are naturally balanced by being huge, slow to reload, and requiring massive amounts of volume for the motors and ammo. Forcing turret rings to be tall and weak also just promotes a garbage meta of using super-fast turrets and guns with the bare minimum penetration. Same garbage, different bag.

Server rules and bans would be the only feasible option, both for the dev and the players. Have the server owners be able to watch the battles, admin-kill OP cheese tanks, then warn or kick the user if they don't stop.
Never said detecting cheese builds. I said prohibit them from MAKING cheese builds. Like, options to not allow people to use 170 degree sloped armor.

And how would it be meta if they use minimum penetration? Wouldn't that kind of... I don't know, make the tank worthless? Sure, the turret is fast but... You can't penetrate anything. And you can make a pretty decent cannon with pretty decent turret speed and penetration. I don't get your point with that one unless I'm getting confused...

Honest question: Do you detest multiplayer or something? Because there are lots of ways you could balance a game like this if the developer takes the time to implement such things. Don't tell me otherwise, I'm a game developer myself, so I know what's possible and what's not possible. PREETTY much anything is possible if you put the work into it. And trust me, there's always a workaround for something.

I mean, maybe Unity is different. As far as I understand, anything is possible in the Unreal Engine 4. I used Unity before... I hated it, so I wouldn't know the limits of Unity. That'd be pretty unfortunate if it did have limits though...
Pugboy 2021 年 10 月 1 日 下午 9:34 
Id like to be able to make cold war era tanks with things like night vision and rangefinders and such.
dLFN 2021 年 10 月 2 日 上午 12:39 
More freedom when designing the hull and turret, I want to make smooth dome-ish shapes. I'd like to see an early, mid and late cold war era so I could use stuff like atgms, missile jammers, ERA armor, laser rangefinders, composite armor, APFSDS, HEATFS etc.
Neurotic Panda 2021 年 10 月 2 日 上午 12:44 
引用自 RoflTank
Just because Sprocket has "different mechanics" doesn't mean it's not going to fall in to the pit. All of those games have radically different mechanics, didn't stop them.

Exactly. It's the reason i no longer play MP games unless i know the people i'm playing with. The coolest thing about MP is playing with other people, the worst thing about MP is having to play with other people. Min/maxers, sweat lords, try hards, epeen lovers, griefers, etc all just ruin any MP experience. Some people just cant play a game to just have fun with others.

This game in a MP setting with no rules will be a cluster fcuk. period. You will have to have the server admin control everything. Only so much HP on engines, only armor so thick or sloped to a certain degree, what ammo types, sizes, lengths, barrel lengths, etc etc. if these options aren't added and you play MP with randos you are going to be miserable.

you will have people with 5% sloped armor all around the tank, giant school bus sized gun sitting on 2 treads and nothing else, tanks 1 foot tall, etc ,etc ,etc. its going to be a clown show and not fun for anyone actually trying to play and have even, fun, fair, matches.

it will take some serious work and some serious moderating.

again, its why i have ZERO interests in playing MP games any longer with randos. Its just not worth the headaches or drama to me..

:cozyspaceengineersc:
RoflTank 2021 年 10 月 2 日 上午 12:56 
引用自 LemonHeadManiac
Never said detecting cheese builds. I said prohibit them from MAKING cheese builds. Like, options to not allow people to use 170 degree sloped armor.

And how would it be meta if they use minimum penetration? Wouldn't that kind of... I don't know, make the tank worthless? Sure, the turret is fast but... You can't penetrate anything. And you can make a pretty decent cannon with pretty decent turret speed and penetration. I don't get your point with that one unless I'm getting confused...

Honest question: Do you detest multiplayer or something? Because there are lots of ways you could balance a game like this if the developer takes the time to implement such things. Don't tell me otherwise, I'm a game developer myself, so I know what's possible and what's not possible. PREETTY much anything is possible if you put the work into it. And trust me, there's always a workaround for something.

I mean, maybe Unity is different. As far as I understand, anything is possible in the Unreal Engine 4. I used Unity before... I hated it, so I wouldn't know the limits of Unity. That'd be pretty unfortunate if it did have limits though...

You put the onus on the developer, so.... Yeah, that'd be detecting cheese. Any "automatic prevention" is either too restrictive or so exploitable as to be useless. Trust me, grognards will find a way to ruin any game they play, and then ruin that game for anyone else.

"Minimum penetration" being "minimum penetration necessary to hit the turret ring". Some no-fun loser will math out THE optimal turret and gun within a week. Always plays out the same way, seen it plenty of times before, and Sprocket won't be the one to buck the trend.

And finally, yes, I do detest PVP being shoe-horned in to games. It provides literally nothing of value, and is in the vast majority of cases an active detriment to the game, especially when it affects broader game mechanics. If you really are a "game dev" then you should also knew that you cannot meaningfully balance a sandbox without ruining its capacity as a sandbox. And any effort spent making meaningful balance decisions that don't completely ruin the sandbox for everyone else is effort not spent on any other area of the game. PVP is a worthless resource sink unless your game is designed from the outset for PVP.

I also detest the kind of people that want PVP in every conceivable game, because they ALWAYS end up one of two ways:
A) Ruining the game for everybody else by demanding sweeping mechanical changes to cater to their stupid PVP mode, OR
B) Becoming a toxic vocal minority that won't shut the ♥♥♥♥ up about their stupid PVP mode, and want sweeping mechanical changes made to cater to them.
RoflTank 2021 年 10 月 2 日 上午 12:58 
引用自 Neurotic Panda
Exactly. It's the reason i no longer play MP games unless i know the people i'm playing with. The coolest thing about MP is playing with other people, the worst thing about MP is having to play with other people. Min/maxers, sweat lords, try hards, epeen lovers, griefers, etc all just ruin any MP experience. Some people just cant play a game to just have fun with others.

This game in a MP setting with no rules will be a cluster fcuk. period. You will have to have the server admin control everything. Only so much HP on engines, only armor so thick or sloped to a certain degree, what ammo types, sizes, lengths, barrel lengths, etc etc. if these options aren't added and you play MP with randos you are going to be miserable.

you will have people with 5% sloped armor all around the tank, giant school bus sized gun sitting on 2 treads and nothing else, tanks 1 foot tall, etc ,etc ,etc. its going to be a clown show and not fun for anyone actually trying to play and have even, fun, fair, matches.

it will take some serious work and some serious moderating.

again, its why i have ZERO interests in playing MP games any longer with randos. Its just not worth the headaches or drama to me..

:cozyspaceengineersc:

This whole thing right here is my exact feelings on the matter.

I'd also add that people who want PVP in everything are a cancer, and are inevitably the very same sweaty loser tryhards that end up ruining the mode for everyone.
LemonHeadManiac 2021 年 10 月 2 日 上午 7:38 
引用自 RoflTank
引用自 LemonHeadManiac
Never said detecting cheese builds. I said prohibit them from MAKING cheese builds. Like, options to not allow people to use 170 degree sloped armor.

And how would it be meta if they use minimum penetration? Wouldn't that kind of... I don't know, make the tank worthless? Sure, the turret is fast but... You can't penetrate anything. And you can make a pretty decent cannon with pretty decent turret speed and penetration. I don't get your point with that one unless I'm getting confused...

Honest question: Do you detest multiplayer or something? Because there are lots of ways you could balance a game like this if the developer takes the time to implement such things. Don't tell me otherwise, I'm a game developer myself, so I know what's possible and what's not possible. PREETTY much anything is possible if you put the work into it. And trust me, there's always a workaround for something.

I mean, maybe Unity is different. As far as I understand, anything is possible in the Unreal Engine 4. I used Unity before... I hated it, so I wouldn't know the limits of Unity. That'd be pretty unfortunate if it did have limits though...

You put the onus on the developer, so.... Yeah, that'd be detecting cheese. Any "automatic prevention" is either too restrictive or so exploitable as to be useless. Trust me, grognards will find a way to ruin any game they play, and then ruin that game for anyone else.

"Minimum penetration" being "minimum penetration necessary to hit the turret ring". Some no-fun loser will math out THE optimal turret and gun within a week. Always plays out the same way, seen it plenty of times before, and Sprocket won't be the one to buck the trend.

And finally, yes, I do detest PVP being shoe-horned in to games. It provides literally nothing of value, and is in the vast majority of cases an active detriment to the game, especially when it affects broader game mechanics. If you really are a "game dev" then you should also knew that you cannot meaningfully balance a sandbox without ruining its capacity as a sandbox. And any effort spent making meaningful balance decisions that don't completely ruin the sandbox for everyone else is effort not spent on any other area of the game. PVP is a worthless resource sink unless your game is designed from the outset for PVP.

I also detest the kind of people that want PVP in every conceivable game, because they ALWAYS end up one of two ways:
A) Ruining the game for everybody else by demanding sweeping mechanical changes to cater to their stupid PVP mode, OR
B) Becoming a toxic vocal minority that won't shut the ♥♥♥♥ up about their stupid PVP mode, and want sweeping mechanical changes made to cater to them.
Ah, no wonder. I guess convincing you will be no use since you hate multiplayer. I don't know what the heck happened in your multiplayer experiences, because if it's the dreaded Black Ops 1 zombies multiplayer where everyone keeps leaving every 16 rounds... Then yes, I do understand. Otherwise no, I never had so many problems in a multiplayer game. Toxic people are going to exist no matter where you go. No community is 100% pure. And unfortunately you just have to deal with it. And games normally have a mute button, so I don't know why you hate that so much. But multiplayer is planned soon, so I don't think you'll be able to do anything about it unless you just play singleplayer only.

Oh, and did I mention that the ideas I had were for SERVERS and not SINGLEPLAYER? Yeah, you can balance a sandbox COMPETITIVE PLAYER VS PLAYER, not SANDBOX or CASUAL MULTIPLAYER.

I see no use telling you this stuff though. Firstly it's probably going to through one ear and out to the other, and I mean, just because you hate multiplayer doesn't mean you need to push your own thoughts about multiplayer into other people's heads who DO like multiplayer, like me. And honestly, I never seen problems with multiplayer unless the game was bad. So just let people like what they like. Is it hard to be a good, understanding person?

Oh, and also no need to trash people who like multiplayer my guy. Saying people are cancer just because they like multiplayer is kind of the same thing as saying people who like singleplayer are boring and unimaginable and deserve to fall in the 7 pits of hell.

And I should add that not every person that likes multiplayer is cancer-inducing. I mean, not every black person in the whole world speaks loudly, sassy-like, and rude. I sure don't.

Oh, and I also notice you're not really... reading what I said about the cheese part. Because again, prohibit, not detect. But ah whatever, I give up. You go do you my friend, because I can already see this is going to be an endless argument no matter how many things I tell and counter. And it also kind of tells me what person you are since you think that people who like PVP are cancer and are the main reason for making multiplayer terrible... And I rather deal with people who are understanding and are good in the heart.

Oh, I should also add that just because a few games happened to turn out bad with multiplayer doesn't mean this one will follow the same fate. It's like saying that whenever someone, anyone goes out into society, you'll be a depressed, suicidal, non-loving freak whose only purpose is to work, work, work, and die. And before you comment on that: No, not everyone's life is like that. Yes, it is depressing to see a ton of lives like that... But not everyone lives like that.
最后由 LemonHeadManiac 编辑于; 2021 年 10 月 2 日 上午 7:59
calembredaine 2021 年 10 月 2 日 上午 8:19 
much shorter and straightforward posts would help you figuring everything out, people.
seems both of you understand the most viable multiplayer this game can have are dedicated servers with local rules. in fact so does the dev already.

anyway, what i wait with great anticipation is derp guns actually becoming a viable build. gimme at least these HE shells.
and if i can dream even more, gimme lotsa different fuses; low pressure guns for low velocity without the hassle of a short, inaccurate barrel; different propellant charges; mantlets enabling higher elevation; some gud optics with range adjustments. u guessed it, i have a fetish for hot potato launchers.

then something interesting far more people: mod support, but also some map editor. latter is not planned atm, but i hope mod support could be extensive enough to maybe develop mapping tools ourselves. custom maps are just way too good of a canvas to not have imo.
最后由 calembredaine 编辑于; 2021 年 10 月 2 日 下午 1:09
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