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But the problem is they seem to stay right on the other side of the door after this.
Not sure if my post was deleted but you have a point.
However it also makes it hard to get away from ghouls when you start with 9 ammo and you need to use the knife.
Zombies after locking a door glitch out. They remain at the back side of an open door so you either go in and die (if the room is small enough) or they start twitching into the door.
Really, no reason to auto-close doors in this game.
Yep, I experienced this first hand. I opened 2 doors that were very close to each other (the shower room doors in the hotel where you need the rope to descend) and I went into one of the rooms and fell through the floor out of the map bounds. Had to reload. I knew at this moment that there was a reason the doors close automatically.
And zombies still glitch out if you close a door on them.
Here's a suggestion: In RE2, doors closing isn't a big deal even thought they all do it. This is because they usually don't get in the way, even though they close. Doors open by just walking up to them and generally open in both directions. This makes it so you are less likely to get stuck.
Love the idea. I love anything that glitches out ghouls near doors making it impossible for you to enter or for them to leave. That is why I was even open to the idea to bring some items (or corpse) to support the doors from closing.
Most old solid wood doors in older times weren't made to stay open all the time like we have now so the close state is their normal resting position. They tended to swing shut because that's a combination of their weight and how they where designed work at the time. You could add a note to a one of the main hall door explain to customers watch out for hotels older doors which tend to slam shut more than the newer wooden doors they may be use to.
Thank you for the advice!