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If you were expecting anything from this game beyond a cool gunpla customization engine, then your expectations were wildly out of step with reality.
Be thankful this one is at least fully functional, which is more than can be said of the prior game.
GB2 story while doesn't have translation atleast feel like one of the better implementation of you being isekaid into the game world.
And GB3 develops the characters around you better than GB4(Robota is way better than Tao), and while most cutscenes are done in VN style cg, it looks pleasantly aesthetic with the first person view and various backgrounds that shows the real life part for the characters.
GB4 feels mid and even worse with 99% of everything is just game avatars emoting.
I get that the focus is customization but the new limitation on mastered ex/op skills that ruins you parts scaling is worse than previous games, not to mention how all the ex weapons skills are removed(and ex skills from weapons can't be mastered too so you can't use the sd weapons skills with your normal hg/mg weapons)
People would be happy if they just gave us all kits unlocked from the start and went 'here, go build' and just had bounty, survival and pvp.
https://www.youtube.com/watch?v=HnfPtCrSj28
I feel it's because the BGM and Song issue...
It would have been way more like GB2, but I don't know if you are really isakai'd. GB1-2 are like a game within a game so it's more like the game treats it as if you have been isakai'd to the game world with a mashup of mobile suits from different gundam universes.
I don't mind GB3's story, but I don't think they can keep the Build Fighters/Divers plot intersting in more entries. They tried do something like divers, but the way missions are structured with all the same wave based fights just can't keep it interesting. A massive game like not gbn would have way more variety even in beta,