GUNDAM BREAKER 4

GUNDAM BREAKER 4

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QOL upgrade update?
I wish there faster way to upgrade gunpla parts abilities, like something highlight same ability on sacrifice parts so it easier to move cursors and press A buttons, not read one by one

or just filter select ability on gunpla parts then only show part with this ability, I know they have filter but still have a lot skills listed and some of them are confusing (on weapons abilities filter) because their name almost same

this synthesis ability leveling took me 2 hours for a part, and just done battle for + 15 minutes :lunar2019laughingpig:

or if anyone have mods for this please help
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Showing 1-4 of 4 comments
jerrypocalypse Sep 25, 2024 @ 5:18am 
Yeah, the filters are definitely lacking. It's especially painful on weapons because of the huge variety of abilities. They really need to add a filter for each ability, or a filter for abilities currently on the gear you're enhancing so you can at least make it easier to navigate after the initial searching.
Aldain Sep 25, 2024 @ 5:21am 
Originally posted by jerrypocalypse:
Yeah, the filters are definitely lacking. It's especially painful on weapons because of the huge variety of abilities. They really need to add a filter for each ability, or a filter for abilities currently on the gear you're enhancing so you can at least make it easier to navigate after the initial searching.
They really didn't need all the left/right separations on gear imo, just makes refining weapons an absolute PITA.
jerrypocalypse Sep 25, 2024 @ 6:22am 
Originally posted by Aldain:
Originally posted by jerrypocalypse:
Yeah, the filters are definitely lacking. It's especially painful on weapons because of the huge variety of abilities. They really need to add a filter for each ability, or a filter for abilities currently on the gear you're enhancing so you can at least make it easier to navigate after the initial searching.
They really didn't need all the left/right separations on gear imo, just makes refining weapons an absolute PITA.
Completely agree. It also makes it a pain to mix and match weapons in different variations. Like I currently have a build that uses a machine gun in the right and Gatling in the left, and another that uses the same machine gun in the right, but long rifle in the left. If I want to make a build that uses a gatling and long rifle, I'm stuck with two built for the left hand so I have to go through the whole synthesis thing again to make one of them for the right hand, instead of just being able to easily swap hands without stat loss.
Tenshu Sep 25, 2024 @ 1:07pm 
Originally posted by Aldain:
Originally posted by jerrypocalypse:
Yeah, the filters are definitely lacking. It's especially painful on weapons because of the huge variety of abilities. They really need to add a filter for each ability, or a filter for abilities currently on the gear you're enhancing so you can at least make it easier to navigate after the initial searching.
They really didn't need all the left/right separations on gear imo, just makes refining weapons an absolute PITA.
That's the point, that's how they get you. GB3 had the same thing later with element cubes, x weapon dps, and x weapon mastery. By comparison though it's easier to maximize your dps abilities here than in 3 due to the drop rate of those dps increasing abilities being much higher than X Mastery previously.
Last edited by Tenshu; Sep 25, 2024 @ 1:12pm
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Date Posted: Sep 25, 2024 @ 1:52am
Posts: 4