Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is why machine guns and gatling guns can break part in barely a sec once an enemy is flinching even if they only chipped barely a tiny bit of HP away.
For example, if you use an attack that throw the enemy in the air, then shoot your micro-missile right at it while it floats, you'll easily get 3-5 MS parts.
Cause missiles can be chained together onto 1 op slot, and cause funnels now cast an ex gauge per additional funnel linked (seriously 8 gauges to use an ex skill). Missile builder parts in general have always been pretty strong.