GUNDAM BREAKER 4

GUNDAM BREAKER 4

View Stats:
Talick Kradd Sep 7, 2024 @ 10:13am
My feelings on GB4s combat as a GB3 vet
I have a few complaints about the combat in GB4
1) my fav builds from GB3 are not valid in GB4, you can't just have the 1 beam Saber, a Shield and 1 Rifle (you know, the standard out of the box gunpla kit load-out) and do just as much damage as those who are dual wielding everything, back in GB3 we had in-depth combat, we had the options of using a single or dual weapon types and different combo sets within those weapon types, but now it's all about how weeaboo you can be with dual wielding everything (outside of large swords and melee).
This could've been an easy fix, based on what weapons equipped you would then just use that combo set, axe and saber? cool just use the default dual-weilding combat style option, here's your combo list, single saber, axe, whip, hammer, lance, dual-saber? cool here's your unique combo list.
The whole left/right arm buttons are asinine and make for EXTREMELY shallow weapon combat, why did the combat have to reflect the visual customisation? what does having 2 different arm pieces have to do with how i wield a weapon? we could've had the freedom to choose which arms we use while still retaining a light/heavy combo combat system. (you know, how large sword and Melee have)

2) making you rely heavily on the now messed up EX/OP system, where are the weapon type EX moves? why are optional parts in GB3 now EX moves in GB4? what was the reasoning for that? the combat was what people loved most about GB3 and they messed with it, banking on most of the players of GB4 having never touched GB3.

3) Funnel builds are now a no go, in GB3 funnels were always optional parts with their own individual cool downs, were far more aggressive and would hit harder, if I made the same build in GB4 it would cost me 8 EX bars, with no additional deployment time or increased damage for my funnels, but at least all my funnels would be flying around without a clue and occasionally hit something with only one button press. 🙃 If customisation is freedom, then why am I being punished (for balance?) for putting funnels on builds with parts that don't have that EX ability?

4) left/right weapon traits - WTF is this attribute bloat ♥♥♥♥♥♥♥♥? how does this free up customisation if i have to stat my weapons for use with specific hand if i want to max out it's DPS? ! how is that freedom to play how i wanna play? no to mention there's no brief description of what each attribute does, even though there's space on the screen for that.

It just feels like they didn't have anyone who was passionate about GB3's combat on the team, either in their in house testers or combat developers.

New Gundam Breaker was 2 steps back, and GB4 is a nice looking if only shallow singular step forward, still better than New Gundam Breaker, but still not on par with GB3 in terms of combat, mission depth/variety and build potential. Hopefully GB5 will be closer to GB3 while using GB4 as it's base.
< >
Showing 1-15 of 26 comments
Ive been playing GB3 thanks to the PS Vita emulator. Do you have any tips for beginner players?
Tenshu Sep 7, 2024 @ 11:13am 
1. GB3 combat wasn't really deep at all. Different movesets dropping is nice but it suffered from how action games have it, where you have all these combos but in the end there's one that just trumps the rest even if you unlock it early. In GB3's case Twinblade for example, the spinning moveset was by far and away the best that the others were garbage.

2. I do miss the wacky EXs yes, making the combat look simpler has its charm but I do miss my tornadoes, bullet orbit, and Vergil washing machine...

3. Yes, it's like they didn't think Strike Freedom wasn't nerfed enough in GB3, they made all funnels kinda garbage now.

4. True, GB3 it was condensed into one trait and you got more out of it too, the mastery abilities. They'd be absolutely broken here but just halve the max and it could've carried over.
Talick Kradd Sep 7, 2024 @ 11:30am 
Originally posted by Hawaiian Shirt Man:
Ive been playing GB3 thanks to the PS Vita emulator. Do you have any tips for beginner players?
Find a weapon load out that works for you, keep using your EX moves for those weapons as it'll unlock stronger ones the more you use them, don't be afraid to weave optional close combat parts into your combos, you can make some infinite combos with that, when using funnels don't send them out all at once, stagger them with there cool downs, and be sure to look out for "Optional Parts DPS" (I think that's the name) as it'll boost any and all optional parts not just ones that come from using the part the attribute is attached to. Also look out for the attribute "Relic Hunter" basically increases rarity and drop rates.
Tenshu Sep 7, 2024 @ 1:09pm 
Originally posted by Hawaiian Shirt Man:
Ive been playing GB3 thanks to the PS Vita emulator. Do you have any tips for beginner players?
Radiation beams are your friend. Twin Buster Rifle, Peacock Smasher, etc. they're nerfed in this game but are godlike in GB3 for breaking parts easy. Stay away from dual swords, they're too stubby compared to here. Lower tier EXs can still be useful in lategame so if it has a short cooldown with similar utility, use it. When you unlock Robota, max all his forms as they unlock, the inherited EXs can be great. Master Iridescent Wings from the Phenex backpack for easy parts break for grinding and it gives you NT-D after just like this game.
Gundam Rose's EXs are broken like here as well, lol. Rose Hurricane is the "I win" button.

Also while weapons of a particular type don't have differing stats, ranges are still a thing. Greatsword for example I believe the longest one is the Large Beam Saber from the Gundam X/DX or for Twinblade the longest one is Excalibur.
Last edited by Tenshu; Sep 7, 2024 @ 1:20pm
Paladin Sep 7, 2024 @ 1:25pm 
Originally posted by Hawaiian Shirt Man:
Ive been playing GB3 thanks to the PS Vita emulator. Do you have any tips for beginner players?


Wait wait wait... it actually works now? 6 months ago it still had terrible graphical glitches and artifacts.
Originally posted by Cipher:
Originally posted by Hawaiian Shirt Man:
Ive been playing GB3 thanks to the PS Vita emulator. Do you have any tips for beginner players?


Wait wait wait... it actually works now? 6 months ago it still had terrible graphical glitches and artifacts.
Unfortunately it has this stupid glossy rainbow look on the mobile suits, and sometimes the suits flicker. But it is playable.
Blanc Sep 7, 2024 @ 5:35pm 
I didn't play the previous gundam breaker games but this game is missing combos like traditional hack and slash games . If I had to change anything about the game is to flesh out out the weapon classes combos and give unique moves when dual wielding melee weapons or singular melee weapons.
MSgt Peterson Sep 7, 2024 @ 9:58pm 
Originally posted by Talick Kradd:
I have a few complaints about the combat in GB4
1) my fav builds from GB3 are not valid in GB4, you can't just have the 1 beam Saber, a Shield and 1 Rifle (you know, the standard out of the box gunpla kit load-out) and do just as much damage as those who are dual wielding everything, back in GB3 we had in-depth combat, we had the options of using a single or dual weapon types and different combo sets within those weapon types, but now it's all about how weeaboo you can be with dual wielding everything (outside of large swords and melee).
This could've been an easy fix, based on what weapons equipped you would then just use that combo set, axe and saber? cool just use the default dual-weilding combat style option, here's your combo list, single saber, axe, whip, hammer, lance, dual-saber? cool here's your unique combo list.
The whole left/right arm buttons are asinine and make for EXTREMELY shallow weapon combat, why did the combat have to reflect the visual customisation? what does having 2 different arm pieces have to do with how i wield a weapon? we could've had the freedom to choose which arms we use while still retaining a light/heavy combo combat system. (you know, how large sword and Melee have)

2) making you rely heavily on the now messed up EX/OP system, where are the weapon type EX moves? why are optional parts in GB3 now EX moves in GB4? what was the reasoning for that? the combat was what people loved most about GB3 and they messed with it, banking on most of the players of GB4 having never touched GB3.

3) Funnel builds are now a no go, in GB3 funnels were always optional parts with their own individual cool downs, were far more aggressive and would hit harder, if I made the same build in GB4 it would cost me 8 EX bars, with no additional deployment time or increased damage for my funnels, but at least all my funnels would be flying around without a clue and occasionally hit something with only one button press. 🙃 If customisation is freedom, then why am I being punished (for balance?) for putting funnels on builds with parts that don't have that EX ability?

4) left/right weapon traits - WTF is this attribute bloat ♥♥♥♥♥♥♥♥? how does this free up customisation if i have to stat my weapons for use with specific hand if i want to max out it's DPS? ! how is that freedom to play how i wanna play? no to mention there's no brief description of what each attribute does, even though there's space on the screen for that.

It just feels like they didn't have anyone who was passionate about GB3's combat on the team, either in their in house testers or combat developers.

New Gundam Breaker was 2 steps back, and GB4 is a nice looking if only shallow singular step forward, still better than New Gundam Breaker, but still not on par with GB3 in terms of combat, mission depth/variety and build potential. Hopefully GB5 will be closer to GB3 while using GB4 as it's base.

I personally find it really annoying I can't just use a beam rifle and a twinblade/ beam javelin like the freedom can make by combing the two of it's beam sabers. They could have least made the twinblades similar to great blades.
Meadow Daydream Sep 7, 2024 @ 10:31pm 
What does Vet mean? - lilin

Sorry I had to. Lol.
Tenshu Sep 8, 2024 @ 5:27am 
Originally posted by MSgt Peterson:
Originally posted by Talick Kradd:
I have a few complaints about the combat in GB4
1) my fav builds from GB3 are not valid in GB4, you can't just have the 1 beam Saber, a Shield and 1 Rifle (you know, the standard out of the box gunpla kit load-out) and do just as much damage as those who are dual wielding everything, back in GB3 we had in-depth combat, we had the options of using a single or dual weapon types and different combo sets within those weapon types, but now it's all about how weeaboo you can be with dual wielding everything (outside of large swords and melee).
This could've been an easy fix, based on what weapons equipped you would then just use that combo set, axe and saber? cool just use the default dual-weilding combat style option, here's your combo list, single saber, axe, whip, hammer, lance, dual-saber? cool here's your unique combo list.
The whole left/right arm buttons are asinine and make for EXTREMELY shallow weapon combat, why did the combat have to reflect the visual customisation? what does having 2 different arm pieces have to do with how i wield a weapon? we could've had the freedom to choose which arms we use while still retaining a light/heavy combo combat system. (you know, how large sword and Melee have)

2) making you rely heavily on the now messed up EX/OP system, where are the weapon type EX moves? why are optional parts in GB3 now EX moves in GB4? what was the reasoning for that? the combat was what people loved most about GB3 and they messed with it, banking on most of the players of GB4 having never touched GB3.

3) Funnel builds are now a no go, in GB3 funnels were always optional parts with their own individual cool downs, were far more aggressive and would hit harder, if I made the same build in GB4 it would cost me 8 EX bars, with no additional deployment time or increased damage for my funnels, but at least all my funnels would be flying around without a clue and occasionally hit something with only one button press. 🙃 If customisation is freedom, then why am I being punished (for balance?) for putting funnels on builds with parts that don't have that EX ability?

4) left/right weapon traits - WTF is this attribute bloat ♥♥♥♥♥♥♥♥? how does this free up customisation if i have to stat my weapons for use with specific hand if i want to max out it's DPS? ! how is that freedom to play how i wanna play? no to mention there's no brief description of what each attribute does, even though there's space on the screen for that.

It just feels like they didn't have anyone who was passionate about GB3's combat on the team, either in their in house testers or combat developers.

New Gundam Breaker was 2 steps back, and GB4 is a nice looking if only shallow singular step forward, still better than New Gundam Breaker, but still not on par with GB3 in terms of combat, mission depth/variety and build potential. Hopefully GB5 will be closer to GB3 while using GB4 as it's base.

I personally find it really annoying I can't just use a beam rifle and a twinblade/ beam javelin like the freedom can make by combing the two of it's beam sabers. They could have least made the twinblades similar to great blades.
It's like they went Bizarro with it versus GB3. In GB3, a twinblade moveset had you separate the blade into the two original swords like Excalibur and combo that way. Meanwhile Sandrock's Heat Shotels, which can combine into a twinblade in the rl kit, can't in GB3 but it CAN in GB4 while Excalibur can no longer separate, lol.
Last edited by Tenshu; Sep 8, 2024 @ 5:28am
MSgt Peterson Sep 8, 2024 @ 9:28am 
Originally posted by Tenshu:
Originally posted by MSgt Peterson:

I personally find it really annoying I can't just use a beam rifle and a twinblade/ beam javelin like the freedom can make by combing the two of it's beam sabers. They could have least made the twinblades similar to great blades.
It's like they went Bizarro with it versus GB3. In GB3, a twinblade moveset had you separate the blade into the two original swords like Excalibur and combo that way. Meanwhile Sandrock's Heat Shotels, which can combine into a twinblade in the rl kit, can't in GB3 but it CAN in GB4 while Excalibur can no longer separate, lol.

Don't know what the hell they were thinking. Like, there are OTHER two handed weapons besides claymores >_>

It's frustrating since you can't even boost a singular weapon to be as good as duel wielding, which on itself doesn't make sense. How does a ms even use TWO twinblades at the same time? I could understand rifles depending on the MS, but most would have to ditch one. It's not like there, there's much place to store one rifle alone as it is lol
Tenshu Sep 8, 2024 @ 9:40am 
Originally posted by MSgt Peterson:
Originally posted by Tenshu:
It's like they went Bizarro with it versus GB3. In GB3, a twinblade moveset had you separate the blade into the two original swords like Excalibur and combo that way. Meanwhile Sandrock's Heat Shotels, which can combine into a twinblade in the rl kit, can't in GB3 but it CAN in GB4 while Excalibur can no longer separate, lol.

Don't know what the hell they were thinking. Like, there are OTHER two handed weapons besides claymores >_>

It's frustrating since you can't even boost a singular weapon to be as good as duel wielding, which on itself doesn't make sense. How does a ms even use TWO twinblades at the same time? I could understand rifles depending on the MS, but most would have to ditch one. It's not like there, there's much place to store one rifle alone as it is lol
I mean if a Dark Souls player can do it...
MSgt Peterson Sep 8, 2024 @ 9:45pm 
Originally posted by Tenshu:
Originally posted by MSgt Peterson:

Don't know what the hell they were thinking. Like, there are OTHER two handed weapons besides claymores >_>

It's frustrating since you can't even boost a singular weapon to be as good as duel wielding, which on itself doesn't make sense. How does a ms even use TWO twinblades at the same time? I could understand rifles depending on the MS, but most would have to ditch one. It's not like there, there's much place to store one rifle alone as it is lol
I mean if a Dark Souls player can do it...

We don't talk about dark souls lol
King Sep 8, 2024 @ 10:11pm 
1 weapon loadouts
While i do think there should be some sort of scaling on weapon stats if you use 1 it would have the stats of 2 or something i can see why the wanted more options as many suits in the gundam franchise dual wield. Calling it "weaboo" shows your maturity level and lack of understanding of the Gundam universe, which is an anime made by japanese people for japanese audiences (originally). Calling it "weaboo" to dual wield is about as childish as you can be. Grow up.

You say it makes combat shallow and uninteresting when GB3 had more or less much simpler combat. This game lets you change your weapons and different categories changes how your combo works which in turn gives you more options and more interesting and flexable customization. I very much enjoy how i can play around with different weapons in different hands to change how my suit plays.

Left/right
You complain about not having enough customization yet get upset they give you the ability to fine tune your loadout with specific hand modifiers. Due to the way i play i tend to prefer clicky weapons on my left hand because i can click left mouse easyer, so i get left hand modifiers for my rifles or heavy weapons. Then for the right since its hardr for me, i go for automatic weapons usually or hold down beams or such so i can more easily use those, so ill put right hand on those kinds of weapons.

This game gives me more freedom to play in a way that is comfortable to me, a person with nerve damage in both hands and only 4/5 working fingers between both hands. How is that limiting people?

OP/EX
It took a bit of figureing how the system worked but now that i undnerstand stats and making parts that work for the skills on them im enjoying the OP/EX system a lot. In the begining i mostly meleed because it ws just easyer as i didnt understand stats yet, but now that i see how skills preform when boostedd by relivant stats its very fun to have diverse builds.

Funnels
From what i heard funnels were broken in GB3. At the start i didnt see them preform that well in gb4, but once i got sunnel stats on gear and starting buffing the stats relevant to the funnels, they dd much better and ive seen them do very solid now when built right. Yes there is downsides to using too many funnels but thats just a balance thign to keep it from being as broken as it was in GB3. But ive been enjoying messing around with them. I recently build a half Age FX and half 30 unit and ive been having a lot of fun with its funnels. I also started working on a unicorn build with the funnels it has.

Combat
You seem to think every new game in a series needs to be a carbon copy of the old game. That is incorrect. If that was the case, innovation in gaming would be dead. Its always good to think about your old systems when making a new game and trying to improve on it to build torwards a better future. Making the same game for decades just makes your player base bored. Why do you think Mario gaames innovate and evolve so much over each game series? because they know no one wants to play simple Jump Man for 30 years.

So i think its a very fun game and i very much enjoy the systems in it. It gives me a lot of old Armored Core Masters of the Arena vibes and that wass a mech game i loved playing back in the day. I always liked the gundam gamees but could nevr play most due to limits on release, or region or console or limit on me not being able to use controllers anymore. So to finall ube able to play this game on PC has been a life saver for me. Ive very much enjoyed getting to enjoy this and i very much have enjoyed the freedom they have given us in this game as well. It is nice to be able to play how ever i want.
The Glue Factory Sep 9, 2024 @ 3:34am 
2
GB3 combat was just sigmax rifles, gravity skills and funnels for max damage with twinblade spin spam to break parts.

GB4 combat for max damage is atomic bazooka weapons and shield, age 1 burst, and ether great mace or heat shotels.

Gunpla is Freedom, and indepth combat in a breakers game is a lie, just make what you feel is fun and rock it or else the game is gonna get stale fast.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Sep 7, 2024 @ 10:13am
Posts: 26