GUNDAM BREAKER 4

GUNDAM BREAKER 4

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What EX / Op Skills do people run the most.
I just wanted to do a friendly experiment and see what everyones favorite EX and OP skills.
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Showing 1-15 of 29 comments
Endymion Gainer Sep 6, 2024 @ 8:00pm 
I personally love Wild Dance EX skills, like Vajra Beam Sabers on Gaia and Twinblade from Astray Red Frame Kai. Most common I've seen in Bounty Hunter is Radiator Shield's Atomic Bazooka.
lam.singsing Sep 6, 2024 @ 8:06pm 
21tube missiles

trans-am or NTD
Last edited by lam.singsing; Sep 6, 2024 @ 8:06pm
Pankek Sep 6, 2024 @ 8:14pm 
Favorite EX Skill(s):

1. GN Fang (Builder Parts / Arche Gundam) - Funnel-type EX, only costs 1 EX Point, stuns the enemy when they hit. Only minus is the fact that you can't stack them on top of each other and send them out by the dozens like you could in Breaker 3.

2. Mirage Colloid (Blitz Gundam / Gold Frame Amatsu Mina) - Hyper Trance EX, quite literally cheeses the game. Only costs 2 EX Points to boot. Run a mission solo, activate this EX, and enemies will literally just stand still and let you whack them for free.

3. Overdrive (Scramble Gundam) - Hyper Trance EX, costs 3 EX, pretty fast start up, deals small damage and also stuns enemies in an AoE for a short time and you get the usual buff of increased speed and Reaction Time. The stun is pretty short, you can probably only get a hit or two in after activating the ability, but I appreciate the practicality of the skill. I usually run this

4. Super DRAGOONs (Strike Freedom / Perfect Strike Freedom) - Hyper Trance EX, costs 4 EX. Pretty expensive, but you get the usual increase in speed and Reaction Time plus funnels to fight for you. Not my first pick for EX, to be honest. But the extra funnels are nice, and the wings of light effect is pretty cool.

Favorite OP Skill(s):

1. I-Field / Chobam Armor (Unicorns / Alex NT-1 Chobam) - MUST have. They are passive abilities, so they activate automatically, with 0 cooldown, and provides mitigation to Beam and Physical attacks. Just use parts mastery and inherit them to your current gunpla. They are unintrusive and won't change the look or scale of your currently equipped parts. Unless you plan on using all 8 OP Slots, slotting them in should be a no brainer.

2. Any Grappling Hook-type skill - another must have in my opinion. It's not that useful in normal scenarios. They typically have long reach, but short reel. So you can latch to a normal enemy from a long range, but they'll only get reeled in for like a quarter of the distance. Where they REALLY shine, however, are on PG Boss stages/waves. The bosses in this game really moves around a lot for their size. They sometimes do a rush attack from one end of the arena to the other, sometimes they do an AoE that forces you away from them. Using the grappling hook in this scenario reels YOU into the boss instead, making them a godsend to close the distance. They're much faster than boosting from across the arena, have a pretty long range, and a low cooldown time.

3. Missiles or explosives of any kind - enemies guard a lot in this game, and they can keep their guard up for an obnoxious amount of time. Missiles can quite reliably break blocking enemies.
Meadow Daydream Sep 6, 2024 @ 8:26pm 
Originally posted by Pankek:
Favorite EX Skill(s):

1. GN Fang (Builder Parts / Arche Gundam) - Funnel-type EX, only costs 1 EX Point, stuns the enemy when they hit. Only minus is the fact that you can't stack them on top of each other and send them out by the dozens like you could in Breaker 3.

2. Mirage Colloid (Blitz Gundam / Gold Frame Amatsu Mina) - Hyper Trance EX, quite literally cheeses the game. Only costs 2 EX Points to boot. Run a mission solo, activate this EX, and enemies will literally just stand still and let you whack them for free.

3. Overdrive (Scramble Gundam) - Hyper Trance EX, costs 3 EX, pretty fast start up, deals small damage and also stuns enemies in an AoE for a short time and you get the usual buff of increased speed and Reaction Time. The stun is pretty short, you can probably only get a hit or two in after activating the ability, but I appreciate the practicality of the skill. I usually run this

4. Super DRAGOONs (Strike Freedom / Perfect Strike Freedom) - Hyper Trance EX, costs 4 EX. Pretty expensive, but you get the usual increase in speed and Reaction Time plus funnels to fight for you. Not my first pick for EX, to be honest. But the extra funnels are nice, and the wings of light effect is pretty cool.

Favorite OP Skill(s):

1. I-Field / Chobam Armor (Unicorns / Alex NT-1 Chobam) - MUST have. They are passive abilities, so they activate automatically, with 0 cooldown, and provides mitigation to Beam and Physical attacks. Just use parts mastery and inherit them to your current gunpla. They are unintrusive and won't change the look or scale of your currently equipped parts. Unless you plan on using all 8 OP Slots, slotting them in should be a no brainer.

2. Any Grappling Hook-type skill - another must have in my opinion. It's not that useful in normal scenarios. They typically have long reach, but short reel. So you can latch to a normal enemy from a long range, but they'll only get reeled in for like a quarter of the distance. Where they REALLY shine, however, are on PG Boss stages/waves. The bosses in this game really moves around a lot for their size. They sometimes do a rush attack from one end of the arena to the other, sometimes they do an AoE that forces you away from them. Using the grappling hook in this scenario reels YOU into the boss instead, making them a godsend to close the distance. They're much faster than boosting from across the arena, have a pretty long range, and a low cooldown time.

3. Missiles or explosives of any kind - enemies guard a lot in this game, and they can keep their guard up for an obnoxious amount of time. Missiles can quite reliably break blocking enemies.

There are some Physical EX and OP Skills that cannot be shield guarded. Such as Destiny Gundam's Palma Fiocina. But firepower works just as good.
Meadow Daydream Sep 6, 2024 @ 8:30pm 
Originally posted by lam.singsing:
21tube missiles

trans-am or NTD

Why does NT-D increase Reaction Speed and Movement Speed. But Trans Am only increases speed??? They cost the same. At least that is what I am reading right now on both respective parts. Weird.
Velmoria Sep 6, 2024 @ 8:52pm 
Originally posted by Owl With a Gun:
Originally posted by lam.singsing:
21tube missiles

trans-am or NTD

Why does NT-D increase Reaction Speed and Movement Speed. But Trans Am only increases speed??? They cost the same. At least that is what I am reading right now on both respective parts. Weird.
They are the same including Wing Gundam, F91, EXAM & Hyper Mode. Just different cosmetic effect.
Last edited by Velmoria; Sep 6, 2024 @ 8:53pm
Tenshu Sep 7, 2024 @ 6:53am 
Gerbera Straight & Tiger Pierce - Highest damaging Wild Dance EX with good overall parts damage
Jagd Doga's Missile Launcher - Just break everything whenever you feel like it
Hanzo Sep 7, 2024 @ 8:58am 
Originally posted by Tenshu:
Gerbera Straight & Tiger Pierce - Highest damaging Wild Dance EX with good overall parts damage
Jagd Doga's Missile Launcher - Just break everything whenever you feel like it
Gerbera Straight & Tiger Pierce is same as Twinblade from builder parts and some other skills (Shiranui, Kotetsumaru) . It loses in terms of damage to "Lacerta Beam Saber". Though LBS launches enemy in the end So GS&TP is more viable in most situaltions. Denkomaru is also fun one
Last edited by Hanzo; Sep 7, 2024 @ 9:01am
Lur Nen Rue Sep 7, 2024 @ 9:02am 
Jigen haoh from build burning for bosses
vergara 3 from noir backpack or gundam katar from 00

blazing gundam burst action because its literally kamehameha

mercury lev shotgun x8 to build gauge, ANY gauge
Last edited by Lur Nen Rue; Sep 7, 2024 @ 9:11am
Lyzrac Sep 7, 2024 @ 7:21pm 
GN Katar is the best wild dance melee EX I've seen. Atomic bazooka EX from radiator shield. Backpack shield arms EX from Kimaris Vidar/G-Self Perfect/GM Cardigan/Full Armor Thunderbolt, NT-D or Trans-am EX from build parts.
OP-wise,
1. Gatling from GM Cardigan's gatling backpack or Heavy Arm's chest
2. Micro missiles from ZZ or Lightning backpack
3. Grab from Amatsu Mina backpack
4. Halberd, small stun on a 5 second cooldown if you throw it
5. Anti-ship Missile from Doven Wolf backpack
6. I-Field for Beam
7. Chobham armor for Physical
8. GN Field from build parts.

Funnel/bit EXs are laughably bad, with the exception of things like C-Funnels if you've got all the compatible armor equipped. RX-93ff, Phenex, and FA-Unicorn (arms + backpack) also have decent funnels.

The lategame meta is pretty much 2 atomic bazookas, a hyper mode, atomic bazooka EX, and the Plasma Diver missile awaken from Age 1 Normal.
Meadow Daydream Sep 7, 2024 @ 8:04pm 
Originally posted by Lyzrac:
GN Katar is the best wild dance melee EX I've seen. Atomic bazooka EX from radiator shield. Backpack shield arms EX from Kimaris Vidar/G-Self Perfect/GM Cardigan/Full Armor Thunderbolt, NT-D or Trans-am EX from build parts.
OP-wise,
1. Gatling from GM Cardigan's gatling backpack or Heavy Arm's chest
2. Micro missiles from ZZ or Lightning backpack
3. Grab from Amatsu Mina backpack
4. Halberd, small stun on a 5 second cooldown if you throw it
5. Anti-ship Missile from Doven Wolf backpack
6. I-Field for Beam
7. Chobham armor for Physical
8. GN Field from build parts.

Funnel/bit EXs are laughably bad, with the exception of things like C-Funnels if you've got all the compatible armor equipped. RX-93ff, Phenex, and FA-Unicorn (arms + backpack) also have decent funnels.

The lategame meta is pretty much 2 atomic bazookas, a hyper mode, atomic bazooka EX, and the Plasma Diver missile awaken from Age 1 Normal.

:O I usually Main the Kimaris Vidar Backpack Shield Arms. They're great!!!!
Meadow Daydream Sep 7, 2024 @ 10:16pm 
Originally posted by Lyzrac:
3. Grab from Amatsu Mina backpack

Sword Strike Gundam Left arm has a Grab too. Just throwing that out there :)
Tenshu Sep 8, 2024 @ 5:46am 
Originally posted by Hanzo:
Originally posted by Tenshu:
Gerbera Straight & Tiger Pierce - Highest damaging Wild Dance EX with good overall parts damage
Jagd Doga's Missile Launcher - Just break everything whenever you feel like it
Gerbera Straight & Tiger Pierce is same as Twinblade from builder parts and some other skills (Shiranui, Kotetsumaru) . It loses in terms of damage to "Lacerta Beam Saber". Though LBS launches enemy in the end So GS&TP is more viable in most situaltions. Denkomaru is also fun one
If you mean Super Lacerta Beam Saber on the Shiranui parts, idk. GS&TP did 201539 for me while SLBS did 136751. Kotetsumaru though did do the same 201539 damage, yes.
Lyzrac Sep 8, 2024 @ 6:06am 
Originally posted by Owl With a Gun:
Originally posted by Lyzrac:
3. Grab from Amatsu Mina backpack

Sword Strike Gundam Left arm has a Grab too. Just throwing that out there :)

Amatsu Mina backpack drains health and also hits incredibly hard for an OP. There's a lot of other grabs, but this is the best one I've found.
Tenshu Sep 8, 2024 @ 6:48am 
Originally posted by Lyzrac:
Originally posted by Owl With a Gun:

Sword Strike Gundam Left arm has a Grab too. Just throwing that out there :)

Amatsu Mina backpack drains health and also hits incredibly hard for an OP. There's a lot of other grabs, but this is the best one I've found.
It was the best in GB3, sadly the HP drain doesn't work on PGs...
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