GUNDAM BREAKER 4

GUNDAM BREAKER 4

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Bog the Builder 4 set. 2024 às 20:28
Can't level mastery of OP and EX skills anymore
This is extremely disappointing and was the reason why spending a lot of time using specific parts led (me) to identifying parts for my final custom build. Now all we have to do is max the rarity to gain the mastery? I'm sorry Crafts & Meister, but that's not the definition of "mastery".

GB3 did everything better. Very disappointed in GB4 so far.
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A mostrar 16-26 de 26 comentários
Bog the Builder 6 set. 2024 às 1:30 
Originalmente postado por Cipher:
Originalmente postado por Silver Nightbane:
I'd say one of the more annoying aspects of this new system is that even if you DO master a skill, whatever body part they were attached to suddenly transforms into a silhouette of that body part and destroys any and all customization you had when that was never a problem in GB3.

This is the real problem. It makes me not want to use anything that doesn't come from my actual gunpla which ruins the idea.

From all the people complaining about this, it is evident this is a sentiment common amongst the player base. Hopefully, this gets patched. Hopefully...

I know right?? Again, not an issue in GB3 (from memory at least).
Paladin 6 set. 2024 às 1:35 
Originalmente postado por Bog the Builder:
Originalmente postado por Cipher:

This is the real problem. It makes me not want to use anything that doesn't come from my actual gunpla which ruins the idea.

From all the people complaining about this, it is evident this is a sentiment common amongst the player base. Hopefully, this gets patched. Hopefully...

I know right?? Again, not an issue in GB3 (from memory at least).

I really, really hope they patch this. If not, it just kills the customization for me and that means once I get bored of creating gunpla for photos and diorama I am done.

After finishing the story I've spent a few days just creating kits and not actually playing missions because of this.
魔装機神 Psybuster 6 set. 2024 às 5:41 
Originalmente postado por Bog the Builder:
That actually sounds sick! Bro, if they did this for GB4 omg but I can see how it could end up slowing down the gameplay loop to an awkward crawl XD
I should also clarify that you couldn't further customize a part afterward, so it was pure gacha and the only way to get a better part was to level up your nipping so you could maybe possibly get a better version of a part. It was ♥♥♥♥♥♥♥ awful and makes any complaints about 3 or 4's systems a joke.

Originalmente postado por Bog the Builder:
But it really is not a terrible idea; C&M could even alter the min/maxing mechanics by tying in the best affixes to the quality of the nipping. Rough edges and leftover nubs? Low-range stats for the part. Perfect nipping and smooth parts? High-range stats.

I can see it working to be honest, but to do this for every part of 250 gunpla models? Hell naw bro that's a mini-game within the video game lmao
Again, it's a cool idea conceptually, but in practice it would be awful to play through.
ChronoStrafe 6 set. 2024 às 6:22 
Originalmente postado por Bog the Builder:
Originalmente postado por Cipher:

This is the real problem. It makes me not want to use anything that doesn't come from my actual gunpla which ruins the idea.

From all the people complaining about this, it is evident this is a sentiment common amongst the player base. Hopefully, this gets patched. Hopefully...

I know right?? Again, not an issue in GB3 (from memory at least).
From what I remember of playing GB3 last week on my Vita, it was an issue only with skills that actually had weapons tied to them. So if you used Dead-End Drive, the windmilling great sword attack, while equipped with a lance for example, you'd suddenly spawn a random great sword and it looked awkward. However, transformation skills like Trans-Am, Zero System etc, were just an aura so you could use those skills without issue. Same with Shining/Darkness Finger skills, it just did them since it was a bare handed skill.

That said, the current system is awful for any long duration skills, I don't mind using it for something like the heat shotel combo from the sandrock custom backpack, but I hate when I wanted to use Hades system and suddenly I have a damned Pale Rider head that's transparent.

I hope a patch fixes it, but I really doubt it gets patched, so hopefully some mods will fix it at least.
Bog the Builder 6 set. 2024 às 15:16 
Originalmente postado por 魔装機神 Psybuster:
Originalmente postado por Bog the Builder:
That actually sounds sick! Bro, if they did this for GB4 omg but I can see how it could end up slowing down the gameplay loop to an awkward crawl XD
I should also clarify that you couldn't further customize a part afterward, so it was pure gacha and the only way to get a better part was to level up your nipping so you could maybe possibly get a better version of a part. It was ♥♥♥♥♥♥♥ awful and makes any complaints about 3 or 4's systems a joke.

Originalmente postado por Bog the Builder:
But it really is not a terrible idea; C&M could even alter the min/maxing mechanics by tying in the best affixes to the quality of the nipping. Rough edges and leftover nubs? Low-range stats for the part. Perfect nipping and smooth parts? High-range stats.

I can see it working to be honest, but to do this for every part of 250 gunpla models? Hell naw bro that's a mini-game within the video game lmao
Again, it's a cool idea conceptually, but in practice it would be awful to play through.

Aw, that's terrible ): I suppose GB3 became a culmination of all the feedback they got from GB1 and GB2 and made it their flagship Breaker game :3

To be honest, as much as I adore having a GB game on PC (finally!), I still prefer everything about GB3; from its UI to the combat pacing. Idk if it's just me, but do you feel as though the combat is too methy? Like, it's just cracked (and not in a good way); the attack speed is insanely fast straight off the bat and it only gets faster, but what's ironic is that the DPS does not increase with attack speed which is what is the standard in aRPGs.

So now we have this comically methed out Mobile Suit/Gundam going absolutely ham, as if they have Trans-Am permanently engaged, whilst the damage dealt is pitiful. But with GB3, it was more... balanced. Maybe it is just me tho.

But yeah, a damn shame that the runner cutting system could not have been salvaged and polished )':
Bog the Builder 6 set. 2024 às 15:20 
Originalmente postado por ChronoStrafe:
Originalmente postado por Bog the Builder:

I know right?? Again, not an issue in GB3 (from memory at least).
From what I remember of playing GB3 last week on my Vita, it was an issue only with skills that actually had weapons tied to them. So if you used Dead-End Drive, the windmilling great sword attack, while equipped with a lance for example, you'd suddenly spawn a random great sword and it looked awkward. However, transformation skills like Trans-Am, Zero System etc, were just an aura so you could use those skills without issue. Same with Shining/Darkness Finger skills, it just did them since it was a bare handed skill.

That said, the current system is awful for any long duration skills, I don't mind using it for something like the heat shotel combo from the sandrock custom backpack, but I hate when I wanted to use Hades system and suddenly I have a damned Pale Rider head that's transparent.

I hope a patch fixes it, but I really doubt it gets patched, so hopefully some mods will fix it at least.

That's right! I forgot about weapon OP skills XD They were funny but I stopped noticing a few hundred hours later because I had built and perfected my custom Gundam (the Celeste Kai) which was a pure melee build (think kickboxing). It was ridiculously powerful, every punch would literally dismember parts, even mini bosses, and paired with Darkness Finger and Bullet Orbit? Godly.

I tried rebuilding it in GB4 and it is not the same ):

I just want GB3's perfected systems in GB4 😭

P.S. I just remembered that those OP skills could also evolve into upgraded versions if you levelled them up and GB4, so far, does not do this
Última alteração por Bog the Builder; 6 set. 2024 às 15:23
Originalmente postado por Bog the Builder:
I just remembered that those OP skills could also evolve into upgraded versions if you levelled them up and GB4, so far, does not do this
That was EX Skills, not OPs.
Bog the Builder 6 set. 2024 às 16:33 
Originalmente postado por 魔装機神 Psybuster:
Originalmente postado por Bog the Builder:
I just remembered that those OP skills could also evolve into upgraded versions if you levelled them up and GB4, so far, does not do this
That was EX Skills, not OPs.

Ooops, my bad 😅 I often get them mixed up. I miss that system though, it was very rewarding to use the same skills over and over, to see them evolve and improve!
White Rabbit Alice 6 set. 2024 às 17:12 
what ticks me off, is there seems to be no real "Tuning" of your suit. with any real meaningful affixes, weaponwise.

and there was something i wrote up earlier in the forum, about bits and funnels, which need buffed.

In 3, if i activated super dragoon with the SF Wings and Unicorn FA Arms, they'd both shoot off. id still have to toggle the arms as OP Equip, and the GN Racks, and C Funnels, but here,i have to use NT-D For The Phenex Backpack,FA Uni Arms, and Dragoons for the wings, but the wings are automatic.

id need to have 3 EX Slots filled out of 4 to pull it off, but its do-able (not counting c-funnel and gn funnels). NT-D,Super Dragoon, and of course, the FA Arms, im not sure if the phenex is a skill related EX, like all other funnels and bits

another thing, that could be patched, would be a list of what you get in a kit when you buy it,instead of just icons to guess, from the shop, ala GB3.
Última alteração por White Rabbit Alice; 6 set. 2024 às 17:25
White Glint 6 set. 2024 às 19:05 
Originalmente postado por Crimson Kitsune:
what ticks me off, is there seems to be no real "Tuning" of your suit. with any real meaningful affixes, weaponwise.

and there was something i wrote up earlier in the forum, about bits and funnels, which need buffed.

In 3, if i activated super dragoon with the SF Wings and Unicorn FA Arms, they'd both shoot off. id still have to toggle the arms as OP Equip, and the GN Racks, and C Funnels, but here,i have to use NT-D For The Phenex Backpack,FA Uni Arms, and Dragoons for the wings, but the wings are automatic.

id need to have 3 EX Slots filled out of 4 to pull it off, but its do-able (not counting c-funnel and gn funnels). NT-D,Super Dragoon, and of course, the FA Arms, im not sure if the phenex is a skill related EX, like all other funnels and bits

another thing, that could be patched, would be a list of what you get in a kit when you buy it,instead of just icons to guess, from the shop, ala GB3.

they will not change how funnels work, they will either buff the damage or the fire rate but they want to avoid builds with 70 funnels that oneshot everything
Bog the Builder 6 set. 2024 às 21:04 
Originalmente postado por White Glint:
Originalmente postado por Crimson Kitsune:
what ticks me off, is there seems to be no real "Tuning" of your suit. with any real meaningful affixes, weaponwise.

and there was something i wrote up earlier in the forum, about bits and funnels, which need buffed.

In 3, if i activated super dragoon with the SF Wings and Unicorn FA Arms, they'd both shoot off. id still have to toggle the arms as OP Equip, and the GN Racks, and C Funnels, but here,i have to use NT-D For The Phenex Backpack,FA Uni Arms, and Dragoons for the wings, but the wings are automatic.

id need to have 3 EX Slots filled out of 4 to pull it off, but its do-able (not counting c-funnel and gn funnels). NT-D,Super Dragoon, and of course, the FA Arms, im not sure if the phenex is a skill related EX, like all other funnels and bits

another thing, that could be patched, would be a list of what you get in a kit when you buy it,instead of just icons to guess, from the shop, ala GB3.

they will not change how funnels work, they will either buff the damage or the fire rate but they want to avoid builds with 70 funnels that oneshot everything

Boooo that's not fun :l It's a single-player game where God-tier post-game builds should not need to be nerfed, nor should we, as players, be punished for experimenting and discovering these OP builds ):

Like how a min/maxed melee build in GB3 would literally disconnect and break parts per hit >:) C&M didn't nerf my custom build (it was an absolute menace), so why should they nerf Crimson Kitsune's fun? l:
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Postado a: 4 set. 2024 às 20:28
Comentários: 26