GUNDAM BREAKER 4
Need Help understanding some "Abilities"
Looking for some help understanding some of the abilities effects. Also if anyone knows of a guide detailing the abilities plz do share.

Max Duration:Break Combo
Reaction Speed:Performance
Attack Power:InjectionEX
Attack Power:BarrageOP
Attack Power:Wild DanceEX
Attack Power:InherentEX
Attack Power:Special TypeOP

Update: Found a video covering this topic
https://www.youtube.com/watch?v=DJBH07J9GQM&t=350s
แก้ไขล่าสุดโดย ShowOfTimes; 4 ก.ย. 2024 @ 7: 22am
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โพสต์ดั้งเดิมโดย 『 Gheert 』:
From a modeling standpoint I think I know what happened - beams are an effect that gets called vs a static model with fancy paint like heat weapons. In modeling, to change colors, emissive strength etc it's easier than trying to do that to a pre baked effect like explosions etc if you didn't make your engine handle it from day 1

Aka, I don't think bandai namco is in a good position right now where they can tear apart their game and plug that. That's a pretty expensive feature development wise if I understand correctly.

Every Gundam I've seen has either a pink or green laser in anime and I always assumed it's either a trademark or lore.
I think you got the wrong discussion thread steam lol
แก้ไขล่าสุดโดย ShowOfTimes; 1 ก.ย. 2024 @ 4: 37pm
โพสต์ดั้งเดิมโดย ShowOfTimes:
Looking for some help understanding some of the abilities effects. Also if anyone knows of a guide detailing the abilities plz do share.

Max Duration:Break Combo = increased duration on combo meter
Reaction Speed:Performance = increased attack speed since increased reaction speed alone on the head unit increases attackspeed
Attack Power:InjectionEX
Attack Power:BarrageOP
Attack Power:Wild DanceEX = increased damage on melee ex combos
Attack Power:InherentEX
Attack Power:Special TypeOP
My guess ....
โพสต์ดั้งเดิมโดย ShowOfTimes:
Max Duration:Break Combo
Pretty sure this extends the time your Break Combo lasts before you have to break something else to refresh it. If you find your Break Combo getting cut off (which will happen on higher difficulties) this is an Ability to invest in.

โพสต์ดั้งเดิมโดย ShowOfTimes:
Reaction Speed:Performance
Increases your reaction speed stat which influences how responsive the machine is.

โพสต์ดั้งเดิมโดย ShowOfTimes:
Attack Power:InjectionEX
Attack Power:BarrageOP
Attack Power:Wild DanceEX
Attack Power:InherentEX
Attack Power:Special TypeOP
EX and OP attack powers for different types. Not sure off-hand what the English version's nomenclature is, but I PRESUME "Wild Dance" would be 乱舞 type moves, which are the multi-hit combo ones like Beam Saber and the like.
โพสต์ดั้งเดิมโดย ShowOfTimes:
Reaction Speed:Performance
"Reaction Speed" Effects your attack speed/shoot speed/ex attack speed/op attack speed etc. This will improve the stat even further

โพสต์ดั้งเดิมโดย ShowOfTimes:
Attack Power:BarrageOP
I wonder if this is in relation to missile type OP's gained either from breaker parts or certain backpacks/arms. If thats the case this will increase their attack power

โพสต์ดั้งเดิมโดย ShowOfTimes:
Attack Power:Wild DanceEX
Someone above mentioned this but to confirm: Yes as far as my understanding goes, wild dances are multi-hit melee attacks. Ones that you'd get from say the Astray Red Frame Dragon backpack or the Destiny backpack (tho destiny's is an op not an ex)

As for special type, inherent and injection...im really unsure
I'm just guessing that Ex are the hotkeys for orange icon at left side screen, while OP are blue icons at right side screen.

So [Attack Power : Barrage OP] boost damage for gatling attachments or head/body vulcan for example.

There should be Missiles OP as well.
โพสต์ดั้งเดิมโดย Velmoria:
I'm just guessing that Ex are the hotkeys for orange icon at left side screen, while OP are blue icons at right side screen.
Correct.
โพสต์ดั้งเดิมโดย Velmoria:
I'm just guessing that Ex are the hotkeys for orange icon at left side screen, while OP are blue icons at right side screen.

So [Attack Power : Barrage OP] boost damage for gatling attachments or head/body vulcan for example.

There should be Missiles OP as well.

well, there is a specific Vulcan OP skill as well. do they stack together in this case?
โพสต์ดั้งเดิมโดย Revenant:
โพสต์ดั้งเดิมโดย Velmoria:
I'm just guessing that Ex are the hotkeys for orange icon at left side screen, while OP are blue icons at right side screen.

So [Attack Power : Barrage OP] boost damage for gatling attachments or head/body vulcan for example.

There should be Missiles OP as well.

well, there is a specific Vulcan OP skill as well. do they stack together in this case?
yes
Thanks for the info so far everyone
โพสต์ดั้งเดิมโดย Velmoria:
I'm just guessing that Ex are the hotkeys for orange icon at left side screen, while OP are blue icons at right side screen.

So [Attack Power : Barrage OP] boost damage for gatling attachments or head/body vulcan for example.

There should be Missiles OP as well.

Guided Missiles OP is the name of the ability that boost Missiles.
My question to add to the pile: 'Time Reduction: Charge' ?
Guessing it's the brief build-up before some weapons actually fire (such as Dynames' GN Sniper Rifle)?
โพสต์ดั้งเดิมโดย Jamian_Zephyr:
My question to add to the pile: 'Time Reduction: Charge' ?
Guessing it's the brief build-up before some weapons actually fire (such as Dynames' GN Sniper Rifle)?

like, holding charging shots on BR's or Charging Great swords. let me tell you, it is a game changer on Great Swords.
Reaction Speed:Performance = how fast your kit move so you can attack faster (close range)
Attack Power:Wild DanceEX = Ranbu aka sword dance anymove that use knife or sword
Attack Power:InherentEX Inherent here mean inner spirit/qi/ki aka any move from G gundam + Destiny palma
really wish we could change the color of the beam effects for beam weaponry.
โพสต์ดั้งเดิมโดย Kyrio:
Attack Power:InherentEX Inherent here mean inner spirit/qi/ki aka any move from G gundam + Destiny palma

...son of a. I thought that meant EX skills inherent in non-Builder parts mounted on the gunpla's base bits. So for example a Mega Particle Cannon EX as part of a torso piece as opposed to the Mega Particle Cannon Builder part. Need to test this some time but that do explain why my MPC doesn't seem to be getting stronger with more InherentEX added...

โพสต์ดั้งเดิมโดย AuraFlash:
really wish we could change the color of the beam effects for beam weaponry.

if we're going to talk about things that annoy us mind if I vent a little more about the Weapon abilities? As in who's bright spark of an idea was it to include 'Left' and 'Right' as a modifier when nearly all of them appear to be interchangeable on the left and right sides/arms, those happy moments of upgrading/synthesizing parts should not come with the mind-numbing caveat of trying to hunt for specific abilities like Long-Range Gauge Cost: Right Gatling or Attack Power: Left Saber amidst the inevitable sea of new parts and abilities built up in our roster.

Just...Attack Power: Saber and Long-Range Gauge Cost: Gatling. Why couldn't they do that. Adjust down their effectiveness for balancing purposes if need be.

Or if they did have to do it the other way for whatever reason, why not give us the ability to filter out those very specific abilities from our parts instead of the cracker jack current system of filtering part abilities. Seriously, have you Breakers vets been dealing with this from the very beginning?
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