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It's very much a "better than nothing" situation. It's definitely better than NGB. But I keep finding things in GB4 that I vastly prefered in GB3.
The story is less epic, but more fleshed out, as every mission has a scene after it, and while I think the 'core' cast gets 3 too big here, it's nice to have options on who to play with in missions once you beat them, and the variety of PGs, which are the boss fights is more varied, and come in some missions rather than simply at the end.
Missions themselves are a bit more structured, to be fair, as it's always 2-3 maps then done, rather than randomly 3-7 maps. However, the open design means the enemy can spread out and hit from angles, and while the basic mooks are not smart and lack most special moves, the 'player' suits are actually quite good at the game, at least on the level of GB3, probably smarter since I've seen ones that actually try to isolate you.
So it IS certainly better than 3 in a lot of ways. There are some things you might not like, but I think they add to it, however those are debatable as to whether they're better or worse, like the news programs, which really need more oomph to them, IMO, if they're going to be such a central part of the story.
I prefer not just the plot itself from GB3, but the presentation as a whole. I do not like that every character interaction in this game, when not taking place during missions, happens entirely in the same lobby, with every character sharing the same precanned universal animations. I think the 2D VN look in the GB3 story was better, especially since there are multiple settings that things could happen at. 3D conversations look worse when they're limited in the ways that they are in this game.
On the plot, the stakes are extremely low, but everybody treats the plot like it's life or death. In GB3, it actually was life or death; in this game, the main bad guy wants to threaten to delete peoples online character data, OH NO! Also, I agree with this villain's ideals and motives 1000%. The game doesn't do a good job at dissuading me from rooting for him. He wants video games to be developed by humans and not AI, and he calls AI "soulless" in this context. As a writer and artist myself, I can't help but see a bunch of parallels to the real life state of artistic industries like game dev. To me, Bamco making the bad guy against the use of AI in games (not the existence of AI in general but specifically their use in making video games) screams of somebody wanting to get IRL players to eat a bunch of corporate slop about how AI can "streamline" game dev. The whole crux of the plot feels like it was written by out-of-touch executives who would prefer to lay off half their work force rather than give up half their hundred million dollar paycheck bonus. Thank god Japan has laws protecting their office workers from corporate layoffs, lord knows the US doesn't have what that. This might not matter to you, but it matters to me, so I knock points off my experience for it.
I don't like the arenas in this game. We can call the levels in GB3 "unnecessary" but I vastly prefer actually playing through a complex zone instead of just killing enemies and then teleporting away. I also think that every mission having the same 3 wave structure makes them all blend together more than they need to, so none of them feel distinct. The only difference between missions is which parts you can grind out in any of them. That feels lame and boring.
There are some missing EX moves. At the very least, some of the transformation EX moves are missing, like the Zero System from the Gundam Wing chest parts. And on the topic of the transformation moves, why are all the associated songs missing? This game has a truly bland and repetitive soundtrack, and while the previous game did too, it was always possible to change the song to a theme from an anime by popping an install, which also served as a hype moment. But that is missing in this game, and instead we get the same obnoxious awaken theme over and over again. It may seem minor, but if I'm being completely honest, stacking install super with awakening for the song was one of my favorite things to do in GB3, and it was that memory that pushed me to buy this game in good faith, so not getting the same feeling of badass that GB3 offered sours my experience with GB4 way more than it probably does with other people. LIke, this one facet of GB3's gameplay presentation was practically the most important thing for me, and GB4 got it wrong.
There's other minor nitpicks. And they are all nitpicks. But when the minor issues add up like this, that makes a bigger issue all in its own. That's why I say GB4 is one step forward and two steps back: the changes to the gameplay are really nice, but the presentation things that they changed (or often just outright removed) from GB3 really makes the buyer's remorse set in for me. All of these things could be addressed with patches, but I don't have high hopes that they will be. Sure, I'm glad we didn't end up getting NGB2, and GB4 in its current state is better than nothing. But GB4 was going to be the game that was gonna make me stop waiting for PS4 emulation so I could play GB3, and now that I've beaten GB4, I'm back to waiting for the emulation to catch up so that I can play the game I truly want to play.
This used to be Gundam May Cry and honestly I hate the dual wield system.
This is a perfectly valid and reasonable opinion, very well put out of as well, but i feel the complete opposite despite agreeing with you in every point.
Yes, i do HEAVILY miss the story of GB3, and how much more personal it felt, but ultimately the quality of life improvements, gameplay changes and the much improved controls and camera (Seriously, i think some forgot how clunky GB3 was, i was playing it up to GB4´s release on my PS5 and the controls are just SO much better in GB4, and i saw people complain of Gb4´s camera, which while not perfect, is leagues above gb3)
I also feel that the shorter and more arcade like stages, while missing some of the charm of traveling around areas, also make for much simpler and organized part farming and ultimately, making the gunpla of our dreams is a big part of the experience.
I really like him as well, and was initially a little disappointed he was a villain at all even if it was pretty telegraphed, but ultimately the parts of him that we saw early on that made me think he might not be a villain do serve to make him more sympathetic in the end, since it's not just EVIL EVIL EVIL by the way I'm not such a bad guy really. Furthermore, if you pay attention during the final battle dialogue, Ririn even says he's not wrong, and that his wanting humans to be in control is a correct answer, just not the ONLY correct answer, and there is a tone of forgiveness at the end that makes me think the DLC plot is going to involve him coming back as a good guy. The message I took away is not "AI haters are bad and we should all mindlessly accept this slop" but that blindly hating things to the point of losing sight of what's important is bad, and getting stuck in your own head without communicating with or considering others is unhealthy. In the case of AI specifically, I got more a feeling of potential and hope for the future, especially since by the end even Chaos recognizes Ririn not as an AI, but a singularity, an evolution beyond simply AI - the machine equivalent of a Newtype.
The combat is more fluid. I think you just wanna cry and farm clowns emojis.
* also mf has 5 hours in the game and probably 200+ on GB3, definitely forgot how GB3 was in the first 5 hours lmao *
Haven't played much yet, just getting started. Been spending too .much time customizing gunpla. What do you mean by using builds?
https://tvtropes.org/pmwiki/pmwiki.php/Main/UnintentionallySympathetic
It's fine if you enjoy the writing. I'm not throwing shade, or trying to make you or others feel bad for liking something for your own reasons. But when I watch this game's plot play out, I don't dislike it because I see writing for children; I dislike it because I see BAD writing for children. When they're working with a franchise as large and varied as Gundam, Bamco could make all sorts of interesting childrens' stories without making the antagonist a limp noodle.
GB3 is only on ps4 and Vita. But you might be able to play 3 on Vita3k.
Then insert YEARS of minmaxing.
Then even more years of getting completely used to playing your minmaxed builds to the point you have no idea what a base vanilla clean start feels like anymore.
Then come to the latest game where you don't have your minmaxed build that you've completely grown accustomed to... and ♥♥♥♥♥ effectively about how its not how you like it.
No. ♥♥♥♥♥♥♥. ♥♥♥♥?
No seriously, no ♥♥♥♥?
This is almost like the universal law of fighting game sequels or something... the previous game -1 is GOTY, the previous one is better than the current one... SMDH.
Willing to bet any money, calling it now, when GB5 finally comes a decade or so later ppl will be saying GB4 was GOAT and that GB5 is inferior coz of all the reasons GB4 was inferior from the start...