Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
>hating on the Kansai accent friend.
Kids these days, I swear.
Go try Dx2 on your phone for about an hour.... I've had games where the entire campaign was the tutorial.
It's been the trend in Japanese games for a few years at this point. To be fair, it's finally getting better: they're having us do things instead of sitting through 5 minutes of clicking (assuming you read nothing) in an information dump style way. Curious why it doesn't happen in games like Ace Combat or Code Vein, though: those only give you the bare basics, and not very well.
Who's hating on 関西弁?
if this is too much for you god help you if you play an atlus game
those mf's will drop tutorials on you 60 hours in
Atlus... I forget what game it was, but i thnk they were the ones that made the game where the whole campaign was the tutorial. EgoSoft does that too, but it's not mandatory to follow the tutorial path.
persona 5 has tutorials in the first 3 or 4 major palaces
which are each around 10-15 hours on a first playthrough
I remember with Dx2, I wanted to rip my eyeballs hour and break my tablet (didn't have a phone at the time).
jrpg's can go pretty crazy on the tutorials
most anything after the early 2000's goes pretty crazy on them
Free-to-play, if you want to go through the BS again. I haven't played enough persona to know, but having played SMT, Dx2 is a mobile SMT with persona setting.
the more recent kiseki games gave me my fix for tutorials for a while
The length isn't the problem here.
I've made the comparison to the third game for a good reason, and how it feels to start that game compared to this game here.
And again... the things the tutorial tries to teach you.
In "Atelier", you have this convoluted crafting system, where the tutorial gives you a leg to stand on.
In some "Trails" games, you learn mostly what's new and how the new magic system works.
These games aren't like "Use the left Stick to move around." and they don't handhold your menu navigation for customizing something, as if it's a mobile game.
Speaking... off... mobile game...
"Gundam Breaker 4" goes so far to act like it's the most awesome thing that the player is able to select a mission.
"Wow, you selected a mission all by yourself?! I bet you become a real pro at some point."
I'm not a baby.
Selecting a mission in a mission based game isn't an achievement.
This game makes it so hard for me to follow the story, cause it's all about making the player feel awesome for the most mindless things.
"Great, you've added this part and look much cooler now!"
I'm not looking cooler you clown!
I'm a regular ass Gundam who has the arm of a Zaku II, which looks super dumb right now!
WHY ARE YOU WEARING GLASSES?!?
So again... I can't stress enough that it isn't about how long it takes for the game to get going...
You're exactly the person the tutorial is for.
Bro , play the F game . whats your problem ....