GUNDAM BREAKER 4

GUNDAM BREAKER 4

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klaud Jul 19, 2024 @ 9:20pm
Help me decide
I never played gundam breaker games before so i have no clue about the gameplay beside watching people playing it either on youtube or twitch.
Im a sucker for digimon and gundam games so i will definitely buy this game but im still not sure which version to buy, so i have a few questions to help me decide.

1. From what i read the moveset is tied to the weapon you choose, for example if i played freedom with beam saber the moveset(exclude sub weapon) will be the same to any gundam that equip beam saber(similar to dw7 and dw9), the moveset is not unique like in sd gundam battle alliance or like vs zaft (psp game) that i played, so wont it be boring in the long run? Playing almost the same thing over and over again?

2. A lot of people complained(not me i love sd gundam) about having to repeat mission in sd gundam battle alliance multiple times in order to collect blueprints, isnt this game worse than that? I watched a twicth stream and this guy really love destiny gundam but he only get the head for completing the mission then does that means you have to beat it multiple times to get the full set? Can you get dups of the same parts? If yes does that makes farming for parts tedious?

3. I understand this game is about gunpla creation but how much freedom of creation we get? Like a lot of people talking about making a unique zaku unit but does parts have stat? Will zaku parts stat inferior to the gundam parts?

Again i will definitely buy this game is just about which version, so thank you so much for reading and hopefully help me decide!
Last edited by klaud; Jul 19, 2024 @ 11:36pm
Originally posted by Rutile:
Do you have a PS4/5 or Switch? If you do, you can literally try the beta today (it'll be gone by tomorrow). I believe the DLC only adds about a dozen units and stages, but if you're satisfied with Battle Alliance's DLC, I think this game's DLC gonna be in a similar spot.


As for your other questions (keep in mind I'm basing my answers on this game being similar to Breaker 3, though I played 4's beta),
Yeah, the amount of melee movesets in this series is lacking compared to DWG. The variety comes from the many different subweapons you can use alongside your standard melee/ranged. As for whether or not it'd be boring, the action is only half the game here. The gameplay is fun, but simple (way less frustrating than DWG if you ask me), but so much of it is propped up by building your own gunpla characters. The variety (while doing a playthrough) is from getting new parts and seeing what they can do, incrementally making your build stronger with new parts, all while looking for your (eventual) ultimate fashion build.

Dupes are a thing, yes. But the full game will have a shop (in-game currency) that lets you buy entire Gunpla. If you want to get a full set the hard way, yeah it's a bit of a slog.

Parts have streamlined base stats depending on its level and type, so a level 30 Zaku head will have the same stats as a level 30 Gundam head. But every part (even dupes) also has extra random stat bonuses (increased drop rate, meter charge, HP, and much more). Those random stats can be fused into another part (assuming they work like GB3), so any part can end up with the perfect stat build.

So you are free to make a GM or an OC or a hodgepodge crustacean abomination, and power it up to the highest possible level. You can even "learn" the subweapons (OP and EX), which removes the part restriction (meaning you can use, say ZZ's head cannon with any head part), which means even more freedom for fashion builds (without sacrificing functionality). Basically maximum freedom outside of the system in Mass Builder, which IIRC, the outer parts are just for appearance there.

Of course, most of the upgrading/stat customization aspects are missing in the beta, so making a viable fashion build's gonna be difficult there.
EDIT: One problem I had with GB3 is that levelling up parts takes a lot of credits, so upgrading your fashion build is unfeasible when starting out. This game might follow suit, but I'm not sure.
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Rutile Jul 20, 2024 @ 1:15am 
Do you have a PS4/5 or Switch? If you do, you can literally try the beta today (it'll be gone by tomorrow). I believe the DLC only adds about a dozen units and stages, but if you're satisfied with Battle Alliance's DLC, I think this game's DLC gonna be in a similar spot.


As for your other questions (keep in mind I'm basing my answers on this game being similar to Breaker 3, though I played 4's beta),
Yeah, the amount of melee movesets in this series is lacking compared to DWG. The variety comes from the many different subweapons you can use alongside your standard melee/ranged. As for whether or not it'd be boring, the action is only half the game here. The gameplay is fun, but simple (way less frustrating than DWG if you ask me), but so much of it is propped up by building your own gunpla characters. The variety (while doing a playthrough) is from getting new parts and seeing what they can do, incrementally making your build stronger with new parts, all while looking for your (eventual) ultimate fashion build.

Dupes are a thing, yes. But the full game will have a shop (in-game currency) that lets you buy entire Gunpla. If you want to get a full set the hard way, yeah it's a bit of a slog.

Parts have streamlined base stats depending on its level and type, so a level 30 Zaku head will have the same stats as a level 30 Gundam head. But every part (even dupes) also has extra random stat bonuses (increased drop rate, meter charge, HP, and much more). Those random stats can be fused into another part (assuming they work like GB3), so any part can end up with the perfect stat build.

So you are free to make a GM or an OC or a hodgepodge crustacean abomination, and power it up to the highest possible level. You can even "learn" the subweapons (OP and EX), which removes the part restriction (meaning you can use, say ZZ's head cannon with any head part), which means even more freedom for fashion builds (without sacrificing functionality). Basically maximum freedom outside of the system in Mass Builder, which IIRC, the outer parts are just for appearance there.

Of course, most of the upgrading/stat customization aspects are missing in the beta, so making a viable fashion build's gonna be difficult there.
EDIT: One problem I had with GB3 is that levelling up parts takes a lot of credits, so upgrading your fashion build is unfeasible when starting out. This game might follow suit, but I'm not sure.
Last edited by Rutile; Jul 20, 2024 @ 1:19am
charles_martins Jul 20, 2024 @ 1:22am 
1. Can't be sure until it comes out (last time there's blade-1, blade-2 combos etc, not sure about this time. I think they do too though. Again, not sure.), but since they're doing mix-weapons this time, you can create your own combo to an extent by mixing up different type in each hand, plus there's OP parts to add to that elements... Then again, every other game out there have combo-sets. I mean Gundam vs is a fighting game for crying out loud. You can "change" the combo of your MS without changing your MS like in VS ya'know...

2. Yes, you have to grind. It's an RPG, and a Gundam Breaker Staple. The open network test's grinding actually seems like the grind is worse than previous GBs, but then its a demo and Bandai wants to hide their hands until release (That's probably why PC didn't get the ONT. Datamining.) How bad it is and whether you can stand it or not, well...... I personally NEVER do preorders at all, and I'm only preordering this because I've been in this series since GB1 (I even preordered NGB. Such PAIIIIIIIIIIIN~~~~~~~~~!!!!!:ragebs:) So I could only suggest that you should wait for this to come out before pulling the trigger.

3. Go to Gundam Breaker 3 reddit and look at their creations. This series is pretty much the top-tier most creative game out there looks-wise. I mean MASS Builder just outright copied their concept.
And all parts from different MS have the same base stats, that you can customized. Only difference would be parts-based OP, and rumor has it that even those might be unlockable. The customization actually seemed a downgrade from GB3 though, since its a tri-stat thing instead of the singles in GB3, but we'll see.

Just buy the basic when it comes out and wait for discount for DLCs. Bandai usually do a 40% after 6 months or so.
Last edited by charles_martins; Jul 20, 2024 @ 1:24am
Copper Jul 20, 2024 @ 2:56am 
I had this problem in New Gundam Breaker as well actually, Not having unique movesets was rough but I feel it requires a change of how we think about Gundam. Originally when i was younger. I started Gundam with G-Gundam on TV and so I always saw Gundam as super unique mobile suits however while visually unique, lots of Gundam come down to beam sabers, rifles and shields with a few getting unique weapons based on the situation Barbatos using a giant hammer mace spear thing because there was no options for anything else, that's just what they had for a weapon.

Movesets are entirely pilot dependent. Seed pilots for example tend to zip around a lot at high speed and agility. Take Freedom for instance, it just uses a beam saber like most Gundam but the moveset is unique because of Kira. Our character/player's unique moveset IS the moveset we use in game, even if we switch mobile suits, we're still the same "pilot". If Amuro piloted Freedom Gundam, he wouldn't fight exactly like Kira yeah? While it sucks to be limited I think we can at least give ourselves a fun reason as to why our saber movesets are all the same.
Last edited by Copper; Jul 20, 2024 @ 2:59am
Rutile Jul 20, 2024 @ 4:09am 
Originally posted by Copper:
I had this problem in New Gundam Breaker as well actually, Not having unique movesets was rough but I feel it requires a change of how we think about Gundam. Originally when i was younger. I started Gundam with G-Gundam on TV and so I always saw Gundam as super unique mobile suits however while visually unique, lots of Gundam come down to beam sabers, rifles and shields with a few getting unique weapons based on the situation Barbatos using a giant hammer mace spear thing because there was no options for anything else, that's just what they had for a weapon.

Movesets are entirely pilot dependent. Seed pilots for example tend to zip around a lot at high speed and agility. Take Freedom for instance, it just uses a beam saber like most Gundam but the moveset is unique because of Kira. Our character/player's unique moveset IS the moveset we use in game, even if we switch mobile suits, we're still the same "pilot". If Amuro piloted Freedom Gundam, he wouldn't fight exactly like Kira yeah? While it sucks to be limited I think we can at least give ourselves a fun reason as to why our saber movesets are all the same.
Funny how you mention movesets are pilot dependent (canonically they are, yes), while in DWG, movesets are tied to the suits.

I do think the game could use a few extra movesets for each weapon type, though. The beta has 3 semi-unique sword movesets (Saber, Katana, Rapier), and even though they aren't too different in terms of gameplay, the different attack animations (and handful of unique attacks) helps give the weapon choice more flavor. That adds to the roleplay/character-customization element of building gunpla. My ire partly comes from Setsuna's swords (Sword I and III specifically), because that long hunk of metal that isn't even held the same way as the usual stickray sabers, somehow still has the default saber moveset. The worst offender is Deathscythe, though. The fact that there isn't a "Poleaxe" moveset for its scythes is utterly criminal. Lances and Twinblades in 3 also had practically nothing in terms of moveset variants.

Of course, I don't know the full moveset roster of this game, but considering how much animation reuse from 2/3 I've seen, I'm not expecting much more than what we've had in 3. The dual-wielding/combo finisher aspect is probably enough to refresh those old movesets gameplay-wise (I'm hoping the default bare-handed moveset gets a gameplay facelift), but I can still dream about unique animations like in other Gundam games. If nothing else, I hope knives have something unique. If the game's forcing us to dual-wield, then they'd better give us a "parrying dagger" moveset to complete the look.
klaud Jul 20, 2024 @ 4:56am 
@Rutile
But the full game will have a shop (in-game currency) that lets you buy entire Gunpla
Ah nice knowing this, but i have more questions I've been watching youtube viideos about GB3 and i noticed in one video the uploader mention some parts are not available for purchase so you can only get in from drops, is it true?

Parts have streamlined base stats depending on its level and type, so a level 30 Zaku head will have the same stats as a level 30 Gundam head. But every part (even dupes) also has extra random stat bonuses (increased drop rate, meter charge, HP, and much more). Those random stats can be fused into another part (assuming they work like GB3), so any part can end up with the perfect stat build.

So you are free to make a GM or an OC or a hodgepodge crustacean abomination, and power it up to the highest possible level. You can even "learn" the subweapons (OP and EX), which removes the part restriction (meaning you can use, say ZZ's head cannon with any head part), which means even more freedom for fashion builds (without sacrificing functionality). Basically maximum freedom outside of the system in Mass Builder, which IIRC, the outer parts are just for appearance there.
Ooh I see, well knowing this makes me excited to play the game haha.

I believe the DLC only adds about a dozen units and stages, but if you're satisfied with Battle Alliance's DLC, I think this game's DLC gonna be in a similar spot.
Yeah in the website they said it adds 2-5 gunpla per DLC so yea pretty good imo, i also have been watching a few videos about GB3 DLC units and the gunpla addition impressed me, for example phenex only appear in the DLC event on battle alliance and not playable but its playable as DLC units in GB3.

Thank you for your answer! i think it really helped me decide which version i will get. Thank you!
klaud Jul 20, 2024 @ 5:11am 
Originally posted by mounrou:
1. Can't be sure until it comes out (last time there's blade-1, blade-2 combos etc, not sure about this time. I think they do too though. Again, not sure.), but since they're doing mix-weapons this time, you can create your own combo to an extent by mixing up different type in each hand, plus there's OP parts to add to that elements... Then again, every other game out there have combo-sets. I mean Gundam vs is a fighting game for crying out loud. You can "change" the combo of your MS without changing your MS like in VS ya'know...

2. Yes, you have to grind. It's an RPG, and a Gundam Breaker Staple. The open network test's grinding actually seems like the grind is worse than previous GBs, but then its a demo and Bandai wants to hide their hands until release (That's probably why PC didn't get the ONT. Datamining.) How bad it is and whether you can stand it or not, well...... I personally NEVER do preorders at all, and I'm only preordering this because I've been in this series since GB1 (I even preordered NGB. Such PAIIIIIIIIIIIN~~~~~~~~~!!!!!:ragebs:) So I could only suggest that you should wait for this to come out before pulling the trigger.

3. Go to Gundam Breaker 3 reddit and look at their creations. This series is pretty much the top-tier most creative game out there looks-wise. I mean MASS Builder just outright copied their concept.
And all parts from different MS have the same base stats, that you can customized. Only difference would be parts-based OP, and rumor has it that even those might be unlockable. The customization actually seemed a downgrade from GB3 though, since its a tri-stat thing instead of the singles in GB3, but we'll see.

Just buy the basic when it comes out and wait for discount for DLCs. Bandai usually do a 40% after 6 months or so.
Yea like I said before I never played gundam breaker before so i can only compare it to another action based game gundam like DW gundam, vs zaft and sd gundam(showdown and battle alliance) all of them have different moveset for each unit but i can see why it cant be like the other game this is gunpla action game.

Im a JRPG fan so i really dont mind grinding for anything, Im just curios of what gundam breaker fans would think about the parts grinding, I mean if the fans complain about it then I think the grind is super hard, but if not then its just a normal grinding.

Yea about that few days ago i found video on youtube about GB3 creation and the uploader makes a wargreymon oh my god as a fans of both i cannot say how excited I am to try to make it in GB4.

Thank you for the answer, I think i know now which version i will get. Thank you!
Rutile Jul 20, 2024 @ 6:25am 
Ah nice knowing this, but i have more questions I've been watching youtube viideos about GB3 and i noticed in one video the uploader mention some parts are not available for purchase so you can only get in from drops, is it true?
I believe so, though I can't double-check myself (I'm missing 4 buyable HG kits in my GB3 save file). From what I've read, the only buyable kits are the ones with real-life model kits made (since in-universe, you're buying those kits like you would in real life, complete with the Gunpla box). One of the last DLC units in GB3 didn't have a model kit at the time (Woundwort TR-6), so the game didn't let you buy it from the shop, forcing the player to get its parts the old-fashioned way.
EDIT: A new mechanic for this game is the ability to get preset color schemes from buying Gunpla from the shop, though, so they'll likely make every kit buyable if they can.

Yeah in the website they said it adds 2-5 gunpla per DLC so yea pretty good imo, i also have been watching a few videos about GB3 DLC units and the gunpla addition impressed me, for example phenex only appear in the DLC event on battle alliance and not playable but its playable as DLC units in GB3.
Still kinda salty about that, NT Phenex is one of my favorite suits (I did gain a newfound appreciation for Narrative-C due to Battle Alliance, though). However, this game technically has the MSV Phenex, so it doesn't have the trailing whip at the end of its boosters. I think it was added just so they (and we) could make that Unicorn variant with all of the Armed Armor equipment (Perfectibility). Assuming all its attacks are ported from 3, it should still have the funnel mode and big finisher from the movie, though.

Thank you for your answer! i think it really helped me decide which version i will get. Thank you!
You're welcome, and I hope this game turns out as good as I'm making it out to be.

I know I'm gonna be making some Digimon myself (already made a few in 3).
Last edited by Rutile; Jul 20, 2024 @ 6:46am
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Date Posted: Jul 19, 2024 @ 9:20pm
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