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As for your other questions (keep in mind I'm basing my answers on this game being similar to Breaker 3, though I played 4's beta),
Yeah, the amount of melee movesets in this series is lacking compared to DWG. The variety comes from the many different subweapons you can use alongside your standard melee/ranged. As for whether or not it'd be boring, the action is only half the game here. The gameplay is fun, but simple (way less frustrating than DWG if you ask me), but so much of it is propped up by building your own gunpla characters. The variety (while doing a playthrough) is from getting new parts and seeing what they can do, incrementally making your build stronger with new parts, all while looking for your (eventual) ultimate fashion build.
Dupes are a thing, yes. But the full game will have a shop (in-game currency) that lets you buy entire Gunpla. If you want to get a full set the hard way, yeah it's a bit of a slog.
Parts have streamlined base stats depending on its level and type, so a level 30 Zaku head will have the same stats as a level 30 Gundam head. But every part (even dupes) also has extra random stat bonuses (increased drop rate, meter charge, HP, and much more). Those random stats can be fused into another part (assuming they work like GB3), so any part can end up with the perfect stat build.
So you are free to make a GM or an OC or a hodgepodge crustacean abomination, and power it up to the highest possible level. You can even "learn" the subweapons (OP and EX), which removes the part restriction (meaning you can use, say ZZ's head cannon with any head part), which means even more freedom for fashion builds (without sacrificing functionality). Basically maximum freedom outside of the system in Mass Builder, which IIRC, the outer parts are just for appearance there.
Of course, most of the upgrading/stat customization aspects are missing in the beta, so making a viable fashion build's gonna be difficult there.
EDIT: One problem I had with GB3 is that levelling up parts takes a lot of credits, so upgrading your fashion build is unfeasible when starting out. This game might follow suit, but I'm not sure.
2. Yes, you have to grind. It's an RPG, and a Gundam Breaker Staple. The open network test's grinding actually seems like the grind is worse than previous GBs, but then its a demo and Bandai wants to hide their hands until release (That's probably why PC didn't get the ONT. Datamining.) How bad it is and whether you can stand it or not, well...... I personally NEVER do preorders at all, and I'm only preordering this because I've been in this series since GB1 (I even preordered NGB. Such PAIIIIIIIIIIIN~~~~~~~~~!!!!!
3. Go to Gundam Breaker 3 reddit and look at their creations. This series is pretty much the top-tier most creative game out there looks-wise. I mean MASS Builder just outright copied their concept.
And all parts from different MS have the same base stats, that you can customized. Only difference would be parts-based OP, and rumor has it that even those might be unlockable. The customization actually seemed a downgrade from GB3 though, since its a tri-stat thing instead of the singles in GB3, but we'll see.
Just buy the basic when it comes out and wait for discount for DLCs. Bandai usually do a 40% after 6 months or so.
Movesets are entirely pilot dependent. Seed pilots for example tend to zip around a lot at high speed and agility. Take Freedom for instance, it just uses a beam saber like most Gundam but the moveset is unique because of Kira. Our character/player's unique moveset IS the moveset we use in game, even if we switch mobile suits, we're still the same "pilot". If Amuro piloted Freedom Gundam, he wouldn't fight exactly like Kira yeah? While it sucks to be limited I think we can at least give ourselves a fun reason as to why our saber movesets are all the same.
I do think the game could use a few extra movesets for each weapon type, though. The beta has 3 semi-unique sword movesets (Saber, Katana, Rapier), and even though they aren't too different in terms of gameplay, the different attack animations (and handful of unique attacks) helps give the weapon choice more flavor. That adds to the roleplay/character-customization element of building gunpla. My ire partly comes from Setsuna's swords (Sword I and III specifically), because that long hunk of metal that isn't even held the same way as the usual stickray sabers, somehow still has the default saber moveset. The worst offender is Deathscythe, though. The fact that there isn't a "Poleaxe" moveset for its scythes is utterly criminal. Lances and Twinblades in 3 also had practically nothing in terms of moveset variants.
Of course, I don't know the full moveset roster of this game, but considering how much animation reuse from 2/3 I've seen, I'm not expecting much more than what we've had in 3. The dual-wielding/combo finisher aspect is probably enough to refresh those old movesets gameplay-wise (I'm hoping the default bare-handed moveset gets a gameplay facelift), but I can still dream about unique animations like in other Gundam games. If nothing else, I hope knives have something unique. If the game's forcing us to dual-wield, then they'd better give us a "parrying dagger" moveset to complete the look.
Ah nice knowing this, but i have more questions I've been watching youtube viideos about GB3 and i noticed in one video the uploader mention some parts are not available for purchase so you can only get in from drops, is it true?
Ooh I see, well knowing this makes me excited to play the game haha.
Yeah in the website they said it adds 2-5 gunpla per DLC so yea pretty good imo, i also have been watching a few videos about GB3 DLC units and the gunpla addition impressed me, for example phenex only appear in the DLC event on battle alliance and not playable but its playable as DLC units in GB3.
Thank you for your answer! i think it really helped me decide which version i will get. Thank you!
Im a JRPG fan so i really dont mind grinding for anything, Im just curios of what gundam breaker fans would think about the parts grinding, I mean if the fans complain about it then I think the grind is super hard, but if not then its just a normal grinding.
Yea about that few days ago i found video on youtube about GB3 creation and the uploader makes a wargreymon oh my god as a fans of both i cannot say how excited I am to try to make it in GB4.
Thank you for the answer, I think i know now which version i will get. Thank you!
EDIT: A new mechanic for this game is the ability to get preset color schemes from buying Gunpla from the shop, though, so they'll likely make every kit buyable if they can.
Still kinda salty about that, NT Phenex is one of my favorite suits (I did gain a newfound appreciation for Narrative-C due to Battle Alliance, though). However, this game technically has the MSV Phenex, so it doesn't have the trailing whip at the end of its boosters. I think it was added just so they (and we) could make that Unicorn variant with all of the Armed Armor equipment (Perfectibility). Assuming all its attacks are ported from 3, it should still have the funnel mode and big finisher from the movie, though.
You're welcome, and I hope this game turns out as good as I'm making it out to be.
I know I'm gonna be making some Digimon myself (already made a few in 3).