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To add to this, the Alaya-Vijnana isn't something meant to power up the suits themselves, it's supposed to grant increased control over the MS to the point of Human and Machine being really close to one symbiotic being, albeit at the cost of the pilot. This is why the Barbatos got stronger with increased use of the system, as it became more aggressive the more control Mika had over it. Think of it as a stupidly advanced FCS with an exponentially increasing strength.
That said, IBO does still have equipment that could come with an EX: one being a lovely little tail ripped from a machine hellbent on human destruction.
The same can somewhat be said for the Gundam units from WFM, though there is a point to be made that Permet score (Data Storm) could work similar to a much larger yet weaker Assault Armor from AC4 and 6. I wouldn't say EX level, but definitely an ability of some kind.
This! I mean, there's no way they would add the Lupus Rex and NOT give us a Tail Blade EX, right?
What's more is that they have also confirmed the Kimaris Vidar as one of the suits in the game... and I am so hoping that lance will have the Dainsleif launcher as either an OP or EX!
But the topic was about power-up EXs, so attack EXs like Tail Blade is a bit of a tangent.
If we get an Assault Armor clone, I'm mastering Aerial immediately. I knew I was going to make an Orbiter/Loader frame the moment I got Graze's head in-game. I know Aerial has the flying bits (likely an EX) from the trailer, but I'd still wanna have a Permet EX of some kind. Mostly so we can have WfM music in the game (then again, I'm not sure licensed music is back yet). Also, *heavy breathing*.
My apologies. I had assumed this was a casual discourse evolving and spreading to related topics naturally through the flow of conversation. I shan't make such an error again.
To stay on topic, what are everyone's thoughts on how the new EX system (the "stack" of charges used to activate all EX abilities) will affect power-up EX skills?
In Breaker 3, with its individual bars for each EX skill, it was possible to put enough of a focus on EX Duration and EX generation (per attack, per kill, per break, etc.) that you could essentially render a power-up EX skill "endless" by being able to generate EX faster than it was being drained.
In Breaker 4 (as evidenced in the ONT) the new EX system will put a slight crimp in that style of build. Even if you generate enough EX charges to refill the stack after entering the power-up state, that state will still end after its set duration and need to be reactivated.
I only use power-up EXs for the music easter egg, anyway. It was only useful to me in GB2, since the boost-cancelling felt a lot worse than in 3 (and since EXs were on a time cooldown in 2, you could have infinite power-up duration by packing two of the EXs, without any stat investment). I don't know if they increased attack power in previous games, but now they do. And with the emphasis on longer combos due to the Warriors combo inputs, the attack speed increase could be even more valuable. My "main" build in GB2 (using double power-up EXs, and Whip as the main weapon) was one that mostly used transforming parts (BD1 head, G Gundam body, Unicorn legs, Banshee Norn backpack, with Turn A arms being the outlier because I wanted whip mastery), I might reuse the concept if perma-EX is a good enough build for this game. It'd look cumbersome, but I'd love it if Blazing Gundam's power-up state was having all of its booster gimmicks open.
Hey, no worries. I'm honestly just really excited to talk Breaker builds with other people, so it's natural that a bit of the ol' ADHD would poke through. 🤣
I was actually working on some speed run strats for GB3 relying around the boosts from power-up skills (Super Dragoon specifically). The increases in attack and speed weren't as immediately noticeable in GB3 as they are in 4, but they did make for a noticable increase cumulatively over several levels.
And I completely understand what you mean about transformable parts. I had a few builds based around Power-up skills and the Banshee Norn arms just because I'm a sucker for that transformed claw (not to mention that it just looked so cool taking out an enemy with the claw's head crushing OP skill).
I want to take back my statement about the Data Storm possibly being an ability and not an EX.
I could see the Aerial's being an ability due to it being rather weak and only really being used to counter the Pharact and the "cure" in the 6 v 1, but Rebuild and Calibarn would absolutely be EX due to their ability to "hack" other units and make them inoperable (mass stun AoE for better for for worse). I don't know how well that would balance in a GB game, but I'd be down to see it.
Also, breathing. I doubt they'd go that far, but it would be a cool EE if they did.
It only crossed my mind now, but they changed how FA Unicorn's Beam Tonfa worked in the (Japanese closed) beta. It doesn't have a transformed variant (the rapid slash is gone), it just does a beam saber combo in its tonfa mode. They might change the vibration claw if Banshee's arms follow suit. But with how utterly nerfed Destiny palm is, I hope the claw can still pick up the slack.
With the latest devstream showing ludicrous speed from maxed out attack speed upgrades, I wonder if you can stack EXs on top of that. We might end up needing autofire to combo properly.
Ya know what, I am completely down for that.