GUNDAM 創壞者4

GUNDAM 創壞者4

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leonitus_magnum 2024 年 7 月 5 日 下午 7:16
Transforming MS
I figured Id ask if anyone may have a similar guess as to whether or not we'll get MS like the Wing Gundam // Aegis // Zeta that have a Transform combat mode.

I think because of the Customisation it would not be possible. but maybe if you kept it as its full set or specific pieces it could..?
I'm hoping it doesnt skip to just use a SKill and kinda does it as the full Suit.
最後修改者:leonitus_magnum; 2024 年 7 月 5 日 下午 7:18
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目前顯示第 1-15 則留言,共 17
FentaRino 2024 年 7 月 8 日 上午 1:42 
We wont get the transformations due of the nature of the game
Altair1243 2024 年 7 月 18 日 上午 9:23 
I mean, it could just transform to do an attack as an animation. That's still better than nothing and also pretty much exactly how those transformations tend to be used in the shows anyways.
leonitus_magnum 2024 年 7 月 19 日 下午 11:33 
I could see that. Computational resources aside, it would be nice.
Outsider 2024 年 8 月 3 日 上午 6:00 
A compromise would be using "pre-built" setups with no alterations.
Like if you just use pre-built Zeta gundam with no changes to weapons, parts, anything THEN it can transform into Waverider by double pressing dash button.
Wouldn't it be cool?
You could still repaint and apply decals to it too.

But they won't do that, it's too good to be true.
最後修改者:Outsider; 2024 年 8 月 3 日 上午 6:01
leonitus_magnum 2024 年 8 月 3 日 上午 6:36 
Sadly.
Such a feature to the world of Gundam and it gets like zero love.
Lur Nen Rue 2024 年 8 月 7 日 下午 5:47 
the best thing to do for with transformation is wait until GB5 or similar franchise
(MS saga 2 Copege). i too want to full custom a transformable ms like Uraven with TR-6 parts.

until then give GB4 some love, i already anxious some of our guys in this place will put the review to Mixed or lower no matter what
give it loving tender care why don't you

no offense and all just blowing steam
leonitus_magnum 2024 年 8 月 7 日 下午 6:23 
lol
Dexaldem 2024 年 8 月 7 日 下午 8:17 
引用自 Lur Nen Rue
the best thing to do for with transformation is wait until GB5 or similar franchise
(MS saga 2 Copege). i too want to full custom a transformable ms like Uraven with TR-6 parts.

until then give GB4 some love, i already anxious some of our guys in this place will put the review to Mixed or lower no matter what
give it loving tender care why don't you

no offense and all just blowing steam
In ANY company's defense, making something transform with the level of customization present in a Gundam Breaker game would be a frightening ordeal. It might not even happen in GB5, since the focus is on making cool/cursed custom mobile suits, after all. It WOULD be a cool feature to have transforming suits, but it'd ultimately boil down to whether the effort into making... What, about... Three dozen different skeletons explicitly for that purpose would be worth it...?

Again, I think it'd freakin' BALLER if we got transforming suits. I just don't think it'd be a very realistic request when they're always adding more and more suits to the list of cool stuff you can kit-bash.

Finally, don't let other peoples' opinions get under your skin chief. It's a videogame, and what should matter most is whether YOU enjoy the game or not, not everybody else. As long as you're having fun with the game you purchased, that is what counts. :)
Lur Nen Rue 2024 年 8 月 7 日 下午 9:12 
引用自 Dexaldem
In ANY company's defense, making something transform with the level of customization present in a Gundam Breaker game would be a frightening ordeal. It might not even happen in GB5, since the focus is on making cool/cursed custom mobile suits, after all. It WOULD be a cool feature to have transforming suits, but it'd ultimately boil down to whether the effort into making... What, about... Three dozen different skeletons explicitly for that purpose would be worth it...?

i think it can be done if you define specific parts as transformable, like make it bend or compact its form, then you just have to set a base of transformable option. 3 variant or so. and the full set is easy because that just what Unicorn been doing the whole time with different model every change, just that times how many morphable unit they are, hopefully next gen can handle that

and thats limited to morph into Aircraft, things like hidolfr or xamel is another form of morph

im sure the dev can figure it out somedays

that and exchangeable things age has been doing or Mobile armor equipment like avalanche
JtDarth 2024 年 8 月 8 日 上午 2:45 
引用自 Lur Nen Rue
引用自 Dexaldem
In ANY company's defense, making something transform with the level of customization present in a Gundam Breaker game would be a frightening ordeal. It might not even happen in GB5, since the focus is on making cool/cursed custom mobile suits, after all. It WOULD be a cool feature to have transforming suits, but it'd ultimately boil down to whether the effort into making... What, about... Three dozen different skeletons explicitly for that purpose would be worth it...?

i think it can be done if you define specific parts as transformable, like make it bend or compact its form, then you just have to set a base of transformable option. 3 variant or so. and the full set is easy because that just what Unicorn been doing the whole time with different model every change, just that times how many morphable unit they are, hopefully next gen can handle that

and thats limited to morph into Aircraft, things like hidolfr or xamel is another form of morph

im sure the dev can figure it out somedays

that and exchangeable things age has been doing or Mobile armor equipment like avalanche
It is REALLY not that simple, on the technical side of things. Clipping and animation lineup are a nightmare with standardized shapes being user customizable, let alone oddball stuff like transformation of shape from contiguous parts. Edges won't align properly, and would basically require a BUNCH of mid stage forms of models. It's a LOT of work, and not cheap either.
Even games with a character creator where everything is human (or human-adjacent with minor alterations) tend to run into issues with clipping, misalignments, and desynced animation in games with character creators that let you actually sculpt/slider the model, instead of doing build-a-bear with individual features. Doing build-a-bear with stuff that often is totally different in visual design philosophy, as tends to happen with mechs, causes a lot of those issues without even trying. You wind up either with absurdly stiff and limited ROM animations, or with a lot of restrictions on customization options. Technically, one could just go 'IDGAF' and not care about clipping or combinations of parts looking jank AF, but that's the 'indies and low budget studios only' territory as far as getting away with that sort of thing.
Dexaldem 2024 年 8 月 8 日 上午 4:54 
引用自 Lur Nen Rue
引用自 Dexaldem
In ANY company's defense, making something transform with the level of customization present in a Gundam Breaker game would be a frightening ordeal. It might not even happen in GB5, since the focus is on making cool/cursed custom mobile suits, after all. It WOULD be a cool feature to have transforming suits, but it'd ultimately boil down to whether the effort into making... What, about... Three dozen different skeletons explicitly for that purpose would be worth it...?

i think it can be done if you define specific parts as transformable, like make it bend or compact its form, then you just have to set a base of transformable option. 3 variant or so. and the full set is easy because that just what Unicorn been doing the whole time with different model every change, just that times how many morphable unit they are, hopefully next gen can handle that

and thats limited to morph into Aircraft, things like hidolfr or xamel is another form of morph

im sure the dev can figure it out somedays

that and exchangeable things age has been doing or Mobile armor equipment like avalanche
I'll say it again, you'd need to make BUNCHES of skeletons for the different ways the machines can transform. The difference between how Bound Doc, Wing Zero and the Flag Custom transform is a good example, in my opinion.
leonitus_magnum 2024 年 8 月 8 日 上午 8:10 
good arguments.
Dexaldem 2024 年 8 月 8 日 上午 8:46 
引用自 leonitus_magnum
good arguments.
I just try to temper my expectations, really. I'd LOVE to see transforming mobile suits, but I just don't think that is very likely to happen. It would be awesome if it did, though.
leonitus_magnum 2024 年 8 月 8 日 上午 9:44 
Agreed.

a Skill-set to be bound to say the chest that when activated changes the machine to the set the Part it belongs in order to take the transformed appearance. It wouldn't be the most favorite way but at least we'd get a transformation ability.

This couldve been done as its been so in a few other titles w/o adv Part Customisation
(iirc MS saga did it w/ . it has been a century tho).

I just wouldnt want it to be an uncontrollable ability.

Introducing "Hyper-systems" (Trans, NT-D System to name a couple) and not transformations seems really dumb.

Just my take thou.* Just realising the Unicorn (and maybe Banshee, Phoenix?) do have a transformation, how much ya'll wanna guess they get to have both forms?
最後修改者:leonitus_magnum; 2024 年 8 月 8 日 上午 10:05
Rutile 2024 年 8 月 8 日 上午 10:57 
引用自 leonitus_magnum
Agreed.

a Skill-set to be bound to say the chest that when activated changes the machine to the set the Part it belongs in order to take the transformed appearance. It wouldn't be the most favorite way but at least we'd get a transformation ability.

This couldve been done as its been so in a few other titles w/o adv Part Customisation
(iirc MS saga did it w/ . it has been a century tho).

I just wouldnt want it to be an uncontrollable ability.

Introducing "Hyper-systems" (Trans, NT-D System to name a couple) and not transformations seems really dumb.

Just my take thou.* Just realising the Unicorn (and maybe Banshee, Phoenix?) do have a transformation, how much ya'll wanna guess they get to have both forms?
No need to guess. Ever since Breaker 2, parts with "power-up" forms like the Unicorns' will transform when using a Hyper Trance (Trans-Am, Hyper Mode, NT-D, and the like) or an Awakening. Blue Destiny has the red eyes, F91 has the MEPE open mask and shoulder fins, Domon's suits have the expected moving parts, and more (shoutout to Build Burning's fire halo backpack). Pretty sure Destiny's Wings of Light only activate on boost (as in the pink sparkles) during a transformed state.

The difference between MA mode transformations and power-up ones is that the latter is isolated to the part. An NT-D Unicorn arm isn't gonna be attached or posed differently compared to the Unicorn Mode version. Any animation/posing changes happens in the part itself.

I'm not sure how a controllable MA mode would slot in Breaker, anyway. They'd have to nerf the current boost to make it worthwhile, and unless it's literally just an alternate boost animation (having it go that fast would look jank, but it'd work), it would slow down the game from having to transform from MS to MA (and back again) just to move faster. I'd welcome a Waverider Crash super move, though.
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張貼日期: 2024 年 7 月 5 日 下午 7:16
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